Hi All,
Actually, all I want to do is to add a translucent JTextArea onto the
Canvas3D. I need the Canvas3D to be the background for this JTextArea. Is
there any alternatives for me to achieve this?
Thanks in Advance.
- Alex -
- Original Message -
From: "Alejandro Allievi" <[EMAIL PROTE
hi all.
(BI have a question.
(Bhow can I add a java3d applet into the swing JPanel.
(Bthanks for all help.
(B
(B $B0J>e$G$9!# (B
(B $B59$7$/$*4j$$CW$7$^$9!# (B
(B###
(B $B3t<02q
(You'll want to use a fixed width font to view
this article)
First, use textures with transparent
backgrounds, and make sure their boundary pixels are
transparent.
Second, use DECAL texture mode.
Now, for each texture, supply the geometry
with texture coordinates that stretch the
text
You can also use the Switch class. I tried the setVisible() and it was
too slow (I can see each object being turned off and on). With the Switch
class, it is fast and all objects disappear at once (those that should
disappear, of course) and appear at once.
Cheers,
Mona
> Peter Szinek
Rong,
Sounds like a good idea. I think I can construct a Bounds object of BoundingPolytope
by 5 planes, which can be used to define a PickBound.
Then, I'll create an instance of PickTool and set its pickShape to the
PickBounds created above. (I guess we can't set a random pickShape used by
PickC
Hi,
I agree with Peter.
As a general rule, avoid "mixing" GUI components
and graphics by placing them in different JPanels (or subclasses of it).
This minimizes chances of GUI components and/or graphics not displaying
properly.
Regards,
Alejandro
-Original Message-
From: Discussion lis
> To do the reading, have a look at GraphicsContext3D.readRaster().
As I am aware; but how do I send my changed raster back to the canvas? I
don't see a way.
Perhaps I need to just use offscreen buffers and paint the raster to the
canvas within paint() ? There has to be a better way
-
Hi again,
After installing Java3d v1.3 (from Java3d 1.3 beta), the problem of
rendering incorrect slices went away.
However, my images are still incorrect:
http://www.cis.ohio-state.edu/~muniandy/post/java3d/prob2.jpg
Can someone give me a hint as to what maybe wrong?
Thanks!
Kovalan
- Ori
Thanks Jason and Peter!
I'll try to make the changes! And sorry by the
comments in portuguese!!! :-)
[]'s
Fernando
- Original Message -
From:
Fernando
Cesar Balbino
To: [EMAIL PROTECTED]
Sent: Wednesday, October 23, 2002 10:15
AM
Subject: [JAVA3D] Problems
Hi,
Try the following step
1. After you get the four points corresponded the mouse drag,
build a cubic bound using the code for class PickObject for the pick
aperture in SUN j3d Picking utility package.
2. create a instance of PickCanvas, and set the pickShape to the bound
which you created
Hi All,
can someone give me a work example of the GeometryArray Method.
I have used OpenInventor in the past and it had a very nice Nurbs
Surface that could be used easily and quickly within a scenegraph.
I would like to make fractual landscapes of huge data sets, this
will require a 3D - Grid t
Hello Fernando,
I don't have much time now but for the first peek i would say the
problem is that you put all the named objects into ONE branchgroup,
and then you manipulate that branchgroup, and this way of course
everything is moved at once.
If you want to treat the objects separately, modify
Ok ! Here is what I know about rendering transparent geometries...
If this probably confuses rather than clarifies the issues, y'all
be my guests and make the corrections...
Opaque/transparent geometries under an OrderedGroup are rendered
before transparent geometries not under an OrderedGroup. So
Hi,
You can subdivide the object in several parts.
Then you apply separate texture on object part
that you want.
Then you have one big object with several textures...
Carlos V.
> This is a multi-part message in MIME format.
>
>
> Hello out there
> does somebody know how to put a texture on an
Hello out there
does somebody know how to put a texture on an
object, so that the texture is not drawn ower the whole object. I need to put
several textures to thier specified positions on the object. I think this should
be possible?...
At the moment i can only put a texture on an
object, an
Hi.
I think I may have seen this problem too. I made a test case but I was debating
whether I should post it, but now I can't resist since it seems like the same
problem.
It's two Text2D objects under an OrderedGroup. If you drag the mouse to spin the
one labeled "FAR" in front of the one labeled
Without actually running the thing the only bit I'm not sure about is the bounds on
your TG's mouse behaviours (I presume that's how you are 'moving' the objects). The
bounds all appear to be the same and are I think the same as the global bounds of your
scene. If that is so you will always act
Hello, friends.
I'd like to ask you some help about the code I've
been created from some Daniel Selman's example.
I'm trying to create a program where I can build a
virtual interface with VRML objects.
The problem is: I need to move the VRML objects
that are loaded, one by one. But when I m
> Andreas Jerke wrote:
>
> > When I change the Scenegraph (Moving objects, changing Switch etc.) the
> > transparency does not work anymore. Some objects BEHIND other transparent
> > objects are shown, others NOT.
>
>
> Have you set
> View.setTransparencySortingPolicy(TRANSPARENCY_SORT_GEOMETRY) ?
Does any have ever seen this bug ?
java.lang.IndexOutOfBoundsException: Index: -1, Size: 6
at java.util.ArrayList.RangeCheck(ArrayList.java:508)
at java.util.ArrayList.get(ArrayList.java:320)
at
javax.media.j3d.RenderBin.findOrderedCollection(RenderBin.java:4447)
at
Hello Alex,
Wednesday, October 23, 2002, 09:59:19, you wrote:
A> Hi all,
A> Is it possible to add a swing component, say a JTextArea onto a Canvas3D? If its
possible, how do I go about adding them?
Are you sure you need to add it on the *Canvas3D*?
Wouldn't be sufficient to add it below/over/r
Hi all,
Is it possible to add a swing component, say a
JTextArea onto a Canvas3D? If its possible, how do I go about adding
them?
Thanks in advance.
- Alex -
Peter Szinek wrote:
Suppose i have constructed the scene graph and compiled the root
object. Now, i want to find an easy way to hide/unhide some objects in
response to user action (e.g. the axis in response to acheckbox
set/unset). Is there a clean way to accomplish this? Something like
BranchGro
Chad Zalkin wrote:
I am attempting to do some image editing on my canvas. Specifically I want
to directly edit the pixels of the canvas. Is there any way to get a
raster
(for example) of the current frame, edit the data, and pass it back to be
displayed? If possible, is this an expensive operat
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