Hello all,
i hava my java 3d app in such structure:
-rootFolder
|
--package1
|
---someFiles...
|
--package2
|
---the main class is here
of ourse everything is compiled etc. I have placed an applet.html in
the rootFolder, with source
...
...
And i could not get the applet to run
The
Furukawa Hiroki wrote:
Hi, all.
When I call view.setScreenScale(), I often got two kind of exeption as follows.
It seems to be easy to cause when a heavy calculation like restructuring of geometry is being carried out.
I'm very much in trouble.
Please tell me the way of avoiding these exception
Alan Hudson wrote:
So I'm playing underneath the covers of Java3D with some native calls to
openGL during the pre/post render callbacks of the canvas. This is to
get the Elumens Dome running with Java3D.
The library uses glGenTextures() to grab an unused textureName(and binds
it). But it seems
So I'm playing underneath the covers of Java3D with some native calls to
openGL during the pre/post render callbacks of the canvas. This is to
get the Elumens Dome running with Java3D.
The library uses glGenTextures() to grab an unused textureName(and binds
it). But it seems that Java3D is overw
Reading this question... I remember another Am I curious...
I heard about the games made for playstation 2 are made in JAVA3D? is that
true?
is it, where I found more about develop specifically to that plataform?
thanks in advance.
Sams.
=
Hi all,
This is a question about console video game
systems. If anyone have any hints, please do reply.
Question:
Unlike most modern OSs, console video game systems
have no virtual memory. So are there some
memory-saving techniques for fitting a large video
game into a fixed amount of memory.
Hi Paul,
You are right. The Canvas 3D is taking all the area
left by the Swing components. The program gives the
"ilusion" that the Swing component is on the Canvas
3D but in fact is not.
Regards,
Alejandro
-Original Message-
From: Discussion list for Java 3D API
[mailto:JAVA3D-INTERE
Hi Alex,
Try the attached code and see if that is what you
are looking for. The code is within init(), but
you could improve it by creating a self-contained
JPanel as a subclass of JPanel that will add the
text or events or both, then add it to a part of
the layout of the Container (in this case
Hiho
(Bi just putted the same question in this forum yesterday.
(BCanvas3D is a heavyweight component and so it draws over all like an
(BAWT-Button in Swing.
(B
(BMy idea is to make an image (offscreenbuffer?) of my current Canvas3D view
(Band put this on a Panel that exists on the same place
You are running old demos. See the message: "This
will cause a NullPointerException in a subsequent release". Remove the old demos
and install the new ones.
Cheers,
Florin
-Ursprüngliche Nachricht-Von: Greg Huang
[mailto:[EMAIL PROTECTED]]Gesendet: Freitag, 25. Oktober 2002
11
Hu
What
is your graphic card, is it a G400 ?
-Message d'origine-De : Greg Huang
[mailto:[EMAIL PROTECTED]]Envoyé : vendredi 25 octobre
2002 12:56À :
[EMAIL PROTECTED]Objet : Re: [JAVA3D] I can't run
demo under Java 3D 1.3
it had already been written as you
list
it had already been written as you
listed
- Original Message -
From:
Yann
Lemoigne
To: [EMAIL PROTECTED]
Sent: Friday, October 25, 2002 5:43
PM
Subject: Re: [JAVA3D] I can't run demo
under Java 3D 1.3
Hi
In
your source code, try to replace
Hi
In
your source code, try to replace
Canvas3D canvas = new Canvas3D(null);
by
Canvas3D canvas = new
Canvas3D(SimpleUniverse.getPreferredConfiguration());
Yann.
-Message d'origine-De : Greg Huang
[mailto:[EMAIL PROTECTED]]Envoyé : vendredi 25 oc
hi
I installed sdk1.4.1 + java3d openGL 1.3 in my
computer,
but I can't run any demo program now.
When I executed the program, I get the followed
message
what is the cause of it ?
thanks in advance!
p.s I can run it under java3d 1.2
C:\jdk1.4.1\demo\java3d\HelloUniverse>java
HelloUniver
hi,everybody.
(B
(BI try to add the Canvas3D into a Swing InternalFrame,yes it is ok.
(BBut,why the Canvas3D always on the top?
(BI am faild to set Canvas3D behind the other InternalFrame.
(B
(Bthanks for any help!
(B
(B $B0J>e$G$9!# (B
(B $B59$7$/$*4j$$CW$7$^$9!# (B
(B###
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