[JAVA3D] Slightly OT: Cannot run java3d mainFrame in applet

2002-10-25 Thread Peter Szinek
Hello all, i hava my java 3d app in such structure: -rootFolder | --package1 | ---someFiles... | --package2 | ---the main class is here of ourse everything is compiled etc. I have placed an applet.html in the rootFolder, with source ... ... And i could not get the applet to run The

Re: [JAVA3D] Problem: view.setScreenScale()

2002-10-25 Thread Kelvin Chung
Furukawa Hiroki wrote: Hi, all. When I call view.setScreenScale(), I often got two kind of exeption as follows. It seems to be easy to cause when a heavy calculation like restructuring of geometry is being carried out. I'm very much in trouble. Please tell me the way of avoiding these exception

Re: [JAVA3D] Texture Names

2002-10-25 Thread Kelvin Chung
Alan Hudson wrote: So I'm playing underneath the covers of Java3D with some native calls to openGL during the pre/post render callbacks of the canvas. This is to get the Elumens Dome running with Java3D. The library uses glGenTextures() to grab an unused textureName(and binds it). But it seems

[JAVA3D] Texture Names

2002-10-25 Thread Alan Hudson
So I'm playing underneath the covers of Java3D with some native calls to openGL during the pre/post render callbacks of the canvas. This is to get the Elumens Dome running with Java3D. The library uses glGenTextures() to grab an unused textureName(and binds it). But it seems that Java3D is overw

[JAVA3D] Another Video game question

2002-10-25 Thread Sams 3D
Reading this question... I remember another Am I curious... I heard about the games made for playstation 2 are made in JAVA3D? is that true? is it, where I found more about develop specifically to that plataform? thanks in advance. Sams. =

[JAVA3D] Video game question

2002-10-25 Thread Vidya Sagar
Hi all, This is a question about console video game systems. If anyone have any hints, please do reply. Question: Unlike most modern OS’s, console video game systems have no virtual memory. So are there some memory-saving techniques for fitting a large video game into a fixed amount of memory.

Re: [JAVA3D] Swing component on Canvas3D

2002-10-25 Thread Alejandro Allievi
Hi Paul, You are right. The Canvas 3D is taking all the area left by the Swing components. The program gives the "ilusion" that the Swing component is on the Canvas 3D but in fact is not. Regards, Alejandro -Original Message- From: Discussion list for Java 3D API [mailto:JAVA3D-INTERE

Re: [JAVA3D] Swing component on Canvas3D

2002-10-25 Thread Paul Pantera
Hi Alex, Try the attached code and see if that is what you are looking for. The code is within init(), but you could improve it by creating a self-contained JPanel as a subclass of JPanel that will add the text or events or both, then add it to a part of the layout of the Container (in this case

Re: [JAVA3D] add Canvas3D into Swing InternalFrame

2002-10-25 Thread Martin Frey
Hiho (Bi just putted the same question in this forum yesterday. (BCanvas3D is a heavyweight component and so it draws over all like an (BAWT-Button in Swing. (B (BMy idea is to make an image (offscreenbuffer?) of my current Canvas3D view (Band put this on a Panel that exists on the same place

[JAVA3D] AW: [JAVA3D] I can't run demo under Java 3D 1.3

2002-10-25 Thread Florin Herinean
You are running old demos. See the message: "This will cause a NullPointerException in a subsequent release". Remove the old demos and install the new ones.   Cheers,   Florin -Ursprüngliche Nachricht-Von: Greg Huang [mailto:[EMAIL PROTECTED]]Gesendet: Freitag, 25. Oktober 2002 11

Re: [JAVA3D] I can't run demo under Java 3D 1.3

2002-10-25 Thread Yann Lemoigne
Hu   What is your graphic card, is it a G400 ? -Message d'origine-De : Greg Huang [mailto:[EMAIL PROTECTED]]Envoyé : vendredi 25 octobre 2002 12:56À : [EMAIL PROTECTED]Objet : Re: [JAVA3D] I can't run demo under Java 3D 1.3 it had already been written as you list

Re: [JAVA3D] I can't run demo under Java 3D 1.3

2002-10-25 Thread Greg Huang
it had already been written as you listed - Original Message - From: Yann Lemoigne To: [EMAIL PROTECTED] Sent: Friday, October 25, 2002 5:43 PM Subject: Re: [JAVA3D] I can't run demo under Java 3D 1.3 Hi   In your source code, try to replace  

Re: [JAVA3D] I can't run demo under Java 3D 1.3

2002-10-25 Thread Yann Lemoigne
Hi   In your source code, try to replace     Canvas3D canvas = new Canvas3D(null); by     Canvas3D canvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration());   Yann. -Message d'origine-De : Greg Huang [mailto:[EMAIL PROTECTED]]Envoyé : vendredi 25 oc

[JAVA3D] I can't run demo under Java 3D 1.3

2002-10-25 Thread Greg Huang
hi I installed sdk1.4.1 + java3d openGL 1.3 in my computer, but I can't run any demo program now. When I executed the program, I get the followed message what is the cause of it ? thanks in advance!   p.s I can run it under java3d 1.2    C:\jdk1.4.1\demo\java3d\HelloUniverse>java HelloUniver

[JAVA3D] add Canvas3D into Swing InternalFrame

2002-10-25 Thread sniper_bat
hi,everybody. (B (BI try to add the Canvas3D into a Swing InternalFrame,yes it is ok. (BBut,why the Canvas3D always on the top? (BI am faild to set Canvas3D behind the other InternalFrame. (B (Bthanks for any help! (B (B $B0J>e$G$9!# (B (B $B59$7$/$*4j$$CW$7$^$9!# (B (B###