Alejandro Allievi wrote:
problem I have is that when I drop the menu items they
are hidden behind the canvas. If I remove the canvas,
everything is viewed fine.
http://www.j3d.org/faq/swing.html
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddl
Hi all,
I have a Canvas3D in the center region of a layout.
The north region is occupied by the menu bar. The
problem I have is that when I drop the menu items they
are hidden behind the canvas. If I remove the canvas,
everything is viewed fine.
Has anybody experienced this problem before?
Tha
Hello All,
I am trying to use PickConeSegment to pick in my scene. The scene is
composed of a sphere (the earth) centered at 0, 0, 0. The sphere has a 1000
unit radius and is composed of individual cells (Shape3Ds) of about 50 x 50
units. Each cell is a square TriangleStripArray. The cells and the
Mike,
Not sure but I think you have to call
setCapability(Node.ENABLE_PICK_REPORTING) on your transform groups. This
will cause them to appear in the SceneGraphPath returned from the picking
operation. Afterwards, the getNode should work.
Ricardo
At 21:45 4/11/2002, you wrote:
I am picking in a scene graph that has the following structure of
TransformGroups with Links to a SharedGroup.
TG TG TG
| | |
L L L
\|/
SG
Shape
pickResult.getNode( pickResult.LINK)
works fine but
pickResult.getNode( pickResult.TRANSFORM_GR
The Java 3D Frequently Asked Questions list for Monday November 4 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If th
Alan Hudson wrote:
Kelvin Chung wrote:
Alan Hudson wrote:
It is just a counter starting from 1. Prior to v1.3 this
counter is not reset when Texture detach from BranchGroup but
this is fixed in v1.3.
Can you recommend a safe way to allocate a texture name?
Set the ID to number larger
Hi Kevin
your code works really fine.
thank you very much for this fast reply.
greetz Martin
- Original Message -
From: "Kevin Glass" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 04, 2002 7:18 PM
Subject: Re: [JAVA3D] AntiAliasing a BufferedImage
> Martin Frey wr
Martin Frey wrote:
Hi all
Did someone already had the same error when calling
SimpleUniverse.getPreferredConfiguration() after Picking ?
I can make as many JInternalFrames with a Canvas3D in it as i want. And
there is a call for the GraphicsConfiguration.
I implemented a Pickbehavior which return
Martin Frey wrote:
Hi
does someone know how to antialias a bufferedimage?
i need to print my canvas3d and i thought i would be great if it can
be antialiased before printing.
else the printing works very fine.
thanks Martin
You could use a filter to perform an averaging across your buffered im
Kelvin Chung wrote:
Alan Hudson wrote:
It is just a counter starting from 1. Prior to v1.3 this
counter is not reset when Texture detach from BranchGroup but
this is fixed in v1.3.
Can you recommend a safe way to allocate a texture name?
Set the ID to number larger than current texture
Hi all
Did someone already had the same error when calling
SimpleUniverse.getPreferredConfiguration() after Picking ?
I can make as many JInternalFrames with a Canvas3D
in it as i want. And there is a call for the GraphicsConfiguration.
I implemented a Pickbehavior which returns me the
Tran
Zak Nixon wrote:
I have all the Java3D programming books that are out, and I was
wondering what other books are out that let me learn about the
underlying techniques of graphics programming.
For the math part of it, this book rocks if you're not a natural
mathematician (like me):
http://www.a
Hi
does someone know how to antialias a
bufferedimage?
i need to print my canvas3d and i thought i would
be great if it can be antialiased before printing.
else the printing works very fine.
thanks Martin
Gerd Mueller wrote:
Hi,
I'm working on a molecule editor using Java3D. The application is
able to visualize iso surfaces which are calculated by a marching
cube algorithm. The result of this algorithm is a list of triangles.
So I'm using a simple TriangleArray to visualize them. The problem
is t
Hi,
I'm working on a molecule editor using Java3D. The application is
able to visualize iso surfaces which are calculated by a marching
cube algorithm. The result of this algorithm is a list of triangles.
So I'm using a simple TriangleArray to visualize them. The problem
is that the Gourand-shadin
Computer Graphics: Principles and Practice by Foley, Van Damn, etc is really
the Bible of computer graphics programming, but is quite heavyweight. There
is also an Introduction to Computer Graphics by the same Authors which is a
smaller subset of the information.
Hope this helps
David
>= O
Hi
i have a problem when i want to use the
PickTool.GEOMETRY_INTERSECT_INFO;
i get an "Improper Level exception" when doing
this:
shape3D.getGeometry().setCapability(Geometry.ALLOW_INTERSECT);
shape3D.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
shape3D
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