Re: [JAVA3D] editor

2002-11-06 Thread Botha Levente
Thank you. I already know this but it's not "bugless". It will be a great solution i think. - Original Message - From: "Alessandro Borges" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, November 06, 2002 2:38 PM Subject: Re: [JAVA3D] editor > Go to http://java3d.netbeans.or

Re: [JAVA3D] Help with moving a man

2002-11-06 Thread Botha Levente
Title: RE: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus Hi all   I would want to ask you about creating an "object group" (ex. a man) and moving it. A don't know how to start. How should i create the scene graph for this type of "object" to move his hands, le

Re: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus

2002-11-06 Thread Pasi Paasiala
Title: RE: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus I'm sure JToggleButton has a model or something where you can attach a listener to listen to the toggling events.  By putting a breakpoint in the listener you could see the cal

Re: [JAVA3D] 3D Sound Driver/Engines

2002-11-06 Thread Justin Couch
James Sheridan wrote: I was wondering if anyone out there has had any experience writing sound drivers/engines for java 3D? If so would it be possible to post how you went about it and any tips/hints? We're just starting down that path now internally for Xj3D. We're writing our own AudioEngin

Re: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus

2002-11-06 Thread Dave Smith
Now I have Win2K, JRE 1.4.1_01 Java3D 1.3 OpenGL and I STILL see the problem. S disappointed, Thanks anyway, -DaveS === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3

Re: [JAVA3D] Collision detection issues

2002-11-06 Thread ramanathan v
I meant about the boundingsphere. I gave a overall boundingsphere in my code (0,0,0,1000) and placed few objects within this domain and i am checking for collision for two particular objects. I could not detect collision if there are more than 2 objects and if i reduce the number of objects to 2 ..

[JAVA3D] psychopshyiological + javascripts tracking user movement and timestamps inside a VRML/Java 3D environment-research inquiry

2002-11-06 Thread Dan M. Grigorovici
Hi, my name is Dan Grigorovici and i am a Research Assistant and Ph. D. student at the Pennsylvania State University. I am working in the area of Virtual Environments effects on a host of psychological and marketing based variables (information processing, advertising effectiveness, etc.), in both

Re: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus

2002-11-06 Thread Alejandro Allievi
Just tied again: Start the app, click "Bubba", then start clicking some points on the canvas. I do not see Bubba toggle off and on as I enter points. Alejandro -Original Message- From: Discussion list for Java 3D API [mailto:JAVA3D-INTEREST@;JAVA.SUN.COM]On Behalf Of Dave Smith Sent: We

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavio r processStimulus

2002-11-06 Thread Florin Herinean
I'm using it, and it's working perfectly. Actually, I'm having a full fledged swing app with some Canvas3D on it and I don't see any weird behavior: i.e. I'm using splitters, floating toolbars, popup menus, dialogs, etc... Florin -Ursprüngliche Nachricht- Von: Dave Smith [mailto:dave.smi

[JAVA3D] 3D game using Java3D or other APIs

2002-11-06 Thread PunX
Hi all! I would like to know everybody's opinion about possibilities of writing 3D game with multiple 1st person views in Java. Any ideas? Opinions from Java3D dev team will be expected most Thx a lot! PunX --- This message contains no viruses. Guaranteed by Kaspersky Anti-Virus. www.antiviru

Re: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus

2002-11-06 Thread Dave Smith
Now I'm bummed. I installed JRE 1.4.1 and recompiled I still see the problem. Start the app, click "Bubba", then start clicking some points. You should see Bubba toggle off and on. Something is wrong. I just wonder if it's my machine or Swing w/ Java3D. Does anyone else use ToggleButtons with

Re: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus

2002-11-06 Thread Alejandro Allievi
I am running same config as Florin. AleJandro, the spanish version :-) -Original Message- From: Discussion list for Java 3D API [mailto:JAVA3D-INTEREST@;JAVA.SUN.COM]On Behalf Of Dave Smith Sent: Wednesday, November 06, 2002 10:30 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] AW: [JAVA3D

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavio r processStim ulus

2002-11-06 Thread Florin Herinean
Win2K, jdk 1.4.1, j3d 1.3 Cheers, Florin -Ursprüngliche Nachricht- Von: Dave Smith [mailto:dave.smith@;SDRC.COM] Gesendet: Mittwoch, 6. November 2002 16:30 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus Florin and Ales

Re: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus

2002-11-06 Thread Dave Smith
Florin and Alessandro have both tried this and don't see it. That's good. May I ask what platforms and JRE you are running? I am running on Windows2000 with JRE 1.3.1. This would be an excuse to upgrade to 1.4. Thanks for the responses. -DaveS - Original Message - From: "Florin Herinea

Re: [JAVA3D] Best approach for memory intensive data

2002-11-06 Thread Artur Biesiadowski
Michael Saunders wrote: Thanks to Sean and Arthur for your responses. Using GeometryByRef again requires that I keep my data in a format expected for strips or triangles, etc. I am disappointed to discover that I can't keep my data in a representation that I would like. The graphics library shoul

Re: [JAVA3D] 3D Sound Driver/Engines

2002-11-06 Thread Alessandro Borges
Hi, Sheridan. This is a complex subject... As far as I know, Java3D use JavaSound as main resource, and has some classes to use sound within 3D enviroment . May you find more resources at JavaSound email list : search : http://archives.java.sun.com/archives/javasound-interest.html subscribe : http

[JAVA3D] clone live TransformGroup "into" a new Canvas, Universe???

2002-11-06 Thread Martin Frey
Hi all does someone know how i can clone a live BranchGroup (TransformGroup) after picking in a Frame and generate a new Universe in a new Frame with the picked TransformGroup? Is it possible or does i have to make a copy of all TransformGroups in a Scene before setting them live, and get th

[JAVA3D] AW: [JAVA3D] detach() of Branchgroup

2002-11-06 Thread Florin Herinean
Alternatively, you can use a Switch group. Personaly, I have tryied both with RenderingAttributes and Switch group, and for my application (don't know about yours) the Switch group was the BEST. My requirements was to be able to show/hide various branches of my scene graph with user interaction. C

[JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus

2002-11-06 Thread Florin Herinean
I don't get it. I've tryied your program and I couldn't reproduce your bug. No button is togggling on - off. Cheers, Florin -Ursprüngliche Nachricht- Von: Dave Smith [mailto:dave.smith@;SDRC.COM] Gesendet: Dienstag, 5. November 2002 18:06 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] JTogg

Re: [JAVA3D] Best approach for memory intensive data

2002-11-06 Thread Michael Saunders
Thanks to Sean and Arthur for your responses. Using GeometryByRef again requires that I keep my data in a format expected for strips or triangles, etc. I am disappointed to discover that I can't keep my data in a representation that I would like. The graphics library should not be telling the appli

Re: [JAVA3D] editor

2002-11-06 Thread Alessandro Borges
Go to http://java3d.netbeans.org/ "Java 3D(tm) Netbeans Module 1.0 beta" "This module provides Java 3D support in the Netbeans IDE. The main focus of the module is to allow users to visually inspect and update a Java 3D Scene Graph. While the user is building the scenegraph by visually manipulati

Re: [JAVA3D] editor

2002-11-06 Thread Botha Levente
Hi all Can someone tell where can i find some good scengraph editor? Thank you in advance, Khr === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signo

[JAVA3D] graphics configuration error

2002-11-06 Thread SUBSCRIBE JAVA3D-INTEREST Anonymous
Hi, Well I've got a crazy problem : - to create the canvas3D in my app I use the following things : GraphicsConfiguration gConfig = SimpleUniverse.getPreferredConfiguration(); mainCanvas = new Canvas3D(gConfig); or GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D(); GraphicsCon

Re: [JAVA3D] Collision detection issues

2002-11-06 Thread Burrows Anthony
Not sure quite what you mean by the 'collision domain' Ramanath. -Original Message- From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK] Sent: 05 November 2002 18:59 To: [EMAIL PROTECTED] Subject: [JAVA3D] Collision detection issues Hi Group, I am working on some collision detections, wh

Re: [JAVA3D] picking problem with pickResult.getNode

2002-11-06 Thread Burrows Anthony
Have you set the capability ENABLE_PICK_REPORTING for the TGs? If not, you won't get them. Tony -Original Message- From: Shantz Family [mailto:shantzfamily@;ATTBI.COM] Sent: 04 November 2002 23:46 To: [EMAIL PROTECTED] Subject: [JAVA3D] picking problem with pickResult.getNode I am pick

Re: [JAVA3D] Elimination of pauses when inserting branchgroups

2002-11-06 Thread Durga.Banda
Hello Sir, When we are setting the valid Vertex Size using setValidVertexCount(0),we are getting the fallowing exception. ava.lang.UnsupportedOperationException at javax.media.j3d.GeometryStripArray.setValidVertexCount(GeometryStripArray.ja va:220) can you please explain the reason for it. Thank