Thank you. I already know this but it's not "bugless". It will be a great
solution i think.
- Original Message -
From: "Alessandro Borges" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 06, 2002 2:38 PM
Subject: Re: [JAVA3D] editor
> Go to http://java3d.netbeans.or
Title: RE: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus
Hi all
I would want to ask you about creating an "object
group" (ex. a man) and moving it.
A don't know how to start. How should i create the
scene graph for this type of "object" to move his hands, le
Title: RE: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus
I'm sure JToggleButton has a model or something where you can attach a listener to listen to the toggling events. By putting a breakpoint in the listener you could see the cal
James Sheridan wrote:
I was wondering if anyone out there has had any experience writing
sound drivers/engines for java 3D? If so would it be possible to
post how you went about it and any tips/hints?
We're just starting down that path now internally for Xj3D. We're
writing our own AudioEngin
Now I have Win2K, JRE 1.4.1_01 Java3D 1.3 OpenGL and
I STILL see the problem.
S disappointed,
Thanks anyway,
-DaveS
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I meant about the boundingsphere. I gave a overall
boundingsphere in my code (0,0,0,1000) and placed few
objects within this domain and i am checking for
collision for two particular objects. I could not
detect collision if there are more than 2 objects and
if i reduce the number of objects to 2 ..
Hi, my name is Dan Grigorovici and i am a Research Assistant and Ph. D.
student at the Pennsylvania State University. I am working in the area of
Virtual Environments effects on a host of psychological and marketing based
variables (information processing, advertising effectiveness, etc.), in
both
Just tied again:
Start the app, click "Bubba", then start clicking some points on the canvas.
I do not see Bubba toggle off and on as I enter points.
Alejandro
-Original Message-
From: Discussion list for Java 3D API
[mailto:JAVA3D-INTEREST@;JAVA.SUN.COM]On Behalf Of Dave Smith
Sent: We
I'm using it, and it's working perfectly. Actually, I'm having a full
fledged swing app with some Canvas3D on it and I don't see any weird
behavior: i.e. I'm using splitters, floating toolbars, popup menus, dialogs,
etc...
Florin
-Ursprüngliche Nachricht-
Von: Dave Smith [mailto:dave.smi
Hi all!
I would like to know everybody's opinion about possibilities of writing 3D game
with multiple 1st person views in Java. Any ideas? Opinions from Java3D dev team
will be expected most
Thx a lot!
PunX
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Now I'm bummed. I installed JRE 1.4.1 and recompiled I still see the problem.
Start the app, click "Bubba", then start clicking some points. You should see
Bubba toggle off and on.
Something is wrong. I just wonder if it's my machine or Swing w/ Java3D.
Does anyone else use ToggleButtons with
I am running same config as Florin.
AleJandro, the spanish version :-)
-Original Message-
From: Discussion list for Java 3D API
[mailto:JAVA3D-INTEREST@;JAVA.SUN.COM]On Behalf Of Dave Smith
Sent: Wednesday, November 06, 2002 10:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] AW: [JAVA3D
Win2K, jdk 1.4.1, j3d 1.3
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Dave Smith [mailto:dave.smith@;SDRC.COM]
Gesendet: Mittwoch, 6. November 2002 16:30
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after
Behavior processStim ulus
Florin and Ales
Florin and Alessandro have both tried this and don't see it.
That's good. May I ask what platforms and JRE you are
running? I am running on Windows2000 with JRE 1.3.1.
This would be an excuse to upgrade to 1.4.
Thanks for the responses.
-DaveS
- Original Message -
From: "Florin Herinea
Michael Saunders wrote:
Thanks to Sean and Arthur for your responses. Using GeometryByRef again
requires that I keep my data in a format expected for strips or
triangles, etc. I am disappointed to discover that I can't keep my data
in a representation that I would like. The graphics library shoul
Hi, Sheridan.
This is a complex subject...
As far as I know, Java3D use JavaSound as main resource, and has some
classes to use sound within 3D enviroment .
May you find more resources at JavaSound email list :
search : http://archives.java.sun.com/archives/javasound-interest.html
subscribe : http
Hi all
does someone know how i can clone a live
BranchGroup (TransformGroup) after picking in a Frame and generate a new
Universe in a new Frame with the picked TransformGroup? Is it possible or does i
have to make a copy of all TransformGroups in a Scene before setting them live,
and get th
Alternatively, you can use a Switch group. Personaly, I have tryied both
with RenderingAttributes and Switch group, and for my application (don't
know about yours) the Switch group was the BEST. My requirements was to be
able to show/hide various branches of my scene graph with user interaction.
C
I don't get it. I've tryied your program and I couldn't reproduce your bug.
No button is togggling on - off.
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Dave Smith [mailto:dave.smith@;SDRC.COM]
Gesendet: Dienstag, 5. November 2002 18:06
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] JTogg
Thanks to Sean and Arthur for your responses. Using GeometryByRef again
requires that I keep my data in a format expected for strips or
triangles, etc. I am disappointed to discover that I can't keep my data
in a representation that I would like. The graphics library should not
be telling the appli
Go to http://java3d.netbeans.org/
"Java 3D(tm) Netbeans Module 1.0 beta"
"This module provides Java 3D support in the Netbeans IDE. The main focus of
the module is to allow users to
visually inspect and update a Java 3D Scene Graph. While the user is
building the scenegraph by visually manipulati
Hi all
Can someone tell where can i find some good scengraph editor?
Thank you in advance,
Khr
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Hi,
Well I've got a crazy problem :
- to create the canvas3D in my app I use the following things :
GraphicsConfiguration gConfig = SimpleUniverse.getPreferredConfiguration();
mainCanvas = new Canvas3D(gConfig);
or
GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
GraphicsCon
Not sure quite what you mean by the 'collision domain' Ramanath.
-Original Message-
From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK]
Sent: 05 November 2002 18:59
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Collision detection issues
Hi Group,
I am working on some collision detections, wh
Have you set the capability ENABLE_PICK_REPORTING for the TGs? If not, you
won't get them.
Tony
-Original Message-
From: Shantz Family [mailto:shantzfamily@;ATTBI.COM]
Sent: 04 November 2002 23:46
To: [EMAIL PROTECTED]
Subject: [JAVA3D] picking problem with pickResult.getNode
I am pick
Hello Sir,
When we are setting the valid Vertex Size using setValidVertexCount(0),we
are getting the fallowing exception.
ava.lang.UnsupportedOperationException at
javax.media.j3d.GeometryStripArray.setValidVertexCount(GeometryStripArray.ja
va:220)
can you please explain the reason for it.
Thank
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