Hi
I see my argumentation was a bit short-sighted.
The samplecode is in the attachment, hope this helps.
> You might be able to use the Background node as a workaround
Maybe for this case i used in my sample (Stars in the Background), but there
are other things in my application, which can't be d
Hi All,
I get this exception:
Exception in thread "main" java.lang.IllegalStateException:
GeometryArray: must be in TEXTURE_COORDINATE_3 mode to use this method
at
javax.media.j3d.GeometryArray.setTextureCoordinates(GeometryArray.java:2281)
But I have set the TEXTURE_COORDINATE_3 as:
Look at www.j3d.org.
Zak
- Original Message -
From: "David Bourgais" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 15, 2002 6:01 PM
Subject: [JAVA3D] Torus class
> Hi !
>
> I'm searching for a Torus class which its attributes (inner and outer
> radius, number of ring
Hi !
I'm searching for a Torus class which its attributes (inner and outer
radius, number of rings and so on) could be adjusted in his constructor.
Is there anyone who could help me ?
Thank you very much for answering.
David
===
> Date: Fri, 15 Nov 2002 14:21:18 +0100
> From: Emanuel Brzostowski <[EMAIL PROTECTED]>
>
> > Moving both viewplatform and object by similar transform will degrade
> > quality. You should try to keep all objects as close to center as
> > possible - within 10 units let say.
>
> Exatly th
A JavaScript Companion to Java3D
FastScript3D is a web friendly companion to Java3D that makes it easy
to get started writing 3D web applets using Java3D via JavaScript and
HTML. FastScript3D is open source. This web site provides examples,
documentation and free download of the most current code
Title: adding multiple shapes to a branchgroup
Hello-
I have a compiled branchgroup, to which I am trying to add another branchgroup containing multiple Shape3D's at runtime. When I'm adding a single shape, everything seems to work OK, but with multiple shapes, only the last one added picks u
Hi all,
I have two canvases (canvas_vr and canvas_sim). In canvas_vr I have the
3D view of my scene. In canvas_sim I want the same scene but I need to
make the animation of this scene. First, I want to make all the objects
in canvas_sim transparent and than make them solid as time passes.
To summ
Hi Artur
> [...] it seems to be float precision error. It is not important that you
use doubles -
> java3d will still convert them to floats internally (I also do not think
that
> any of cheap GPUs out there support double precision - but I may be
> mistaken).
> [...]
I am conscious about that flo
Sorry, I've never tryied in stereo.
Florin
-Ursprungliche Nachricht-
Von: Robson Augusto Siscoutto [mailto:robson.siscoutto@;POLI.USP.BR]
Gesendet: Donnerstag, 14. November 2002 18:29
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] RES: [JAVA3D] AW: [JAVA3D] j2sdk1.4.1_01 and Java3D 1.3
But in
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