New: Nasa Java3d with Scripting: new Screen captures.
3d Animations using Javascript extensions to Java3d
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Earth Rotating with Glare, Space craft with movable panels
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http://www.fron
Dear All,
I've just been testing my old Java 3D examples in Java 3D 1.3 and
noticed a strange problem with the diffuse color in a Material
object for a Cylinder.
When the example is run using Java 3D 1.2, the diffuse color
is red (as intended), but in Java 1.3 it displays as white.
The other col
Dear All,
I've been writing a simple client/server application where a thread
in the client monitors a socket -- when data arrives it is converted
into a Branchgroup and added to the scene graph on the client with
addChild().
4 out of 5 times this works fine, but the other time the new
branchgrou
To try either case, please comment out the other part accordingly. You'll
find help information for you to do that in the program. Please try it and
tell me what do you think. Thanks a lot white
/* GoemetryTest.java */
import javax.vecmath.*;
import javax.media.j3d.*;
import com.sun.j3d.
Hi,
I have 2 polygons each has 7 points, they share 3 points, so the total
unique points are 11. I tried 2 ways to render the 2 polygons.
1. Manually triangulate the 2 polygons, send the array of triangles to
GeometryInfo class to calculate normals and render the shape. The result
shape is
Please define threadsafe manner?
E.g. which of these operations is not safe:
The following applied to current implementation of Java3D
(It is not requirement of specification)
When a scenegraph modification is perform Java3D send a message
to another module to perform the action. Message sendi
Hello,
> You've probably already seen it, but if you haven't already, you may want
> to check out the ConfiguredUniverse file included in the Java3D CAVE
> whitepaper as a guide.
If I'm not mistaken, ConfiguredUniverse is for Java3D 1.3 and we had to
use 1.2.1 but the whitepaper was definitely a
Mojtaba wrote:
>Trackd InputDevice implementation, ...
>Let me know if you're interested in colloborating or merging our efforts.
Absolutely. How would we contribute exactly?
If you want the code to be open and modifable by others, you could
always put it into the j3d.org codebase. We've got a
Hello,
Mark Hood wrote:
> Congratulations! Nice to know that other folks are having success with > setting
> up CAVEs with Java 3D.
(warning! message contains testemonial) There were great doubts a few
years ago when we started the project and Java3D was chosen as the
rendering API (I was the bi
>
> The basic issue is a fundamental one with the way that Java3D works.
> When you ask for the view frustum projection matrix from Java3D it gives
> you the value used on the previous frame, not the current one. At a
> minimum, you need one frame to be rendered before the ROAM code can do
> anyth
Thanks.
-Message d'origine-
De : Yazel, David J. [mailto:[EMAIL PROTECTED]]
Envoyé : mercredi 20 novembre 2002 13:20
À : [EMAIL PROTECTED]
Objet : Re: [JAVA3D] BranchGroup and OrderedGroup.
They will not be rendered in their index order. Only OrderedGroup and its
relative DecalGroupo wi
They will not be rendered in their index order. Only OrderedGroup and its
relative DecalGroupo will ensure that.
-Original Message-
From: Yann Lemoigne [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, November 20, 2002 7:14 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] BranchGroup and OrderedGrou
Just a little question, but, if i use a branchgroup instead of orderedgroup,
can i be sure that BranchGroup's children will be rendered in theire index
order ?
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in
Kelvin Chung wrote:
Nikolai V. Chr. wrote:
Our application is highly multithreaded, and we manipulate the
scenegraph from several threads at once. If there is a guideline on how
to use Java3D 1.3 in a threadsafe manner, PLEASE tell us Java3D team!!
Since the javadoc mentions nothing of the sor
Jennifer
Once the first object has collided with the second, it won't pick up any
further collisions until it's no longer in collision with the second anyway.
Unless you mean that after the collision, the first object is not allowed to
collide with another one, even after the collision is cleared,
Guy Carpenter wrote:
However if instead I create the MediaContainer
from an InputStream like this: [...]
then I get no sound, and these two lines of output:
null: Sound source data could not be loaded
It is a known bug. See the bug database at
http://developer.java.sun.com/developer/bugP
Hi Patti,
The problem is that the viewer is too close to the models, and there is
nothing to be seen! It's all just black. The only way to see the 3d models
is to zoom away from them. I think that you should set the correct position
for viewing the models right from the beginning.
Cheers,
Florin
hello,
actually i got a problem with color depth. i can only get a color depth of 256 colors for the texture instead of all colors. at the examples of java3d there is the same problem. so i like to ask u how i can get the full color range for textures ?
katharina
Hi
It can be found at
http://www.antiflash.net/java3d/comicshader.html
It's rather straight forward, no specular shading as this would need a
view dependent recalculation of the texture coordinates and as long as no
Vertex shaders are supported in J3D I think it's not worth the
trouble. Alltoug
Hi All,
Probably a basic question, here goes...
I want to know which of the two is more memory intensive:
suppose i want to draw two spheres at different locations on my scene,
there are two ways of doing it:
1. Create a single geometry and two Shape3D's, put them in corresponding
TransformGrou
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