[JAVA3D] Nasa's Javascript Companion to Java3d: Images of it running & more.

2002-11-20 Thread P. Flavin
New: Nasa Java3d with Scripting: new Screen captures. 3d Animations using Javascript extensions to Java3d --- Earth Rotating with Glare, Space craft with movable panels -- http://www.fron

[JAVA3D] Diffuse Color Problem in Java3D 1.3

2002-11-20 Thread Andrew Davison
Dear All, I've just been testing my old Java 3D examples in Java 3D 1.3 and noticed a strange problem with the diffuse color in a Material object for a Cylinder. When the example is run using Java 3D 1.2, the diffuse color is red (as intended), but in Java 1.3 it displays as white. The other col

[JAVA3D] Thread Safety with addChild()

2002-11-20 Thread Andrew Davison
Dear All, I've been writing a simple client/server application where a thread in the client monitors a socket -- when data arrives it is converted into a Branchgroup and added to the scene graph on the client with addChild(). 4 out of 5 times this works fine, but the other time the new branchgrou

[JAVA3D] (Here is the test program)Triangulation problems (with test case)

2002-11-20 Thread White Morph
To try either case, please comment out the other part accordingly. You'll find help information for you to do that in the program. Please try it and tell me what do you think. Thanks a lot white /* GoemetryTest.java */ import javax.vecmath.*; import javax.media.j3d.*; import com.sun.j3d.

[JAVA3D] Triangulation problems (with test case)

2002-11-20 Thread White Morph
Hi, I have 2 polygons each has 7 points, they share 3 points, so the total unique points are 11. I tried 2 ways to render the 2 polygons. 1. Manually triangulate the 2 polygons, send the array of triangles to GeometryInfo class to calculate normals and render the shape. The result shape is

Re: [JAVA3D] 2 Java3D bugs, is actually the same..

2002-11-20 Thread Kelvin Chung
Please define threadsafe manner? E.g. which of these operations is not safe: The following applied to current implementation of Java3D (It is not requirement of specification) When a scenegraph modification is perform Java3D send a message to another module to perform the action. Message sendi

Re: [JAVA3D] Java3D in CAVE

2002-11-20 Thread Mojtaba
Hello, > You've probably already seen it, but if you haven't already, you may want > to check out the ConfiguredUniverse file included in the Java3D CAVE > whitepaper as a guide. If I'm not mistaken, ConfiguredUniverse is for Java3D 1.3 and we had to use 1.2.1 but the whitepaper was definitely a

Re: [JAVA3D] Java3D in CAVE

2002-11-20 Thread Justin Couch
Mojtaba wrote: >Trackd InputDevice implementation, ... >Let me know if you're interested in colloborating or merging our efforts. Absolutely. How would we contribute exactly? If you want the code to be open and modifable by others, you could always put it into the j3d.org codebase. We've got a

Re: [JAVA3D] Java3D in CAVE

2002-11-20 Thread Mojtaba
Hello, Mark Hood wrote: > Congratulations! Nice to know that other folks are having success with > setting > up CAVEs with Java 3D. (warning! message contains testemonial) There were great doubts a few years ago when we started the project and Java3D was chosen as the rendering API (I was the bi

Re: [JAVA3D] Code repository ViewFrustum Problem

2002-11-20 Thread Desiree Hilbring
> > The basic issue is a fundamental one with the way that Java3D works. > When you ask for the view frustum projection matrix from Java3D it gives > you the value used on the previous frame, not the current one. At a > minimum, you need one frame to be rendered before the ROAM code can do > anyth

Re: [JAVA3D] BranchGroup and OrderedGroup.

2002-11-20 Thread Yann Lemoigne
Thanks. -Message d'origine- De : Yazel, David J. [mailto:[EMAIL PROTECTED]] Envoyé : mercredi 20 novembre 2002 13:20 À : [EMAIL PROTECTED] Objet : Re: [JAVA3D] BranchGroup and OrderedGroup. They will not be rendered in their index order. Only OrderedGroup and its relative DecalGroupo wi

Re: [JAVA3D] BranchGroup and OrderedGroup.

2002-11-20 Thread Yazel, David J.
They will not be rendered in their index order. Only OrderedGroup and its relative DecalGroupo will ensure that. -Original Message- From: Yann Lemoigne [mailto:[EMAIL PROTECTED]] Sent: Wednesday, November 20, 2002 7:14 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] BranchGroup and OrderedGrou

[JAVA3D] BranchGroup and OrderedGroup.

2002-11-20 Thread Yann Lemoigne
Just a little question, but, if i use a branchgroup instead of orderedgroup, can i be sure that BranchGroup's children will be rendered in theire index order ? === To unsubscribe, send email to [EMAIL PROTECTED] and include in

Re: [JAVA3D] 2 Java3D bugs, is actually the same..

2002-11-20 Thread Nikolai V. Chr.
Kelvin Chung wrote: Nikolai V. Chr. wrote: Our application is highly multithreaded, and we manipulate the scenegraph from several threads at once. If there is a guideline on how to use Java3D 1.3 in a threadsafe manner, PLEASE tell us Java3D team!! Since the javadoc mentions nothing of the sor

Re: [JAVA3D] Behaviours and loaded files

2002-11-20 Thread Burrows Anthony
Jennifer Once the first object has collided with the second, it won't pick up any further collisions until it's no longer in collision with the second anyway. Unless you mean that after the collision, the first object is not allowed to collide with another one, even after the collision is cleared,

Re: [JAVA3D] Audio sourced from MediaContainers

2002-11-20 Thread Nikolai V. Chr.
Guy Carpenter wrote: However if instead I create the MediaContainer from an InputStream like this: [...] then I get no sound, and these two lines of output: null: Sound source data could not be loaded It is a known bug. See the bug database at http://developer.java.sun.com/developer/bugP

[JAVA3D] AW: [JAVA3D] A JavaScript Companion to Java3D

2002-11-20 Thread Florin Herinean
Hi Patti, The problem is that the viewer is too close to the models, and there is nothing to be seen! It's all just black. The only way to see the 3d models is to zoom away from them. I think that you should set the correct position for viewing the models right from the beginning. Cheers, Florin

[JAVA3D] JAVA3D color depth

2002-11-20 Thread Katharina Lupp
hello, actually i got a problem with color depth. i can only get a color depth of 256 colors for the texture instead of all colors. at the examples of java3d there is the same problem. so i like to ask u how i can get the full color range for textures ? katharina

Re: [JAVA3D] Toon Shaders

2002-11-20 Thread Joachim Diepstraten
Hi It can be found at http://www.antiflash.net/java3d/comicshader.html It's rather straight forward, no specular shading as this would need a view dependent recalculation of the texture coordinates and as long as no Vertex shaders are supported in J3D I think it's not worth the trouble. Alltoug

[JAVA3D] Memory saving by reuse of Geometry

2002-11-20 Thread Ranjan.George
Hi All, Probably a basic question, here goes... I want to know which of the two is more memory intensive: suppose i want to draw two spheres at different locations on my scene, there are two ways of doing it: 1. Create a single geometry and two Shape3D's, put them in corresponding TransformGrou