Re: [JAVA3D] Viewer & ViewingPlatform vs View, ViewPlatform, PhysicalEn vironment, PhysicalBody,...

2002-11-27 Thread Mark Hood
> Date: Thu, 28 Nov 2002 10:01:10 +1030 > From: "Weber, Derek" <[EMAIL PROTECTED]> > > I've found a way to create a Java3D view with a Canvas3D, a Viewer, and a > ViewingPlatform, rather than using a View, ViewPlatform, PhysicalBody and > PhysicalEnvironment. > > Given that it works, I'm w

[JAVA3D] Natiev compilation benchmarks

2002-11-27 Thread Brad Christiansen
Hi, I was wondering if anybody had some figures available on wether using a native compiler for a Java3D (eg ?JRokit? ... if that is one of them) application (and Java apps in general) improved performance, and by how much. Failing any benchmark results, what have been peoples impressions. Chee

Re: [JAVA3D] Why X3d? Web Animation with VRML & Java3d works allright already.

2002-11-27 Thread P. Flavin
VRML is animated in web pages and applications now ... with Java, intgrated with the modern object-oriented web friendly ( networking ), safe, secure computing reading, rendering, writing files when appropriate ( and not otherwise ). Rev. Bob 'Bob' Crispen wrote: > > The kindly Rev. overheard

[JAVA3D] Viewer & ViewingPlatform vs View, ViewPlatform, PhysicalEn vironment, PhysicalBody,...

2002-11-27 Thread Weber, Derek
Hi there, I've found a way to create a Java3D view with a Canvas3D, a Viewer, and a ViewingPlatform, rather than using a View, ViewPlatform, PhysicalBody and PhysicalEnvironment. Given that it works, I'm wondering whether there are any particular benefits to changing it to the View/ViewPlatfor

Re: [JAVA3D] rotation problem

2002-11-27 Thread Lan Wu-Cavener
Thank all of you that helped me.! I will look into the code repository. I have tried several ways but the rotation around (0,1,0) seems to be around the moved y (after a rotation around x, the local y changed). I did use Transform3D.setEuler(). What I like to have is after I rotate around x for a

Re: [JAVA3D] rotation problem

2002-11-27 Thread Shantz Family
The following code sets the camera viewtranform given the camera frame: location LOCw, up vector UPw, direction vector DIRw, and right wing vector RTw in world coordinates. private void setViewTrans() {// scene graph view transform Matrix3d mat = new Matrix3d();

Re: [JAVA3D] rotation problem

2002-11-27 Thread Silvio Simone
Hi, First you have create tree Transform3D objects with no translation. Than you rotate the first Transform with rotX(double value) The second Transform with rotY(double value) At the end you multiply the two transforms and store the result in transform number three. transform3.mul(transform1, tran

[JAVA3D]

2002-11-27 Thread Stein-Arne Sivertsen
Hello all Does anyone know why this watersurface (jpeg attached) doesn't hides all shapes behind it when i set the transparencyattributevalue to zero? I use textured surface (MODULATE) and it seems that only the plain beam-mesh displays as expected (the area below water completely disappear whe

[JAVA3D] Need help with lighting (desperately)

2002-11-27 Thread Bura Tino
Hi, I've been looking for a bug in my code for several days now but can't find it. Basically, I shine the light from above and it appears to be from the side. When I put in the standard Java3D sphere, everything works great. But with my IndexedTriangleArray, things go wrong. Please take a look at t

[JAVA3D] give me some advice

2002-11-27 Thread A. Murat Tanyer
Hi, I need some advice: I have two canvases. Both of them contains the same scene and same 3D view. In the second canvas I want to make an animation of this view by turning the objects from transparent to solid as time passes. So, when I first