> Date: Thu, 28 Nov 2002 10:01:10 +1030
> From: "Weber, Derek" <[EMAIL PROTECTED]>
>
> I've found a way to create a Java3D view with a Canvas3D, a Viewer, and a
> ViewingPlatform, rather than using a View, ViewPlatform, PhysicalBody and
> PhysicalEnvironment.
>
> Given that it works, I'm w
Hi,
I was wondering if anybody had some figures available on wether using a native
compiler for a Java3D (eg ?JRokit? ... if that is
one of them) application (and Java apps in general) improved performance, and by how
much. Failing any benchmark results, what
have been peoples impressions.
Chee
VRML is animated in web pages and applications now ...
with Java, intgrated with the modern object-oriented
web friendly ( networking ), safe, secure computing
reading, rendering, writing files when appropriate
( and not otherwise ).
Rev. Bob 'Bob' Crispen wrote:
>
> The kindly Rev. overheard
Hi there,
I've found a way to create a Java3D view with a Canvas3D, a Viewer, and a
ViewingPlatform, rather than using a View, ViewPlatform, PhysicalBody and
PhysicalEnvironment.
Given that it works, I'm wondering whether there are any particular benefits to
changing it to the View/ViewPlatfor
Thank all of you that helped me.! I will look into the code repository.
I have tried several ways but the rotation around (0,1,0) seems to be
around the moved y (after a rotation around x, the local y changed). I did
use Transform3D.setEuler().
What I like to have is after I rotate around x for a
The following code sets the camera viewtranform given the camera
frame: location LOCw, up vector UPw, direction vector DIRw, and
right wing vector RTw in world coordinates.
private void setViewTrans() {// scene graph view
transform
Matrix3d mat = new Matrix3d();
Hi,
First you have create tree Transform3D objects with no translation.
Than you rotate the first Transform with rotX(double value)
The second Transform with rotY(double value)
At the end you multiply the two transforms and store the result in transform
number three.
transform3.mul(transform1, tran
Hello all
Does anyone know why this watersurface (jpeg attached) doesn't hides all
shapes behind it when i set the transparencyattributevalue to zero?
I use textured surface (MODULATE) and it seems that only the plain
beam-mesh displays as expected (the area below water completely disappear
whe
Hi,
I've been looking for a bug in my code for several days now but can't find it. Basically, I shine the light from above and it appears to be from the side. When I put in the standard Java3D sphere, everything works great. But with my IndexedTriangleArray, things go wrong. Please take a look at t
Hi,
I need some advice:
I have two canvases. Both of them contains the same scene and same 3D
view. In the second canvas I want to make an animation of this view by turning
the objects from transparent to solid as time passes. So, when I first
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