Hello,
I've attached a .zip file containing code relevant to our Java3D
running on SGI Onyx machines. Not sure if it's up to j3.org coding
standards but you are more than welcome to put it there. It includes:
-TrackDInterface.c: the native code to get TrackD readings for user
head in CAV
Hi,
I have some code like:
..
pickCanvas.setShapeLocation(xpos, ypos);
PickResult pr = pickCanvas.pickClosest();
if (pr != null) {
PickIntersection pi = pr.getIntersection(0);
if (pi != null) {
pickedPoint = pi.getPointCoordinatesVW();
Hi Ingo,
This first one is bug
4713671 - Problem with Transparency sorting on Switch group
which is fixed in next v1.3.1 beta release.
I just test that this test program works fine.
For the second one we need a test case to investigate.
Thanks.
- Kelvin
--
Java 3D Team
Sun Microsyste
I would like to know how the
efficiency of the Java3D model loaders are. Is there any performance gain in
using VRML over *.3ds files? What are the most efficient files for Java3D
loaders to handle?
Zak
The Java 3D Frequently Asked Questions list for Monday December 2 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If th
Johan,
Your results are about exactly what I'd expect. Java 3D does basically
require "modern" video cards. Video drivers must be current in
general. We have had very little "failure" using Java 3D OpenGL but old
video cards are pitiful performance wise (in general our testing has the
OpenGL ve
Just for comparison, I have the same spec'd machine as Computer 3 at home but with an
ATI Rage Fury Pro and it works fine with the DX and OGL versions. Not sure why the
Rage IIC would be much different. Does any DirectX program work on computers 3 and 4?
>>> [EMAIL PROTECTED] 12/02/02 01:08PM >>
Hello
I am currently developing an 3D-application which be used by people with
different video cards and many of them will not have special
3D-accelerators. I have tested my Java3D-application with some different
graphics cards today with varying sucess. I did the test to ensure that the
applicati
Hello,
I noticed that two of the bugs I once reported against the first beta
of Java 3D 1.3 are still present in the fcs version.
1) Use of TRANSPARENCY_SORT_GEOMETRY (a transparency sorting policy):
There are rendering artifacts with transparent objects if they are
switched off. This is de
Thanks for all tips,
i did the
myView.setTransparencySortingPolicy(myView.TRANSPARENCY_SORT_GEOMETRY) as
pointed out earlier by J. Bratteli, and the antialiased linearrays was
then sorted out correctly. But still my polygon surfaces does not
_always_ sort out correctly.
In my case the sorting
If the
spheres are identical (in size and number of points), then using SharedGroups
and Links will increase the memory usage than simply creating 1000 new Spheres.
And because SharedGroup/Link combination is "heavyweight" compared to a Sphere,
you will also decrease the overall performance
Hi,
I have 1.5gb of ram so it's probably not a ram issue.
I do compile my graph. I allow to detach, set
coordinates and normals. What do you mean by "this
transform"? Perhaps, I'm misunderstanding you, but
this is not a transform. I have a numerical simulation
of something and need to update the l
Is it OK to send HTML to this list? I use Yahoo mail
to send messages to the list and the last few messages
that I sent did not seem to show up. Could it be
because Yahoo insists on sending html? (Actually I
just discovered a way to disable that.)
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