Is there a way to know if light from a given lightsource is hitting a
given surface ? The material class only has the switch to allow lighting
to be enabled and the light hierarchy doen't seem to provide the
functionality.
I need to know how much light is hitting a given material (ideally at what
a
Wolfgang Kienreich wrote:
Yaarq is a completely documented engine on which you can base your own
application, and the demo is a simple application of the engine. After all
the interest that followed the bumpmapping discussion earlier this year, I
decided I could as well generalise the demo into a
P. Flavin wrote:
Video clips can be played in a VRML scenes
with Java3d using the VRML Loaders from Sun,
and it works in a browser without expensive
and bothersome certificates if the appropriate
libraries are installed ( Java 1.3+ & Java3d ).
No it doesn't work Paul. Here is the code for
I am reposting this email because I didn't get any response and I really
need help with this as it is a show stopper for my Java 3D program... all help
are appreciated!
- Begin Forwarded Message -
Hi:
I think I've discovered a bug in com.sun.j3d.utils.geom
The Java 3D Frequently Asked Questions list for Monday December 9 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If th
Based on the following error message:
> The error is:
>
> GeometryArray: cannot directly access data in BY_REFERENCE mode
>
You have built a GeometryArray using BY_REFERENCE and then
trying to access the individual elements by getCoordinate. You
must use getCoorRef in this case.
-DaveS
=
Hello, I have tried to use getCoordRef instead of getCoordinate, but still
the same error happens.
I have also tried to checked the capabilities but I don´t find anything
wrong. I post the code in which I set the capabilities:
//myScene is a Branchgroup
myScene = myLoadedScene.getSceneGroup();
P. Flavin wrote:
Video clips can be played in a VRML scenes
with Java3d using the VRML Loaders from Sun,
Why don't you show us this functionality? I remember several hacks in
the original loader that got Audio sorta working but never reliably.
Video? Yea right, I don't have the code in front
hi,
If there is default collision detection checking between View Platform
and objects of the scene?
use "WakeuponViewPlatformEntry(Bounds b)"
cheers,
Chris
_
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Hi Justin or others,
I am still fiddling with your roaming classes and I have some questions:
1.
In SplitMergeLandscape there is a static variable:
private static final int AXIS_TILE_COUNT = 7;
What does that mean, the number of tiles to use on an axis (which axis?)?
And why is it a 7? In calc
Dear all,
If there is default collision detection checking between View Platform
and objects of the scene?
And if yes - how to switch off this type of collision detection? I used
the following, but it didn't help:
SimpleUniverse su = new SimpleUniverse(canvas3D);
ViewingPlatform vp = new Viewing
Hi all,
How can I apply an Interpolator to a specific view?
I have two views (with seperate canvases and view platforms). In one
view I want to see the 3D view but in the second one want to make the
animation of this view by applying an Interpolator with Alpha. My
scenegraph is attached.
Any hel
- Original Message -
From: "Rüdiger Lincke"
Subject: Re: [JAVA3D] Out of memory problem with Direct3D, when using
multiple textures
>If you have a PCI graphics card, you should check, if you can increase
>the maximum amount of memory usable for textures in your graphics card
>driver.
>Rüd
I'm using a slightly modified version of
com.sun.j3d.utils.behaviors.interpolators.KBRotPosScaleSplinePathInterpolato
r
> -Original Message-
> From: Yu Wang [mailto:[EMAIL PROTECTED]]
> Sent: Donnerstag, 5. Dezember 2002 16:17
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Ches
Hi all,
I've just released the first version of my demo Yaarq, which illustrates how
to implement several gaming-related capabilities of Java3D, including
texturing, bump mapping, reflection mapping, overlays, particle systems and
so on, in Java3D. Probably most important, Yaarq demonstrates how t
It's in Java3D version 1.3.
If you're using a previous version of j3d you won't find it.
Florin
-Ursprüngliche Nachricht-
Von: hterrolle [mailto:[EMAIL PROTECTED]]
Gesendet: Samstag, 7. Dezember 2002 14:44
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Chess Board Demo
Yes I do not find th
Hello,
If you have a PCI graphics card, you should check, if you can increase
the maximum amount of memory usable for textures in your graphics card
driver.
If you have a AGP graphics card, you should increase the AGP aperture
size in the system BIOS, to allow your graphics card to use more system
zhang xianying wrote:
> Hello!
>
> I am interested in java3d very much.I would like to learn java3d.
>
> Could you tell me that how to learn java3d?
There are tutorials on Suns java3d website, also on www.j3d.org, a google search
will reveal some answers once you hit problems after you have start
Lévan Sardjevéladzé wrote:
> I'm trying to load a .3DS file with textures (1.7 Mb). There's no problem
> when loading it, but when it's time to render I get this exception :
>
> java.lang.RuntimeException: DirectDraw does not have enough memory to
> perform the operation.
> at javax.media.
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