[JAVA3D] tracking light sources

2002-12-09 Thread Ivar Vasara
Is there a way to know if light from a given lightsource is hitting a given surface ? The material class only has the switch to allow lighting to be enabled and the light hierarchy doen't seem to provide the functionality. I need to know how much light is hitting a given material (ideally at what a

Re: [JAVA3D] J3D Demo Release

2002-12-09 Thread Alan Hudson
Wolfgang Kienreich wrote: Yaarq is a completely documented engine on which you can base your own application, and the demo is a simple application of the engine. After all the interest that followed the bumpmapping discussion earlier this year, I decided I could as well generalise the demo into a

Re: [JAVA3D] Video Streams in Java3d animations with VRML: Sun VRML Loaders enable it.

2002-12-09 Thread Alan Hudson
P. Flavin wrote: Video clips can be played in a VRML scenes with Java3d using the VRML Loaders from Sun, and it works in a browser without expensive and bothersome certificates if the appropriate libraries are installed ( Java 1.3+ & Java3d ). No it doesn't work Paul. Here is the code for

[JAVA3D] Repost: getGeometryArray() not returning!

2002-12-09 Thread Mona Wong-Barnum
I am reposting this email because I didn't get any response and I really need help with this as it is a show stopper for my Java 3D program... all help are appreciated! - Begin Forwarded Message - Hi: I think I've discovered a bug in com.sun.j3d.utils.geom

[JAVA3D] Java 3D FAQ Weekly Posting (09 Dec 2002)

2002-12-09 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday December 9 2002 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If th

Re: [JAVA3D] Fw: GeometryArray: cannot access in BY_REFERENCE mode

2002-12-09 Thread Dave Smith
Based on the following error message: > The error is: > > GeometryArray: cannot directly access data in BY_REFERENCE mode > You have built a GeometryArray using BY_REFERENCE and then trying to access the individual elements by getCoordinate. You must use getCoorRef in this case. -DaveS =

Re: [JAVA3D] Fw: GeometryArray: cannot access in BY_REFERENCE mode

2002-12-09 Thread Fco. Javier Ridruejo
Hello, I have tried to use getCoordRef instead of getCoordinate, but still the same error happens. I have also tried to checked the capabilities but I don´t find anything wrong. I post the code in which I set the capabilities: //myScene is a Branchgroup myScene = myLoadedScene.getSceneGroup();

Re: [JAVA3D] Video Streams in Java3d animations with VRML: Sun VRML Loaders enable it.

2002-12-09 Thread Alan Hudson
P. Flavin wrote: Video clips can be played in a VRML scenes with Java3d using the VRML Loaders from Sun, Why don't you show us this functionality? I remember several hacks in the original loader that got Audio sorta working but never reliably. Video? Yea right, I don't have the code in front

Re: [JAVA3D] collision problem

2002-12-09 Thread Hristo Matev
hi, If there is default collision detection checking between View Platform and objects of the scene? use "WakeuponViewPlatformEntry(Bounds b)" cheers, Chris _ Protect your PC - get McAfee.com VirusScan Online http://clinic.mcafee

[JAVA3D] Roam example code questions

2002-12-09 Thread Desiree Hilbring
Hi Justin or others, I am still fiddling with your roaming classes and I have some questions: 1. In SplitMergeLandscape there is a static variable: private static final int AXIS_TILE_COUNT = 7; What does that mean, the number of tiles to use on an axis (which axis?)? And why is it a 7? In calc

[JAVA3D] collision problem

2002-12-09 Thread Igor Belousov
Dear all, If there is default collision detection checking between View Platform and objects of the scene? And if yes - how to switch off this type of collision detection? I used the following, but it didn't help: SimpleUniverse su = new SimpleUniverse(canvas3D); ViewingPlatform vp = new Viewing

[JAVA3D] interpolator question

2002-12-09 Thread A. Murat Tanyer
Hi all, How can I apply an Interpolator to a specific view? I have two views (with seperate canvases and view platforms). In one view I want to see the 3D view but in the second one want to make the animation of this view by applying an Interpolator with Alpha. My scenegraph is attached. Any hel

Re: [JAVA3D] Out of memory problem with Direct3D, when using multiple textures

2002-12-09 Thread Alessandro Borges
- Original Message - From: "Rüdiger Lincke" Subject: Re: [JAVA3D] Out of memory problem with Direct3D, when using multiple textures >If you have a PCI graphics card, you should check, if you can increase >the maximum amount of memory usable for textures in your graphics card >driver. >Rüd

Re: [JAVA3D] Chess Board Demo

2002-12-09 Thread "Schäfer, Peter"
I'm using a slightly modified version of com.sun.j3d.utils.behaviors.interpolators.KBRotPosScaleSplinePathInterpolato r > -Original Message- > From: Yu Wang [mailto:[EMAIL PROTECTED]] > Sent: Donnerstag, 5. Dezember 2002 16:17 > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Ches

[JAVA3D] J3D Demo Release

2002-12-09 Thread Wolfgang Kienreich
Hi all, I've just released the first version of my demo Yaarq, which illustrates how to implement several gaming-related capabilities of Java3D, including texturing, bump mapping, reflection mapping, overlays, particle systems and so on, in Java3D. Probably most important, Yaarq demonstrates how t

[JAVA3D] AW: [JAVA3D] Chess Board Demo

2002-12-09 Thread Florin Herinean
It's in Java3D version 1.3. If you're using a previous version of j3d you won't find it. Florin -Ursprüngliche Nachricht- Von: hterrolle [mailto:[EMAIL PROTECTED]] Gesendet: Samstag, 7. Dezember 2002 14:44 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] Chess Board Demo Yes I do not find th

Re: [JAVA3D] Out of memory problem with Direct3D, when using multiple textures

2002-12-09 Thread Rüdiger Lincke
Hello, If you have a PCI graphics card, you should check, if you can increase the maximum amount of memory usable for textures in your graphics card driver. If you have a AGP graphics card, you should increase the AGP aperture size in the system BIOS, to allow your graphics card to use more system

Re: [JAVA3D] Some questions about java3d?

2002-12-09 Thread Jeremy Booth
zhang xianying wrote: > Hello! > > I am interested in java3d very much.I would like to learn java3d. > > Could you tell me that how to learn java3d? There are tutorials on Suns java3d website, also on www.j3d.org, a google search will reveal some answers once you hit problems after you have start

Re: [JAVA3D] Out of memory problem with Direct3D, when using multiple textures

2002-12-09 Thread Jeremy Booth
Lévan Sardjevéladzé wrote: > I'm trying to load a .3DS file with textures (1.7 Mb). There's no problem > when loading it, but when it's time to render I get this exception : > > java.lang.RuntimeException: DirectDraw does not have enough memory to > perform the operation. > at javax.media.