Hi everyone:
I have the similar problem as my least
e-mail.
When there are two Canvas3D, one is OnScreenCanvas
and another is OffScreenCanvas, the Mouse behavior and PickMouse behavior can't
work together correctly. It is only Mouse behavior to
work correctly, neither does the PickMouse beh
Attempting to update all appropriate versions to java 1.4.1 and java3D 1.3
Downloaded
j2sdk-1_4_1_01-windows-i586 the latest Standard Edition, including the JRE
and
java3d-1_3-windows-i586-directx-sdk for java3D
Implemented both in the order of above resulted in none of the example J3D
demos w
Hello all,
I have a scenegraph as attached. I want to make a copy of this branchgroup
with BG.cloneNode(boolean forceDuplicate)
method.
But I want to change the Java3D object in this branchgroup (part) with its
semi-transparent appearance one.
Is there an easy way to do this? Should I create
Thank you for the pointer to AlternateAppearance. Although it means
changing the settings on every Shape3D in the scene graph, it works well and
solves my immediate problem.
-Original Message-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]
On Behalf Of Artur Biesiadows
Artur Biesiadowski wrote:
> Tom Lanning wrote:
>
> > I am having trouble finding a general technique that will allow me to
> > efficiently and correctly hide objects in a space when a HUD (heads up
> > display) is about to collide with the objects.
> >
Hi
I've not yet tried this myself, but s
Thanks for the Info
I will start looking into it thanks.
C YA Phil Colbert :)
>= Original Message From Discussion list for Java 3D API
<[EMAIL PROTECTED]> =
>Philip J Colbert wrote:
>
>> As regaurds XJ3D in my code I have managed to load a very basic VRML model
>> though I have a questi
It doesn't work by default, you have to set it. Just make sure that in your
behavior subclass it is NOT in the wakeup conditions.
Tony
-Original Message-
From: Igor Belousov [mailto:[EMAIL PROTECTED]]
Sent: 10 December 2002 09:27
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] collision prob
> I have 3 views showing my scene (like top, front, 3D). All views are
> independent of each other with different canvases. I would like to make
> some objects transparent for one view and solid for another view.
>
> Lan Wu-Cavener advised me using:
> Appearance.setTransparencyAttributes( new
> Tra
Hi everyone:
I wrote a j3d program included a mouse rotate
behavior and one Canvas3D.
It was working very correctly , but when I added a
off-screen Canvas3D to my program, the behavior didn't work any
more.
Why is it ? I listed part of code below
here:
Thank in advance
Greg
---
In general it can't be done, since there is only 1 scene which is viewed
from different views. Change the scene and changes will be visible in
all views.
What you could try is having a transparent and non tansparent objects in
parallel and use the possibility to specify which ojects should be seen
Philip J Colbert wrote:
As regaurds XJ3D in my code I have managed to load a very basic VRML model
though I have a question does the VRML97Loader allow for the importing of
interperlators e.g position Interperlators, prototypes and script notes? and
If so where can I get information on it like d
Hello all,
I don't know if this problem is so difficult but I couldn't get a
response from the list.
I have 3 views showing my scene (like top, front, 3D). All views are
independent of each other with different canvases. I would like to make
some objects transparent for one view and solid for ano
Thanks Alan
I did find the loader class where you said though I had already found it by
going through every jar file on my system! (silly or what!) I feel my
classPath may be all over the place as I have only been working in Java for a
few months out of Uni and being the only developer at a comp
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