Re: [JAVA3D] Java 3d on osx

2002-12-12 Thread Peter Mycue
Thank you, i believe that this is the end of the road on java3d until apple gets it licensed. -Peter === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For

Re: [JAVA3D] Java 3d on osx

2002-12-12 Thread Dipl. Ing. Paul Szawlowski
Peter Mycue schrieb: Java3d On OSX I have been trying to make this work as described in a FAQ answer from Apple Q: When will Java3D or Java Advanced Imaging be available on Mac OS X? A: Apple would like to have Java3D and JAI on Mac OS X. We're working with Sun to try to bring it over to our

[JAVA3D] Sub-object references

2002-12-12 Thread Robin Spark
Hi all, I have loaded some 3DS models, and I was wondering how I can get a reference to the various sub-objects so I can manipulate them. eg. If I have a model of a character, how would I make reference to their head so I can turn it? I can do this using Morphs, but that would mean I would need t

Re: [JAVA3D] [Please Help]multiple Canvas3Ds and Behaviors have problem

2002-12-12 Thread Greg Huang
Thank for your response. I found the problem is if there are more than one Canvas3D in on Virtual Universe, the Mouse behavior cannot work. The solution is a subclass of Behavior must implement MouseListener or MouseMotionListener and then Canvas also add this listener. My conclusion is multiple c

Re: [JAVA3D] Java 3d on osx

2002-12-12 Thread Michael Schnieders
I saw that notice too on the OS X site, but I think it only applies to JAI, not Java3D. The Java3D *.jar files load native libraries to access native OpenGL implementations. JAI has a pure Java implementation, Java3D does not. On Windows, these are DLL files - j3d.dll j3dutils.dll j3daudio.dll On

[JAVA3D] GeometryArray.setInitialVertexIndex() in J3D 1.3 vs. J3D 1.2.1_04

2002-12-12 Thread JP Lee
Hi: I am currently using Java3D 1.2.1_04, and have noticed that in the new 1.3 release, *the documentation* no longer states there is a restriction on the type of GeometryArray subclass that can use the set/getInitialVertexIndex() methods. In the older version, the API javadoc states that the met

Re: [JAVA3D] [Please Help]multiple Canvas3Ds and Behaviors have problem

2002-12-12 Thread Kelvin Chung
Greg Huang wrote: > Hi everyone: > I have the similar problem as my least e-mail. > When there are two Canvas3D, one is OnScreenCanvas and another is > OffScreenCanvas, the Mouse behavior and PickMouse behavior can't work > together correctly. It is only Mouse behavior to work correctly, > neither

Re: [JAVA3D] What is wrong here?

2002-12-12 Thread Kelvin Chung
A. Murat Tanyer wrote: Dear all, I am trying to access to a Shape3D object which is already attached to a BranchGroup (I first clone the node and try to access the object in this cloned BG). The code and scenegraphs are attached. During run time, I am getting the exception: Exception caught: In

Re: [JAVA3D] Java 3d on osx

2002-12-12 Thread Ben Moxon
As a disclaimer I neither own nor use OS X but I did notice stuff about Fink, which is designed to allow OSX users to use linux applications more easily- I'm sure you're aware of it, but if you're not it may be worth a look.    http://fink.sourceforge.net/  -Original Message-From:

[JAVA3D] Java 3d on osx

2002-12-12 Thread Peter Mycue
Java3d On OSX I have been trying to make this work as described in a FAQ answer from Apple Q: When will Java3D or Java Advanced Imaging be available on Mac OS X? A: Apple would like to have Java3D and JAI on Mac OS X. We're working with Sun to try to bring it over to our platform. There are cur

[JAVA3D] What is wrong here?

2002-12-12 Thread A. Murat Tanyer
Dear all, I am trying to access to a Shape3D object which is already attached to a BranchGroup (I first clone the node and try to access the object in this cloned BG). The code and scenegraphs are attached. During run time, I am getting the exception: Exception caught: Index: 0, Size: 0 I ca

Re: [JAVA3D] Canvas3D can be non-opaque ?

2002-12-12 Thread Djordjevich, Donna D
Hey there, A Canvas3D cannot be opaque, regardless of overwriting the method. The problem is that it extends off of awt.Component which is not Swing, ie: Heavy. Therefore, "Transparency" really isn't supported. You can; however, trick the end user into -thinking- it's transparent. What you can d

[JAVA3D] how to add objects to branchgroup at runtime?

2002-12-12 Thread ramanathan v
Hi All, How can we add objects(say interpolation objects) to the geometries that are in the branchgroup at runtime. What capability bits need to be set to do so, for adding objects to the scene at runtime. thanks, ramanathan. __ Do you Yahoo!? Ya

[JAVA3D] Interpolation issues

2002-12-12 Thread ramanathan v
Hi All, I am working with a class that implements CyberGloveListener interface and in this when the glove release event is triggered we got to do some interpolation on the object so that the object moves through for a specified distance. But when i give the interpolation before any glove events it

Re: [JAVA3D] Out of memory problem with Direct3D, when using multiple textures

2002-12-12 Thread Artur Biesiadowski
Lévan Sardjevéladzé wrote: Thank you for your advise, but the texture is not so big (less than 1,7 Mb), 1,7Mb seems a bit strange. Are you sure that you are not counting compressed size of texture ? Artur === To unsubsc

Re: [JAVA3D] Out of memory problem with Direct3D, when using multiple textures

2002-12-12 Thread Lévan Sardjevéladzé
On Mon, 9 Dec 2002 08:41:36 +, Jeremy Booth <[EMAIL PROTECTED]> wrote: >Lévan Sardjevéladzé wrote: > >>> I'm trying to load a .3DS file with textures (1.7 Mb). There's no problem >> when loading it, but when it's time to render I get this exception : >> >> java.lang.RuntimeException: DirectDra

[JAVA3D] Canvas3D can be non-opaque ?

2002-12-12 Thread R. Carassou
Hello, i'd like to know if it's possible to create a non-opaque Canvas3D? (transparent) I have allready try to overwrite the isOpaque method but it's not work new Canvas3D( getGraphicsConfiguration()){ public boolean isOpaque(){return false;} }; thanks in advance for your advices Regards Renaud

Re: [JAVA3D] AW: [JAVA3D] Problem to load a 3D-Studio file into Java3D

2002-12-12 Thread Alessandro Borges
You must copy your java3d dlls to your IDE jre/bin folders, specially the JRE of your IDE. The same for your jar files, to JRE/lib/ext folder. Example for JBuilder 7: copy J3D.DLL, J3Utils.dll, j3daudio.dll to C:\JBuilder7\jdk1.3.1\jre\bin copy j3dcore.jar, j3dutils.jar, j3daudio.jar, vecmath.j

Re: [JAVA3D] AW: [JAVA3D] Problem to load a 3D-Studio file into Java3D

2002-12-12 Thread Bon Dovi
Hi, yes, it works finally and it makes me lucky ;-) I can show the applet on my website too, but only offline. Yesterday i've uploaded all classes and the 3ds file onto my provider directory but this don't work. http://www.pro-3.de The problem is that your path to the Java3D classes is not right

[JAVA3D] AW: [JAVA3D] Problem to load a 3D-Studio file into Java3D

2002-12-12 Thread John Boyd-Rainey
I'm having exactly the same problem and haven't found a solution. I'm probably going to switch IDEs for that and other reasons. Did you solve your problem in the meantime? John in Bonn > -Ursprüngliche Nachricht- > Von: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]Im Auftr