Thank you,
i believe that this is the end of the road on java3d until apple gets
it licensed.
-Peter
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Peter Mycue schrieb:
Java3d On OSX
I have been trying to make this work as described in a FAQ answer from
Apple
Q: When will Java3D or Java Advanced Imaging be available on Mac OS X?
A: Apple would like to have Java3D and JAI on Mac OS X. We're working
with Sun to try to bring it over to our
Hi all,
I have loaded some 3DS models, and I was wondering how I can get a reference to the various sub-objects so I can manipulate them.
eg. If I have a model of a character, how would I make reference to their head so I can turn it?
I can do this using Morphs, but that would mean I would need t
Thank for your response.
I found the problem is if there are more than one Canvas3D in on Virtual
Universe, the Mouse behavior cannot work. The solution is a subclass of
Behavior must implement MouseListener or MouseMotionListener and then Canvas
also add this listener.
My conclusion is multiple c
I saw that notice too on the OS X site, but I think it only applies to JAI,
not Java3D. The Java3D *.jar files load native libraries to access native
OpenGL implementations. JAI has a pure Java implementation, Java3D does not.
On Windows, these are DLL files -
j3d.dll
j3dutils.dll
j3daudio.dll
On
Hi:
I am currently using Java3D 1.2.1_04, and have noticed that
in the new 1.3 release, *the documentation* no longer states
there is a restriction on the type of GeometryArray subclass
that can use the set/getInitialVertexIndex() methods.
In the older version, the API javadoc states that the met
Greg Huang wrote:
> Hi everyone:
> I have the similar problem as my least e-mail.
> When there are two Canvas3D, one is OnScreenCanvas and another is
> OffScreenCanvas, the Mouse behavior and PickMouse behavior can't work
> together correctly. It is only Mouse behavior to work correctly,
> neither
A. Murat Tanyer wrote:
Dear all,
I am trying to access to a Shape3D object which is already attached to
a BranchGroup (I first clone the node and try to access the object in
this cloned BG). The code and scenegraphs are attached. During run
time, I am getting the exception:
Exception caught: In
As a
disclaimer I neither own nor use OS X but I did notice stuff about Fink, which
is designed to allow OSX users to use linux applications more easily- I'm sure
you're aware of it, but if you're not it may be worth a
look.
http://fink.sourceforge.net/
-Original Message-From:
Java3d On OSX
I have been trying to make this work as described in a FAQ answer from Apple
Q: When will Java3D or Java Advanced Imaging be available on Mac OS X?
A: Apple would like to have Java3D and JAI on Mac OS X. We're working with Sun to try to bring it over to our platform. There are cur
Dear all,
I am trying to access to a Shape3D object which is already attached to a
BranchGroup (I first clone the node and try to access the object in this
cloned BG). The code and scenegraphs are attached. During run time, I am
getting the exception:
Exception caught: Index: 0, Size: 0
I ca
Hey there,
A Canvas3D cannot be opaque, regardless of overwriting the method. The
problem is that it extends off of awt.Component which is not Swing, ie:
Heavy.
Therefore, "Transparency" really isn't supported.
You can; however, trick the end user into -thinking- it's transparent. What
you can d
Hi All,
How can we add objects(say interpolation objects) to
the geometries that are in the branchgroup at runtime.
What capability bits need to be set to do so, for
adding objects to the scene at runtime.
thanks,
ramanathan.
__
Do you Yahoo!?
Ya
Hi All,
I am working with a class that implements
CyberGloveListener interface and in this when the
glove release event is triggered we got to do some
interpolation on the object so that the object moves
through for a specified distance. But when i give the
interpolation before any glove events it
Lévan Sardjevéladzé wrote:
Thank you for your advise, but the texture is not so big (less than
1,7 Mb),
1,7Mb seems a bit strange. Are you sure that you are not counting
compressed size of texture ?
Artur
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On Mon, 9 Dec 2002 08:41:36 +, Jeremy Booth <[EMAIL PROTECTED]> wrote:
>Lévan Sardjevéladzé wrote:
>
>>> I'm trying to load a .3DS file with textures (1.7 Mb). There's no problem
>> when loading it, but when it's time to render I get this exception :
>>
>> java.lang.RuntimeException: DirectDra
Hello,
i'd like to know if it's possible to create a
non-opaque Canvas3D? (transparent)
I have allready try to overwrite the isOpaque method
but it's not work
new Canvas3D( getGraphicsConfiguration()){
public boolean isOpaque(){return false;}
};
thanks in advance for your advices
Regards
Renaud
You must copy your java3d dlls to your IDE jre/bin folders, specially the
JRE of your IDE.
The same for your jar files, to JRE/lib/ext folder.
Example for JBuilder 7:
copy J3D.DLL, J3Utils.dll, j3daudio.dll
to
C:\JBuilder7\jdk1.3.1\jre\bin
copy j3dcore.jar, j3dutils.jar, j3daudio.jar, vecmath.j
Hi,
yes, it works finally and it makes me lucky ;-)
I can show the applet on my website too, but only offline.
Yesterday i've uploaded all classes and the 3ds file onto my
provider directory but this don't work.
http://www.pro-3.de
The problem is that your path to the Java3D classes is not right
I'm having exactly the same problem and haven't found a solution. I'm
probably going to switch IDEs for that and other reasons.
Did you solve your problem in the meantime?
John in Bonn
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