Hi,
Just wondering if anyone knows how to display a non-scaled 2d image full-screen in the background?
I have been looking into making a 2D/3D adventure game engine, kind along the lines of Monkey Island 4.
Thanks,
- Robin
Hi,
I am trying to investigate how texture by reference works in J3D but can't find any
info / tutorials on how it works / how to
use it. Can anyone point me at any info on this?
Cheers,
Brad
This Email may contain c
Brad Christiansen wrote:
Hi,
I think I must misunderstand what you are saying about array sizes but I very often initilise arrays with MUCH more than 7000
elements. The following code fills a double array with a million random doubles in one method with no issues.
That's because the array is in
Hi,
I think I must misunderstand what you are saying about array sizes but I very often
initilise arrays with MUCH more than 7000
elements. The following code fills a double array with a million random doubles in one
method with no issues.
Cheers,
Brad
public class Test {
public Test() {
Greg
If the path is a straight line, say in the x direction, you can get
backspin by increasing the angle of PITCH at each key frame. The
interpolator than produces a change in the angle perpendicular to the path.
I have been known to confuse the pitch and bank. I think I have chosen the
correct
The Java 3D Frequently Asked Questions list for Monday December 23 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
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