Re: [JAVA3D] Java 3D FAQ Weekly Posting (30 Dec 2002)

2002-12-30 Thread Justin Couch
Simeon H.K. Fitch wrote: not the group's. My original itch was that I'm very interested when a new tip or other info tidbit is available, and would like to know when that happens. Since you pointed out the CVS access to the FAQ I'll just do it myself. Ok, no probs. That was part of of the idea

Re: [JAVA3D] getting the Field Of View

2002-12-30 Thread Mark Hood
> Date: Mon, 30 Dec 2002 13:38:44 -0500 > From: Roy Duffy <[EMAIL PROTECTED]> > > I'd like to be able to get the current field of view in my application > but it always gives me the same value and I don't understand why. I'm > using a WindowEyepointPolicy of View.RELATIVE_TO_WINDOW and the

Re: [JAVA3D] Java 3D FAQ Weekly Posting (30 Dec 2002)

2002-12-30 Thread Simeon H.K. Fitch
Justin Couch wrote: Simeon H.K. Fitch wrote: Then how about we stop posting it to the list, and instead append the email to the "subscribe" email that new subscribers get when they join? That would be fine with me, but I'm not connected in any way with Sun, and it's their list we're on here

Re: [JAVA3D] Poor quality background images

2002-12-30 Thread Greg Huang
You need to load a jpeg into a BufferedImage first - Original Message - From: Robin Spark To: [EMAIL PROTECTED] Sent: Monday, December 30, 2002 3:11 PM Subject: Re: [JAVA3D] Poor quality background images How can display a JPEG image using the sample code?

Re: [JAVA3D] Java 3D FAQ Weekly Posting (30 Dec 2002)

2002-12-30 Thread Justin Couch
Forgot to add one thing: I wrote: times before it is deemed worthy of including in an FAQ. The Molasses treatment of this is deliberate so that we do pick what the right issues are to provide answers. People do occasionally reply to a newbie email here and say "This should be in the FAQ", whic

Re: [JAVA3D] Java 3D FAQ Weekly Posting (30 Dec 2002)

2002-12-30 Thread Justin Couch
Simeon H.K. Fitch wrote: Then how about we stop posting it to the list, and instead append the email to the "subscribe" email that new subscribers get when they join? That would be fine with me, but I'm not connected in any way with Sun, and it's their list we're on here not mine. To get them t

Re: [JAVA3D] Java 3D FAQ Weekly Posting (30 Dec 2002)

2002-12-30 Thread Simeon H.K. Fitch
Justin Couch wrote: Simeon H.K. Fitch wrote: Any chance of having a diff appended to this email, at least of the "Table of Contents"? I'm not too sure what the use this email provides us each month without knowing what's changed since the previous month. Not much changes. It's also not for t

Re: [JAVA3D] mouse slow-down under OpenGL

2002-12-30 Thread Justin Couch
Hans Horn wrote: Dear List, When I run a J3D scene under OpenGL, I experience that the speed of the mouse cursor goes down to that of a slug. After the app has closed, the mouse resumes its normal speed. That's probably because you are on a slowish machine and all the CPU resources are going in

Re: [JAVA3D] Java 3D FAQ Weekly Posting (30 Dec 2002)

2002-12-30 Thread Justin Couch
Simeon H.K. Fitch wrote: Any chance of having a diff appended to this email, at least of the "Table of Contents"? I'm not too sure what the use this email provides us each month without knowing what's changed since the previous month. Not much changes. It's also not for the long termers on the

Re: [JAVA3D] Java 3D FAQ Weekly Posting (30 Dec 2002)

2002-12-30 Thread Simeon H.K. Fitch
The Java 3D FAQ wrote: The Java 3D Frequently Asked Questions list for Monday December 30 2002 Any chance of having a diff appended to this email, at least of the "Table of Contents"? I'm not too sure what the use this email provides us each month without knowing what's changed since the prev

[JAVA3D] Java 3D FAQ Weekly Posting (30 Dec 2002)

2002-12-30 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday December 30 2002 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If t

Re: [JAVA3D] getting the Field Of View

2002-12-30 Thread Peter Strachan
Roy Just a guess in passing . The field of view might mean the ANGLE oif the field of view. In which case 0.7853975 is 45 degrees. Unfortunately I am still using default fields of view, but hope to get to viewing problems soon in. Peter Strachan - Original Message - From: "Roy Duffy" <[EM

[JAVA3D] getting the Field Of View

2002-12-30 Thread Roy Duffy
I'd like to be able to get the current field of view in my application but it always gives me the same value and I don't understand why. I'm using a WindowEyepointPolicy of View.RELATIVE_TO_WINDOW and the WindowResizePolicy and WindowMovementPolicy are left to default. With this configuration, wh

[JAVA3D] DepthBuffer and Transparency

2002-12-30 Thread Michael Nischt
hi all, in my scene is a semi-transparent wall (upper half is not visible because of an RGBA Texture). the problem is that objects behind that wall are excluded from rendering, even if they should visible, because of the transparent wall part. recommands ? greetings -Michael Nischt

[JAVA3D] mouse slow-down under OpenGL

2002-12-30 Thread Hans Horn
Dear List, When I run a J3D scene under OpenGL, I experience that the speed of the mouse cursor goes down to that of a slug. After the app has closed, the mouse resumes its normal speed. Did anyone have experienced similar phenomena? Is there a remedy? H. ===

[JAVA3D] Canvas3D creation time

2002-12-30 Thread Hans Horn
On my venerable Athlon/900 with a 3dfx Voodoo3 graphics card Java3D openGL takes about 2 seconds to create a new Canvas3D; with DirectX it takes more than twice (5 seconds) that long.Similar but somewhat slower timings I get on a PIII/933 with a more recent nVidia Quattro card.Pretty patheti

Re: [JAVA3D] OpenGL Depth Test in Java3D

2002-12-30 Thread David Yazel
It is in the RenderingAttributes object within the Appearance. Dave Yazel http://www.magicosm.net - Original Message - From: "Ranjan.George" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 30, 2002 6:36 AM Subject: [JAVA3D] OpenGL Depth Test in Java3D Hi All, I am a

[JAVA3D] OpenGL Depth Test in Java3D

2002-12-30 Thread Ranjan.George
Hi All,   I am aware that OpenGL provides a certain performance enhancement feature called "DEPTH TEST", where it tests if the pixel to be drawn has already been drawn and has a depth greater than that which is already drawn.  How do we enable the same OpenGL state variable in Java3D?   Regards