Elisabeth Thorsen wrote:
I hoped I would find my answers on that list...too bad...
Do you have an updated version of the ROAM method in the source code from j3d.org? V0.6 is quite old..
Best place to fetch it is from CVS. Various parts of the codebase
receive attention depending on the projects
Frederic Barachant wrote:
Hello.
I'm actually adding some more eye candy to my little thing, and wanted to put DOT3 bump,
some mapping.
I've got Shape3D objects, whose colors are set using the Material. I would like them to have
a bump and a texture to make the surface less flat and uniform.
Actua
Hi Elisabeth,
There is an ROAM implementation in the code of code.j3d.org
http://code.j3d.org/download.html. There is a demo calles
TiledCullingDemo, which you can find in the examples directory:
code/examples/terrain
Desiree
> Hi,
>
> I am looking for information about ROAM and Delaunay methods
I hoped I would find my answers on that list...too bad...
Do you have an updated version of the ROAM method in the source code from j3d.org?
V0.6 is quite old..
I tried your code but ran into problems because I have lots of holes (NaN values) in
my grid. The grid is also not regular like yours (i
Michael P. McCutcheon wrote:
I'm now geting 60 FPS by simply stripifying the geometry returned by the
X3D loader.
There's a good reason for this - you are only sending half the data over
that was originally generated. The stripification process would give you
maybe a 20% speed increase, but cer
Elisabeth Thorsen wrote:
I am looking for information about ROAM and Delaunay methods used in java3D and thought the [EMAIL PROTECTED] would be the perfect place to start.
Err... Didn't realise people could still subscribe. I thought I'd shut
it down because no-one was making use of it. Hmmm..
Hi,
I am looking for information about ROAM and Delaunay methods used in java3D and
thought the [EMAIL PROTECTED] would be the perfect place to start. Is
there an online email archive for that list (like the one for JAVA3D-INTEREST)? I
tried asking the terrain-discuss list but there seems to be
Title: Network Blitz
Hi,
If you download the source code for Selman's
Java3d Programming book you will find j3dtree there.
http://www.manning.com/selman
Elisabeth Thorsen
-Original Message-From: GB Liu
[mailto:[EMAIL PROTECTED]]Sent: 21. januar 2003
07:01To: [EMAIL PROTECTE
Title: Network Blitz
Hi Evert One:
Does any one know where I can get the file called Java3Dtree (generated by
Tornadolabs). I can find the website of Tornadolabs, but could not get the
J3dtree.zip
My Another question is, in the following codes, how I can
generate a Shape3D object which
I read the Java3D specification, the parameter
(BView.setLocalEyeLightingEnable( boolean flag )
(Bonly affect the specular effect. I tried to remove the specular components
(Bfrom the material, the antifact disappeared, but the rendered image became
(Bugly.
(B
(B Haiquan Yang
(B
(B
Well after reading a lot of docs that weren't too helpful and studying the
KeyNavigator code I guessed upon the right solution which was the setScale
line from the below code.
TransformGroup viewPlatformTransform =
simpleU.getViewingPlatform().getViewPlatformTransform();
Transform3D t3d = new Tra
The Java 3D Frequently Asked Questions list for Monday January 20 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If th
pickTool is causing me a alot of grief.
when i try to make my second display, i get the error
javax.media.j3d.RestrictedAccessException: Cannot modify capability bits on
a live or compiled object
at
javax.media.j3d.SceneGraphObject.setCapabilities(SceneGraphObject.java:101)
at com.sun.j3d.utils
I'm modeling sub atomic particles and it looks like the KeyNavigator
behavior is too extreme when moving the camera. Is there a simple way to
make camera movements less extreme?
In looking at the source code for KeyNavigator, it makes a reference to
scale it based on the avatar. I don't know how
Hi, I have just recently updated from DirectX 8 to DirectX 9 and my
Java3D[DirectX] suffers from a big slow down, Does anyone could please
give me any advice on how the restore de performance?
Thank you.
===
To unsubscribe, s
Florin Herinean wrote:
A couple of comments on this. You have stripped away all texture
coordinate and color information, and regenerated the normals(ignoring
the VRML creaseAngle field). So as a general solution this will not be
enough. You might being seeing some performance improvement just
P. Flavin wrote:
For those wondering what the posted nslcpac.x3d
file would like like, look here ( attached ).
Attached: sc_navy_slc_java3d.jpg
Screen Capture of: navy_SeaLift_Command_Pac.wrl
rendered with Java3d
using the Sun VRML Loaders.
So Paul, is this a public declaration that yo
Dear all:
i thank you for your advise, but the thing is that , i have a java3D applet
which makes multiple displays. if one display is currently showing and i try
to replace it with another new display, i get an error like "compiled/live
object, cannot change capability bits for PickTool", so i a
Tools exist to convert between X3D and VRML
and in good Unix style using simple tools
and combining them is a good way to do things
so VRML & XML tools can both be used and the
files can be converted and displayed
creating and viewing the content with whichever
tool is best for the task, eg. Java
Yes, please notify me, I really would like to see *that*, as I enjoy
your program a lot and I've got a very special interest for
astronomy(compare my pages at www.nachthimmel.at).
Again, very good work!
Cheers
Wolf
-Ursprüngliche Nachricht-
Von: Discussion list for Java 3D API
[mailto:[
Well, *if* it would be a java program, it would have been quite easy.
However, it's much more difficult to implement it with a very simple
scripting language to *describe* the model. That's it, I'm just describing
the scene, after it was created, there is no interaction with the scene.
However, I'
Hey, nice idea ... Could work as follows (couldn't it - I'm asking you?)
:
+ Line from sun to earth through moon
+ Check for intersect (perhaps with a somewhat larger sphere to take
into account half shadows), proceed if yes
+ Get intersection texture coords
+ Calculate size of shadow on earth
I love it... nice job! :)
Just one thing... is it possible to add shadows (ie: shadow of the moon on
earth)? ;)
Jack
Florin Herinean
Hello.
I'm not on the list since very long time, but i'm using JAva3D since a moment, now.
I've been doing various things with it (some landscape generation, radiosity tests,
GUI,
3d painter, ...) and i am looking for projects that used Java3D for similar or bigger
projects.
The reason is that i'
> A couple of comments on this. You have stripped away all texture
> coordinate and color information, and regenerated the normals(ignoring
> the VRML creaseAngle field). So as a general solution this will not be
> enough. You might being seeing some performance improvement just by not
> sending
>On Mon, 20 Jan 2003 17:46:15 +0900, Haiquan Yang <[EMAIL PROTECTED]> wrote:
>Dear Raj N. Vaidya,
>
>Thank you.
>>One parameter that I'm aware of is in the View class and is:
>> View.setLocalEyeLightingEnable( boolean flag )
>> Check the docs to see if this what you're after.
>I checked th
Hello everybody,
Maybe some of you got bored because of my emails, but I have just added some
new nice features to my solar system model.
http://www.seelenbinder-schule.de/~fherinean/solar_system_applet.html
1. All the planets display now correct textures, so they look quite similar
to what you
Nikolai V. Chr. wrote:
This seems strange to me, and I would like some insight into what is
taking so long down in mastercontrol, where the swing thread often stays
In fact, while this happens the CPU usage is very low. It also seems
like almost all the threads also non related to graphics bec
Kelvin Chung wrote:
Hi,
Are you sure Switch.setWhichChild() is threadsafe?
Yes, currently this function is synchronized in the SwitchRetained side.
(in v1.3 and v1.3.1 beta1)
Ok, thank you.
Nikolai
===
To unsubscribe, s
This seems strange to me, and I would like some insight into what is
taking so long down in mastercontrol, where the swing thread often stays
for long time(minuttes sometimes). And is it really necessary to block
the entire 2D rendering?
Take a look at these examples:
VMSuspension#21 ThreadDebug
That is really cool! I didn't know that you can so easily implement
reflexions, just using eye-linear TexCoordGeneration!
Florin
-Ursprüngliche Nachricht-
Von: Justin Couch [mailto:[EMAIL PROTECTED]]
Gesendet: Freitag, 17. Januar 2003 22:16
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] TexC
Dear Raj N. Vaidya,
(B
(BThank you.
(B>One parameter that I'm aware of is in the View class and is:
(B> View.setLocalEyeLightingEnable( boolean flag )
(B> Check the docs to see if this what you're after.
(BI checked the docs, it should be Ok. It is right that I expect.
(B
(BBut
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