Re: [JAVA3D] AW: [JAVA3D] Performance problem with live scenegraph

2003-02-10 Thread Anirban Bhadore
> This sort of progressive refinement scheme can be very effective with immediate > mode rendering API's when facing bottlenecks in the actual rendering speed. > It's less effective with scene graphs, depending upon their complexity, because > the structure update time can be significant compared w

[JAVA3D] Printing a canvas3D object

2003-02-10 Thread Edward Pataky
has anyone figured out how to print the canvas 3d screen in java 1.3.1 ? Please give code snippet...  Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now

[JAVA3D] Help again

2003-02-10 Thread GB Liu
Title: Network Blitz Hi Friends:   Still the same problem about rendering a text and Geometry in Immediate mode.  The attached is my file for your reference.  I want the text and geometry rendered alternately.  But after the text is shown for the first time, it is not visible.  If I comment

Re: [JAVA3D] AW: [JAVA3D] Performance problem with live scenegraph

2003-02-10 Thread Mark Hood
> Date: Mon, 10 Feb 2003 15:59:43 +0530 > From: Anirban Bhadore <[EMAIL PROTECTED]> > > "I need to update 3 times" - this means in the life time of the scene. > Initially while creating the scene I have some coarser geometries, which I > want to load and show because that helps me in showing the f

Re: [JAVA3D] 3DS Loader

2003-02-10 Thread Sandegren, Eric S.
I got it to work finally! Sorry for all the questions, it's hard being a novice, ya know ;-) Thanks again for your patience and help. Regards, Eric -Original Message- From: John Wright [mailto:[EMAIL PROTECTED]] Sent: Monday, February 10, 2003 8:55 AM To: [EMAIL PROTECTED] Subject: Re:

Re: [JAVA3D] Performance problem with live scenegraph

2003-02-10 Thread Mark Hood
> Date: Sun, 9 Feb 2003 23:24:07 -0700 > From: Anirban Bhadore <[EMAIL PROTECTED]> > > So as it looks like manipulation of a live scene graph has a major > performance problem. Am I missing something? Any suggestions? How the game > writers are handling these scenarios in Java3d? If you must updat

[JAVA3D] Java 3D FAQ Weekly Posting (10 Feb 2003)

2003-02-10 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday February 10 2003 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If t

Re: [JAVA3D] A project on designing a deformable human teeth jaw

2003-02-10 Thread Silvère Martin-Michiellot
At 18:29 01/02/2003 +0400, you wrote: Hello All, I am willing to design a deformable human teeth jaw using Java3d, but I have no idea on how to start, I've heard that I can export an already existing 3d studio teeth model to Java3d easily, is this true?   Do that and nothing else. Java3d has loaad

Re: [JAVA3D] FishEye Transformation

2003-02-10 Thread Silvère Martin-Michiellot
Hi, I there anyone to send me the corresponding code ? Thanks. I created one. Any question? Haiquan Yang - Original Message - From: "Tom Lanning" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, February 06, 2003 6:03 AM Subject: [JAVA3D] FishEye Transformatio

[JAVA3D] Recall: Re: [JAVA3D] [Java3D] Help Please ... Thank you a lot!!!

2003-02-10 Thread Xuedong Din (IT)
Title: Recall: Re: [JAVA3D] [Java3D] Help Please ... Thank you a lot!!! Xuedong Din (IT) would like to recall the message, " Re: [JAVA3D] [Java3D] Help Please ... Thank you a lot!!!".

[JAVA3D] RES: [JAVA3D] Problem on deleting a BranchGroup

2003-02-10 Thread Ornelio Hinterholz Junior
Have you tried to set the capability bit using the setCapability() method for your BranchGroup? The Capability bit that you must set for your B.G. is the ALLOW_DETACH capability bit. I hope to have helped you... -Mensagem original- De: Jose Angel Aragon [mailto:[EMAIL PROTECTED]] Enviada

Re: [JAVA3D] 3DS Loader

2003-02-10 Thread Sandegren, Eric S.
Turned Texture Lighting off. No luck. Perhaps, though, now the problem is with where I am positioned in viewing the object the cube is 1unit*1unit*1unit. I used the setNominalViewingTransform method, and the documentation says that this causes the view to be 2.41 units (they say meters) awa

Re: [JAVA3D] 3DS Loader

2003-02-10 Thread John Wright
Eric, If you told the loader to enable lighting for the object but you didn't put any light into your scene (your scene, NOT your 3D model) then the object will not show up as there is no light to shine on it and illuminate it. - John "Sandegren, Eric S." wrote: > > There aren't any lights, just

Re: [JAVA3D] Problem on deleting a BranchGroup

2003-02-10 Thread Hans & Susan Horn
What kind of exception? Pls be more explicit! H. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and inc

[JAVA3D] Problem on deleting a BranchGroup

2003-02-10 Thread Jose Angel Aragon
Hello, I have same problems becouse when a detach a BrachGroup from my scene. The java3d throws a exception that i can't catch. I have no idea about what the problem is. I accept all sugestions. Thanks. === To unsubscribe,

Re: [JAVA3D] 3DS Loader

2003-02-10 Thread Sandegren, Eric S.
There aren't any lights, just the object. the diffuse is set to a material that is light in color (a wood grain color). The Ambient color is not checked, and does not have a bitmap applied. Should I set this? What is ambient color? There are no other settings checked for this material... just

Re: [JAVA3D] [Java3D] Help Please ... Thank you a lot!!!

2003-02-10 Thread Xuedong Din (IT)
Title: RE: Re: [JAVA3D] [Java3D] Help Please ... Thank you a lot!!! As I understand, your text is not running in Pure Immediate mode. You should look at the examples provided by J3D carefully. Xuedong Din IT, POS/Commerce Borders Group, Inc. 734-477 4116 -Original Message-

Re: [JAVA3D] AW: [JAVA3D] Blowing up a texture map

2003-02-10 Thread Andy Gombos
Thanks, that worked nicely. - Original Message - From: Florin Herinean To: [EMAIL PROTECTED] Sent: Monday, February 10, 2003 2:57 AM Subject: [JAVA3D] AW: [JAVA3D] Blowing up a texture map Set texture coordinates to the vertexes of your terrain. Don't

Re: [JAVA3D] AW: [JAVA3D] Performance problem with live scenegraph

2003-02-10 Thread Anirban Bhadore
Hi Florin, Thanks a lot for your reply. "I need to update 3 times" - this means in the life time of the scene. Initially while creating the scene I have some coarser geometries, which I want to load and show because that helps me in showing the first scene quickly. After that I refine these geom

Re: [JAVA3D] Java3D on Linux

2003-02-10 Thread Burrows Anthony
I've been using it for a while and found it much faster. On an behaviour triggered as fast as possible, the same machine toook 50-80 ms on Linux, 250-300ms on W2K and 250-1500ms on Win98. There does seem to be a bug though on updating Text2D strings, giving a VM error. Tony -Original Messag

[JAVA3D] keyboard events

2003-02-10 Thread Carsten Albert
hi all, I wrote a little applet with a keyboard navigation behavior. The behavior wakes up on key_pressed, key_released and elapsed_frames. Working fine on windows systems, I realised that on Linux and HPUX only the last pressed key sends messages to my behavior. The key which I keep down, while

[JAVA3D] AW: [JAVA3D] Performance problem with live scenegraph

2003-02-10 Thread Florin Herinean
What do you mean "I need to update 3 times" ? Three times in the lifetime of the scene or three times per minute, per second ? (it's obvious that it doesn't make sense to update 3 times per frame). What do you mean by "a lot of time" ? That is dependent of the way you look at the time. Sometimes 0