> This sort of progressive refinement scheme can be very effective with
immediate
> mode rendering API's when facing bottlenecks in the actual rendering
speed.
> It's less effective with scene graphs, depending upon their complexity,
because
> the structure update time can be significant compared w
has anyone figured out how to print the canvas 3d screen in java 1.3.1 ?
Please give code snippet...
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Title: Network Blitz
Hi Friends:
Still the same problem about rendering a text and Geometry in Immediate
mode. The attached is my file for your reference. I want the text
and geometry rendered alternately. But after the text is shown for the
first time, it is not visible.
If I comment
> Date: Mon, 10 Feb 2003 15:59:43 +0530
> From: Anirban Bhadore <[EMAIL PROTECTED]>
>
> "I need to update 3 times" - this means in the life time of the scene.
> Initially while creating the scene I have some coarser geometries, which I
> want to load and show because that helps me in showing the f
I got it to work finally! Sorry for all the questions, it's hard being a
novice, ya know ;-) Thanks again for your patience and help.
Regards,
Eric
-Original Message-
From: John Wright [mailto:[EMAIL PROTECTED]]
Sent: Monday, February 10, 2003 8:55 AM
To: [EMAIL PROTECTED]
Subject: Re:
> Date: Sun, 9 Feb 2003 23:24:07 -0700
> From: Anirban Bhadore <[EMAIL PROTECTED]>
>
> So as it looks like manipulation of a live scene graph has a major
> performance problem. Am I missing something? Any suggestions? How the game
> writers are handling these scenarios in Java3d?
If you must updat
The Java 3D Frequently Asked Questions list for Monday February 10 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If t
At 18:29 01/02/2003 +0400, you wrote:
Hello
All,
I am willing to design a deformable human teeth
jaw using Java3d, but I have no idea on how to start,
I've heard that I can export an already
existing 3d studio teeth model to Java3d easily, is this
true?
Do that and nothing else.
Java3d has loaad
Hi,
I there anyone to send me the corresponding code ?
Thanks.
I created one. Any question?
Haiquan Yang
- Original Message -
From: "Tom Lanning" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 06, 2003 6:03 AM
Subject: [JAVA3D] FishEye Transformatio
Title: Recall: Re: [JAVA3D] [Java3D] Help Please ... Thank you a lot!!!
Xuedong Din (IT) would like to recall the message, " Re: [JAVA3D] [Java3D] Help Please ... Thank you a lot!!!".
Have you tried to set the capability bit using the setCapability() method
for your BranchGroup?
The Capability bit that you must set for your B.G. is the ALLOW_DETACH
capability bit.
I hope to have helped you...
-Mensagem original-
De: Jose Angel Aragon [mailto:[EMAIL PROTECTED]]
Enviada
Turned Texture Lighting off. No luck. Perhaps, though, now the problem is
with where I am positioned in viewing the object the cube is
1unit*1unit*1unit. I used the setNominalViewingTransform method, and the
documentation says that this causes the view to be 2.41 units (they say
meters) awa
Eric,
If you told the loader to enable lighting for the object but you didn't
put any light into your scene (your scene, NOT your 3D model) then the
object will not show up as there is no light to shine on it and
illuminate it.
- John
"Sandegren, Eric S." wrote:
>
> There aren't any lights, just
What kind of exception? Pls be more explicit!
H.
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Hello,
I have same problems becouse when a detach a BrachGroup from my scene.
The java3d throws a exception that i can't catch. I have no idea about
what the problem is. I accept all sugestions.
Thanks.
===
To unsubscribe,
There aren't any lights, just the object. the diffuse is set to a material
that is light in color (a wood grain color). The Ambient color is not
checked, and does not have a bitmap applied. Should I set this? What is
ambient color? There are no other settings checked for this material...
just
Title: RE: Re: [JAVA3D] [Java3D] Help Please ... Thank you a lot!!!
As I understand, your text is not running in Pure Immediate mode. You should look at the examples provided by J3D carefully.
Xuedong Din
IT, POS/Commerce
Borders Group, Inc.
734-477 4116
-Original Message-
Thanks, that worked nicely.
- Original Message -
From:
Florin
Herinean
To: [EMAIL PROTECTED]
Sent: Monday, February 10, 2003 2:57
AM
Subject: [JAVA3D] AW: [JAVA3D] Blowing up
a texture map
Set
texture coordinates to the vertexes of your terrain. Don't
Hi Florin,
Thanks a lot for your reply.
"I need to update 3 times" - this means in the life time of the scene.
Initially while creating the scene I have some coarser geometries, which I
want to load and show because that helps me in showing the first scene
quickly. After that I refine these geom
I've been using it for a while and found it much faster. On an behaviour
triggered as fast as possible, the same machine toook 50-80 ms on Linux,
250-300ms on W2K and 250-1500ms on Win98.
There does seem to be a bug though on updating Text2D strings, giving a VM
error.
Tony
-Original Messag
hi all,
I wrote a little applet with a keyboard navigation behavior.
The behavior wakes up on key_pressed, key_released and
elapsed_frames. Working fine on windows systems, I realised
that on Linux and HPUX only the last pressed key sends
messages to my behavior. The key which I keep down, while
What do you mean "I need to update 3 times" ? Three times in the lifetime of
the scene or three times per minute, per second ? (it's obvious that it
doesn't make sense to update 3 times per frame).
What do you mean by "a lot of time" ? That is dependent of the way you look
at the time. Sometimes 0
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