Hi,
I've been racking my brain for over a day on this and can't figure out
what I'm doing wrong or not doing.
I place a 3D Sphere into my scenegraph, and later I want to change the
color of it. But when I press the button to reset it's appearance to the
new color/material:
public void setSphe
This may seem broad for a question, but does anybody know of any flight simulator or other rigid body simulator in Java3D? I'm planning to build a simple flight program using JDK 1.4.1 & Java3D 1.3 OpenGL
THX. -B.Y.MSN 8 with e-mail virus protection service: 2 months FREE*
Title: RE: [JAVA3D] Some questions about triangulation in Java3D
At least we have a consistent problem in triangulation. See my colleaque Tero Karhunen's posts:
http://swjscmail1.java.sun.com/cgi-bin/wa?A2=ind0301&L=java3d-interest&P=R18830
http://swjscmail1.java.sun.com/cgi-bin/wa?A2=ind0
Known bug?
java.lang.RuntimeException: Interp point outside quad
at
com.sun.j3d.utils.picking.PickIntersection.getInterpWeights(PickInter
section.java:1473)
at
com.sun.j3d.utils.picking.PickIntersection.getPointCoordinates(PickIn
tersection.java:1115)
at
org.newdawn.pondering
I suspect this question may have been asked before, but I couldn't find it. I realise that J3D has implementations that sit on DirectX and OpenGL. Is the renderer therefore "pluggable" as a defined API? Are there any other implementations?
I was kinda thinking along an opitimised software renderer