Also if you are using a very large model you may get precision issues
(many old threads on this) in which case:
1) using doubles instead of floats can help
2) reducing the difference between front an back clip distance can help
chris
Alessandro Borges wrote:
Check-list:
* use a good video card (G
Jasmine,
you can assign a color for each vertex in you Shape3D.
see:
Shape3D.getGeometry()
Geometry
GeometryArray.setColor();
QuadArray.setColor();
TriangleArray.setColor();
(harder)
You can also assign a texture with desired degradé (gradient) to each
shape3D, cylinder or box.
(easier)
Alessandro
I could ran Java3D in a GForce 2 (as primary) with a 2nd monitor
attached at onBoard video card (SiS 630 - PCChips M810) and it runs
Java3D demos fine, even half window in one one video and half in the
other. I also could move app window from one monitor to other.
I have some random crashes, but I
I've got save error with a Savage3 video card with crappy video drivers...
I just install a old driver and works fine..
Alessandro
my test system is just just like yours, but
j3d1.3.1_01 beta DirectX
Steven Cain escreveu:
I've tried several attempts to get Java3D working on my machine but
when I
Check-list:
* use a good video card (GForce or Radeon);
* use lastest safe video drivers;
* use DirectX 8.1 (if you are using Java3D D3D) ;
* Use spheres with enough (not excessive) number of faces;
* Use corretly the interpolators ( see SphereMotion demo as example);
* Do NOT create new geometries
Hi Justin,
I don't know if you already solve this problem, but I will give you my
tips :
* As Kelvin already says, the OpenGL version invert Y axis, but D3D
version works fine; I guess it will be fixed soon.
See my working demo at:
http://www.cpm2002.hpg.ig.com.br/alessandro/cubemap/index.html
Y
I have a G Force 32MB graphics card fitted to 25MB
RAM, 15 GM hard disk 800 MH Pentium 3 computer.
I asked the local computer-build compnay ( who bilt
m y machine ) to fit GE Force IV with a TV ( C and S ) output so that I
could record to VHS, both Java3d and my digital pphotpgraphs, but the
Hi everyone.
I was wondering if someone would be able to explain some or all of the following piece of code for me in as non-technical way as possible. I'd really love to know how it works.
thanks for any help.
Sharon.
///
private void createFloor( Group bg ) {
final
Hi, it's very hard to help without specific info.
how do you move your spheres?
i have had same problems by using the built in
javax.media.j3d.PositionInterpolator.
Then i wrote a a own class (Thread) for moving
objects.
ObjectMoving Class
1. while endpoint not reached
2. wait a few
Hi, I am having some
serious performance problems with my 3D visualisation system. How can I improve
performance and reduce flickering, the code is quite long so I wont show it
here, but basically the scene renders some spheres and then re-draws them every
few milliseconds in slightly diffe
I'm realizing a Java3D environment for academical purposes (as I told into the "Java3D
& Garbage Collection" thread in this page) .
I need to display some animations. I build animations graphs in different BranchGroups
at startup, and attach/detach them when I need to enable/disable a specific an
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