Re: [JAVA3D] [JAVA 3D] Performance Issues and Flickering

2003-02-22 Thread chris Thorne
Also if you are using a very large model you may get precision issues (many old threads on this) in which case: 1) using doubles instead of floats can help 2) reducing the difference between front an back clip distance can help chris Alessandro Borges wrote: Check-list: * use a good video card (G

Re: [JAVA3D] Rasterization modes of shapes

2003-02-22 Thread Alessandro Borges
Jasmine, you can assign a color for each vertex in you Shape3D. see: Shape3D.getGeometry() Geometry GeometryArray.setColor(); QuadArray.setColor(); TriangleArray.setColor(); (harder) You can also assign a texture with desired degradé (gradient) to each shape3D, cylinder or box. (easier) Alessandro

Re: [JAVA3D] Dual Monitor

2003-02-22 Thread Alessandro Borges
I could ran Java3D in a GForce 2 (as primary) with a 2nd monitor attached at onBoard video card (SiS 630 - PCChips M810) and it runs Java3D demos fine, even half window in one one video and half in the other. I also could move app window from one monitor to other. I have some random crashes, but I

Re: [JAVA3D] Installation Problem

2003-02-22 Thread Alessandro Borges
I've got save error with a Savage3 video card with crappy video drivers... I just install a old driver and works fine.. Alessandro my test system is just just like yours, but j3d1.3.1_01 beta DirectX Steven Cain escreveu: I've tried several attempts to get Java3D working on my machine but when I

Re: [JAVA3D] [JAVA 3D] Performance Issues and Flickering

2003-02-22 Thread Alessandro Borges
Check-list: * use a good video card (GForce or Radeon); * use lastest safe video drivers; * use DirectX 8.1 (if you are using Java3D D3D) ; * Use spheres with enough (not excessive) number of faces; * Use corretly the interpolators ( see SphereMotion demo as example); * Do NOT create new geometries

Re: [JAVA3D] y-up and cube env map issues

2003-02-22 Thread Alessandro Borges
Hi Justin, I don't know if you already solve this problem, but I will give you my tips : * As Kelvin already says, the OpenGL version invert Y axis, but D3D version works fine; I guess it will be fixed soon. See my working demo at: http://www.cpm2002.hpg.ig.com.br/alessandro/cubemap/index.html Y

[JAVA3D] Video Output of Java3D

2003-02-22 Thread Peter Strachan
I have a G Force 32MB graphics card fitted to 25MB RAM, 15 GM hard disk 800 MH Pentium 3 computer. I asked the local computer-build compnay ( who bilt m y machine ) to fit GE Force IV with a TV ( C and S ) output so that I could record to VHS, both Java3d and my digital pphotpgraphs, but the

[JAVA3D] [JAVA 3D] function to create a floor

2003-02-22 Thread sharon dunne
Hi everyone. I was wondering if someone would be able to explain some or all of the following piece of code for me in as non-technical way as possible. I'd really love to know how it works. thanks for any help. Sharon.   /// private void createFloor( Group bg ) { final

Re: [JAVA3D] [JAVA 3D] Performance Issues and Flickering

2003-02-22 Thread Silvio Simone
Hi, it's very hard to help without specific info. how do you move your spheres? i have had same problems by using the built in javax.media.j3d.PositionInterpolator. Then i wrote a a own class (Thread) for moving objects.   ObjectMoving Class 1. while endpoint not reached     2. wait a few

[JAVA3D] [JAVA 3D] Performance Issues and Flickering

2003-02-22 Thread Ben Logan
Hi, I am having some serious performance problems with my 3D visualisation system. How can I improve performance and reduce flickering, the code is quite long so I wont show it here, but basically the scene renders some spheres and then re-draws them every few milliseconds in slightly diffe

[JAVA3D] BranchGroup Deatching/Add & Object Retention

2003-02-22 Thread [EMAIL PROTECTED]
I'm realizing a Java3D environment for academical purposes (as I told into the "Java3D & Garbage Collection" thread in this page) . I need to display some animations. I build animations graphs in different BranchGroups at startup, and attach/detach them when I need to enable/disable a specific an