Re: [JAVA3D] Is Java3D going to be end-of-lifed?

2003-02-24 Thread Joerg 'Herkules' Plewe
:) Yes, that would be helpful to know. But you don't really expect a reliable answer here? - J > We are trying to make a decision as to whether to > end of life our JView3DPro product or redesign it > entirely. To help decide, we need to know whether > Sun is planning to end of life Java3D. We

Re: [JAVA3D] Using Quat4f correctly

2003-02-24 Thread Joerg 'Herkules' Plewe
Thank you! Quat4f#normalize() seems to do the job! I have a class 'LocationData' that holds a Matrix4f for position and orientation and some Vector3f for velocity, angular velocity, acceleration and angular acceleration. This is somehow unsatisfying bc. I think position/velocity/acceleration shoul

[JAVA3D] Anyone seeing 3D Texturing bugs?

2003-02-24 Thread Justin Couch
Anyone doing much work with 3D textures at all under J3D? Just trying to eliminate all the possibilities about this being an issue with my texture coordinate generation. I have a simple six-sided cube with a trivial (depth 2) 3D texture on it. 4 of the six sides display correctly, but the right and

[JAVA3D] Is Java3D going to be end-of-lifed?

2003-02-24 Thread Bryan McKinley
We are trying to make a decision as to whether to end of life our JView3DPro product or redesign it entirely. To help decide, we need to know whether Sun is planning to end of life Java3D. Well??? We've heard rumors and we need a bit more than that. Thanks in advance. -- Bryan McKinley Director

Re: [JAVA3D] GeometryUpdater

2003-02-24 Thread Mark Hood
> Date: Mon, 24 Feb 2003 12:35:33 -0800 > From: Sean Sylvis <[EMAIL PROTECTED]> > > But if you want to update the coordinates after setting the = > TriangleStripArray's reference, you must go through the GeometryUpdater = > interface. > =20 > Using the GeometryUpdater, you can update the ge

Re: [JAVA3D] GeometryUpdater

2003-02-24 Thread Sean Sylvis
But if you want to update the coordinates after setting the TriangleStripArray's reference, you must go through the GeometryUpdater interface.   Using the GeometryUpdater, you can update the geometry coordinates directly (through updateData()) without having to modify the structure of the Ja

Re: [JAVA3D] GeometryUpdater

2003-02-24 Thread Michael Saunders
Mark, Is this really true? I have created TriangleStripArray's using COORDINATES | BY_REFERENCE | USE_NIO_BUFFER as my mask and I simply delivered the strip coordinates via a call to the setCoordRefBuffer(J3DBuffer coords). I didn't have to implement the GeometryUpdater interface at all. It al

Re: [JAVA3D] Using Quat4f correctly

2003-02-24 Thread Sean Sylvis
The problem could be due to rotational shearing affects, although it looks like Java3D normalizes the matrix when getting and setting the rotation values. I would try normalizing the interpolated quaternion before setting the matrix and see if that helps: > data.position().get( mSrcOrie

Re: [JAVA3D] picking and selecting

2003-02-24 Thread Artur Biesiadowski
Arnaud Forgues wrote: I am new to Java3D and I want to develop a chess game in 3D. In order to select a piece, I use the picking behaviour, changing the color of the shape3D retrieved thanks to pickResult. However I don’t figure out how to retrieve the object that I create from which the Shape3D b

Re: [JAVA3D] morph node's serialization

2003-02-24 Thread Kelvin Chung
Hi zaskwach, Thanks for your test program. Bug 4822988 - SceneGraphIO throws NullPointerException when Morph Node is read is submitted for this. The problem is in utility com/sun/j3d/utils/scenegraph/io/state/javax/media/j3d/MorphState.java which is fixed in the next J3D v1.3.1 release. - Kel

[JAVA3D] picking and selecting

2003-02-24 Thread Arnaud Forgues
Hi everybody,   I am new to Java3D and I want to develop a chess game in 3D. In order to select a piece, I use the picking behaviour, changing the color of the shape3D retrieved thanks to pickResult. However I don’t figure out how to retrieve the object that I create from which the Shape3

[JAVA3D] Java 3D FAQ Weekly Posting (24 Feb 2003)

2003-02-24 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday February 24 2003 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If t

[JAVA3D] Files formats

2003-02-24 Thread François Michaud
Where can I find exemples of java 3D application concerning panoramics or 3D object. ? I'm looking for Java applet calling any  file format, as JPEG or else. Is it possible to call wavelets with a 3D Java applet ? Thanks for your help .   François MICHAUDLaboratoire Sel d'ArgentQuébec(418)68

Re: [JAVA3D] GeometryUpdater

2003-02-24 Thread Mark Hood
> Date: Mon, 24 Feb 2003 13:17:45 -0500 > From: Hong <[EMAIL PROTECTED]> > > GeometryUpdaterHi, >=20 > IMHO, GeometryUpdater provide a way to allow user to update the > geometry dynamically and efficiently by the following reasons: > 1. Thread safe. (Java3D is rendering on i

Re: [JAVA3D] Bug List and Picking

2003-02-24 Thread Kelvin Chung
Hi Kevin, From the PickResult utility code: --- boolean intersectTri(int[] vertidx, int[] coordidx, int geomIndex, Point3d[] pnts, PickIntersection pi) switch(pickShapeType) { ... case PICK_SHAPE_RAY: intersect = intersectRay(tri

Re: [JAVA3D] GeometryUpdater

2003-02-24 Thread Hong
Title: GeometryUpdater Hi,         IMHO, GeometryUpdater provide a way to allow user to update the     geometry dynamically and efficiently by the following reasons:     1. Thread safe. (Java3D is rendering on its own thread).     2. Efficiency. I believe that attach/detach a live scene on

Re: [JAVA3D] y-up and cube env map issues

2003-02-24 Thread Kelvin Chung
Alessandro Borges wrote: Hi Justin, I don't know if you already solve this problem, but I will give you my tips : * As Kelvin already says, the OpenGL version invert Y axis, but D3D version works fine; I guess it will be fixed soon. See my working demo at: http://www.cpm2002.hpg.ig.com.br/aless

[JAVA3D] Using Quat4f correctly

2003-02-24 Thread Joerg 'Herkules' Plewe
Hi community! I've been failing to use Quat4f in a robust manner now several times. I just want to do an interpolation of orientation. Most of the time, the results seem to be OK, but sometimes using Matrix4f#setRotation(Quat4f) leads to totally distorted results. I suppose it has to do with my n

[JAVA3D] Help with object files???

2003-02-24 Thread philip robinson
Hey folks, Does anyone know where I can get a few examples of landscape object files or if there is a way to create my own etc. Cheers PhilWith Yahoo! Mail you can get a bigger mailbox -- choose a size that fits your needs

[JAVA3D] GeometryUpdater

2003-02-24 Thread Smith, David
Title: GeometryUpdater I am not sure I fully understand the purpose of the GeometryUpdater. If I modiy the GeometryArrays on Shape nodes, I can either recreate, or modify existing ones.  Either way, I usually just detach the branch, and reattach it after modification/creation. Could s

[JAVA3D] JMF ( Java Media Framework ) movies projected onto Java3d objects: works great

2003-02-24 Thread P. Flavin
You can project ".mov"ie animations onto a Java3d object such as a Cylinder as the Sun Demos Demonstrate, create ".mov"ies from VRML animation files with the Sun VRML Loaders, and play them in a browser: | How to run this sample | | java DemoJMFJ3D -m | | Example: | | java DemoJMFJ3D -m file:/home

Re: [JAVA3D] Advantages of picking over consulting the actualgeometry

2003-02-24 Thread Rob Nugent
Greg, I'm doing approximately what you describe. For each object that moves, I test for collisions by testing a number of pick segments that represent lines between points on the surface of the moving object in its old and new positions. Choosing 'enough' pick rays is the delicate part. I'm using

[JAVA3D] AW: [JAVA3D] Transform3D Question

2003-02-24 Thread Florin Herinean
I have looked at the code you sent me, and I was able to make the models spin. There are several wrong doings in your code. 1. First of all, you should set the "scheduling bounds" of the rotation interpolator and not the bounds!!! That's why it's not spinning right from the begining. 2. It's good

Re: [JAVA3D] Some questions about triangulation in Java3D

2003-02-24 Thread Tero Karhunen
Title: RE: [JAVA3D] Some questions about triangulation in Java3D You said 'the' testcase, did you try the testcases under both links? They are different, and for the first one changing the sense works ( i realized it was a bad testcase later) but for the second one it doesn't. So basically