:)
Yes, that would be helpful to know. But you don't really expect a reliable
answer here?
- J
> We are trying to make a decision as to whether to
> end of life our JView3DPro product or redesign it
> entirely. To help decide, we need to know whether
> Sun is planning to end of life Java3D. We
Thank you! Quat4f#normalize() seems to do the job!
I have a class 'LocationData' that holds a Matrix4f for position and
orientation and some Vector3f for velocity, angular velocity, acceleration
and angular acceleration.
This is somehow unsatisfying bc. I think position/velocity/acceleration
shoul
Anyone doing much work with 3D textures at all under J3D? Just trying to
eliminate all the possibilities about this being an issue with my
texture coordinate generation.
I have a simple six-sided cube with a trivial (depth 2) 3D texture on
it. 4 of the six sides display correctly, but the right and
We are trying to make a decision as to whether to
end of life our JView3DPro product or redesign it
entirely. To help decide, we need to know whether
Sun is planning to end of life Java3D. Well???
We've heard rumors and we need a bit more than
that. Thanks in advance.
--
Bryan McKinley
Director
> Date: Mon, 24 Feb 2003 12:35:33 -0800
> From: Sean Sylvis <[EMAIL PROTECTED]>
>
> But if you want to update the coordinates after setting the =
> TriangleStripArray's reference, you must go through the GeometryUpdater =
> interface.
> =20
> Using the GeometryUpdater, you can update the ge
But if you want to
update the coordinates after setting the TriangleStripArray's reference, you
must go through the GeometryUpdater interface.
Using the
GeometryUpdater, you can update the geometry coordinates directly (through
updateData()) without having to modify the structure of the Ja
Mark,
Is this really true? I have created TriangleStripArray's
using COORDINATES | BY_REFERENCE | USE_NIO_BUFFER as my
mask and I simply delivered the strip coordinates via a call to the setCoordRefBuffer(J3DBuffer
coords). I didn't have to implement the GeometryUpdater
interface at all. It al
The problem could be due to rotational shearing affects, although it looks like Java3D
normalizes the matrix when getting and setting the rotation values. I would try
normalizing the interpolated quaternion before setting the matrix and see if that
helps:
> data.position().get( mSrcOrie
Arnaud Forgues wrote:
I am new to Java3D and I want to develop a chess game in 3D. In order to
select a piece, I use the picking behaviour, changing the color of the
shape3D retrieved thanks to pickResult. However I don’t figure out how
to retrieve the object that I create from which the Shape3D b
Hi zaskwach,
Thanks for your test program. Bug 4822988
- SceneGraphIO throws NullPointerException when Morph Node is read
is submitted for this. The problem is in utility
com/sun/j3d/utils/scenegraph/io/state/javax/media/j3d/MorphState.java
which is fixed in the next J3D v1.3.1 release.
- Kel
Hi everybody,
I am new to Java3D and I want
to develop a chess game in 3D. In order to select a piece, I use the picking behaviour,
changing the color of the shape3D retrieved thanks to pickResult. However I don’t
figure out how to retrieve the object that I create from which the Shape3
The Java 3D Frequently Asked Questions list for Monday February 24 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If t
Where can I find exemples of java 3D application
concerning panoramics or 3D object. ?
I'm looking for Java applet calling any file
format, as JPEG or else. Is it possible to call wavelets with a 3D Java applet
?
Thanks for your help .
François MICHAUDLaboratoire Sel
d'ArgentQuébec(418)68
> Date: Mon, 24 Feb 2003 13:17:45 -0500
> From: Hong <[EMAIL PROTECTED]>
>
> GeometryUpdaterHi,
>=20
> IMHO, GeometryUpdater provide a way to allow user to update the
> geometry dynamically and efficiently by the following reasons:
> 1. Thread safe. (Java3D is rendering on i
Hi Kevin,
From the PickResult utility code:
---
boolean intersectTri(int[] vertidx, int[] coordidx, int geomIndex,
Point3d[] pnts, PickIntersection pi)
switch(pickShapeType) {
...
case PICK_SHAPE_RAY:
intersect = intersectRay(tri
Title: GeometryUpdater
Hi,
IMHO, GeometryUpdater provide a
way to allow user to update the
geometry dynamically and
efficiently by the following reasons:
1. Thread safe. (Java3D is
rendering on its own thread).
2. Efficiency. I believe that
attach/detach a live scene on
Alessandro Borges wrote:
Hi Justin,
I don't know if you already solve this problem, but I will give you my
tips :
* As Kelvin already says, the OpenGL version invert Y axis, but D3D
version works fine; I guess it will be fixed soon.
See my working demo at:
http://www.cpm2002.hpg.ig.com.br/aless
Hi community!
I've been failing to use Quat4f in a robust manner now several times. I just
want to do an interpolation of orientation. Most of the time, the results
seem to be OK, but sometimes using Matrix4f#setRotation(Quat4f) leads to
totally distorted results.
I suppose it has to do with my n
Hey folks,
Does anyone know where I can get a few examples of landscape object files or if there is a way to create my own etc. Cheers PhilWith Yahoo! Mail you can get a bigger mailbox -- choose a size that fits your needs
Title: GeometryUpdater
I am not sure I fully understand the purpose of the GeometryUpdater.
If I modiy the GeometryArrays on Shape nodes, I can either recreate,
or modify existing ones. Either way, I usually just detach the branch,
and reattach it after modification/creation.
Could s
You can project ".mov"ie animations onto
a Java3d object such as a Cylinder as
the Sun Demos Demonstrate, create ".mov"ies
from VRML animation files with the
Sun VRML Loaders, and play them in a browser:
| How to run this sample
|
| java DemoJMFJ3D -m
|
| Example:
|
| java DemoJMFJ3D -m file:/home
Greg,
I'm doing approximately what you describe. For each object that moves, I test
for collisions by testing a number of pick segments that represent lines between
points on the surface of the moving object in its old and new positions.
Choosing 'enough' pick rays is the delicate part. I'm using
I have looked at the code you sent me, and I was able to make the models
spin. There are several wrong doings in your code.
1. First of all, you should set the "scheduling bounds" of the rotation
interpolator and not the bounds!!! That's why it's not spinning right from
the begining.
2. It's good
Title: RE: [JAVA3D] Some questions about triangulation in Java3D
You said 'the' testcase, did you try the testcases under both links? They are different, and for the first one changing the sense works ( i realized it was a bad testcase later) but for the second one it doesn't.
So basically
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