Re: [JAVA3D] Shapes & Textures

2003-03-04 Thread Karsten Fries
Hi there, does anyone have a nice stereo implementation for the open gl version of java3d. i implemented a little stereo setting, but the eyes look parallel into the scene. how can i focus them on a specified point? Point3d leftEye = new Point3d(); getView().getPhysicalBody().getLef

[JAVA3D] AA- Java3D Frame Buffer Card Solaris

2003-03-04 Thread Jefferson Samuel
Hello all, I installed sdk1.4.1 + java3d1.3 openGL 1.2.2 in my computer (Solaris 8 box), but I can't run any demo program now. When I executed the program, I get the followed message. I connect to my Solaris 8 box through vncclient software. Graphic card used: PGX64 8/24-Bit Color Frame BufferP

Re: [JAVA3D] Shapes & Textures

2003-03-04 Thread Brad Christiansen
Hi, The standard way is to use a shape3D for each tile. This also helps java3D to cull the geometries etc before sending them to the vid card. This culling, from my understanding, is only done on a Shape3D basis. Thus if any part of the Shape3D is visible the hole thing is sent to the card. If y

[JAVA3D] Shapes & Textures

2003-03-04 Thread Sandegren, Eric S.
I am creating a simple terrain from a tileset with tiles that are made of non-indexed triange arrays (8 triangles per tile). I want to assign a gif texture to these tiles, but from what I can tell from the tutorials, you assign a texture per Shape3D sooo do I have to make a Shape3D for ea

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Frederic Barachant
>This means none of OGL extensions >GL_ARB_multisample , GL_EXT_multisample, GL_SGIS_multisample >are support by the driver as report by wglGetExtensionsStringARB() or >wglGetExtensionsStringEXT(). Besides, the pixel format return by OGL >doesn't support 24 bit RGB accumuluation buffer as well in y

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java - picking different geometries from single shape

2003-03-04 Thread Anirban Bhadore
Florin, We also did similar experiments, its a great benefit to club geometries together into lesser no of shapes. I was just wondering if there is any way to still pick different geometries individually and change the appearance of the geometry. e.g. can I give user functionality to pick any of t

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Kelvin Chung
Seungwoo Oh wrote: > Hello, > hmm. my config is as follow, but AntiAliasing Enable make my system > very very slow ( less than 1fps), even down . > why? this is bug? No, even although OpenGL driver report multisample extension is support. As mention in the previous mail it is up to the driver how

[JAVA3D] Balancing two views rendering.

2003-03-04 Thread David Roberts
Title: Message Hi to you all,   Im thinking of writing something with Java & Java3D, so Im testing out its capabilities (textures, offscreen rendering, perlin noise, fp speed, new io, mouse handlers, stability, quaterion math etc..)   I've noticed that the 16bit z-buffer can be a bit of an

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Seungwoo Oh
Hello,   hmm. my config is as follow, but AntiAliasing Enable make my system very very slow ( less than 1fps), even down .   why? this is bug?   //   version = 1.3.0vendor = Sun Microsystems, Inc.specification.version = 1.3specification.vendor =

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Kelvin Chung
Frederic Barachant wrote: Hello, kelvin. Tried the thing you exposed, and (not funny) i got this: version = 1.3.1-beta1 vendor = Sun Microsystems, Inc. specification.version = 1.3 specification.vendor = Sun Microsystems, Inc. renderer = OpenGL Renderer version = 1.3.3261 WinXP Release doubleBuffer

[JAVA3D] 2D or not 2D

2003-03-04 Thread Ben Logan
Can someone please clarify the situation regarding Text2D and Text3D Which should I be using to display a simple small string along side a couple of spheres? There is a bug noted with Text2D regarding its hideous use of memory, at present my application requires an additional 3Mb just to

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Hans Horn
What is this : programs/examples/PackageInfo>java QueryProperties thingy? A java app to query system props? How can I get it? H - Original Message - From: "Frederic Barachant" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, March 04, 2003 12:27 PM Subject: Re: [JAVA3D] anti

[JAVA3D] animation loaders for java3d ? Yes: Maya -- VRML --> Java3d, Works Great

2003-03-04 Thread P. Flavin
Yes, VRML from Maya, Spazz3d, and 3d Studio Max --- can be animated with _ Java3d ___ Easily, and it works in a web browser. Tutorial, VRML files, Animation created with Java3d & more info: http://www.aliaswavefront.com/en/C

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Frederic Barachant
Hello, kelvin. Tried the thing you exposed, and (not funny) i got this: version = 1.3.1-beta1 vendor = Sun Microsystems, Inc. specification.version = 1.3 specification.vendor = Sun Microsystems, Inc. renderer = OpenGL Renderer version = 1.3.3261 WinXP Release doubleBufferAvailable = true stereoAv

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Kelvin Chung
Frederic Barachant wrote: turning scene antialiasing might slow down your renders, this is normal. Most graphic card do antialiasing by rendering a (at least) 2 times bigger image, that gets reduced. If you're rendering 800*600, in fact, the graphic card renders a 1600*1200 scene. Depending on y

Re: [JAVA3D] I/O problem

2003-03-04 Thread Yi Pan
Hi, Andreas: I am now programming in J3D, and want to save the changes of a loaded scenegraph as well. I found this message quite useful, but I am using VirtualUniverse, not SimpleUniverse (for stereo view purposes). Can I use SceneGraphFileReader and SceneGraphFileWriter for saving and loading

Re: [JAVA3D] Linux

2003-03-04 Thread Dan Pilone
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wednesday 26 February 2003 12:52 pm, you wrote: > I'm considering porting my existing java3D Visualization to linux. I > see blackdown has a version up to 1.3 fcs. Has anyone tried this out > and had success/issues? How does it compare to the sun

Re: [JAVA3D] NormalGenerator problem

2003-03-04 Thread Lorenzo Bolzani
On Mon, 3 Mar 2003 15:53:36 -0800, Mark Hood <[EMAIL PROTECTED]> wrote: > >Have you tried setting the crease angle? Yes, I've set this to PI and the default value (empty constructor). I'll try to set it to a different value. Anyway the surface is almost flat. The only reason I see for this is th

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Frederic Barachant
turning scene antialiasing might slow down your renders, this is normal. Most graphic card do antialiasing by rendering a (at least) 2 times bigger image, that gets reduced. If you're rendering 800*600, in fact, the graphic card renders a 1600*1200 scene. Depending on your graphic card, that can

Re: [JAVA3D] Finding parent of a picked leaf node

2003-03-04 Thread Philip J Colbert
Josh I think you have got the right idea I don't enable pick reporting on all my objects but I do have a couple of methods that may help you. I use a Vrml loader and I have to set my capabilities on the run as it were! so I use these two methods: /* *