Hi there,
does anyone have a nice stereo implementation for the open gl version of java3d. i
implemented a little stereo setting, but the eyes look parallel into the scene. how
can i focus them on a specified point?
Point3d leftEye = new Point3d();
getView().getPhysicalBody().getLef
Hello all,
I installed sdk1.4.1 + java3d1.3 openGL 1.2.2 in my computer (Solaris 8 box), but I
can't run any demo program now.
When I executed the program, I get the followed message.
I connect to my Solaris 8 box through vncclient software.
Graphic card used: PGX64 8/24-Bit Color Frame BufferP
Hi,
The standard way is to use a shape3D for each tile. This also helps java3D to cull the
geometries etc before sending them to the
vid card. This culling, from my understanding, is only done on a Shape3D basis. Thus
if any part of the Shape3D is visible the
hole thing is sent to the card. If y
I am creating a simple terrain from a tileset with tiles that are made of
non-indexed triange arrays (8 triangles per tile). I want to assign a gif
texture to these tiles, but from what I can tell from the tutorials, you
assign a texture per Shape3D sooo do I have to make a Shape3D for
ea
>This means none of OGL extensions
>GL_ARB_multisample , GL_EXT_multisample, GL_SGIS_multisample
>are support by the driver as report by wglGetExtensionsStringARB() or
>wglGetExtensionsStringEXT(). Besides, the pixel format return by OGL
>doesn't support 24 bit RGB accumuluation buffer as well in y
Florin,
We also did similar experiments, its a great benefit to club geometries
together into lesser no of shapes. I was just wondering if there is any way
to still pick different geometries individually and change the appearance of
the geometry. e.g. can I give user functionality to pick any of t
Seungwoo Oh wrote:
> Hello,
> hmm. my config is as follow, but AntiAliasing Enable make my system
> very very slow ( less than 1fps), even down .
> why? this is bug?
No, even although OpenGL driver report multisample extension is support.
As mention in the previous mail it is up to the driver how
Title: Message
Hi to you
all,
Im thinking of
writing something with Java & Java3D, so Im testing out its capabilities
(textures, offscreen rendering, perlin noise, fp speed, new io, mouse handlers,
stability, quaterion math etc..)
I've noticed that
the 16bit z-buffer can be a bit of an
Hello,
hmm. my config is as follow, but
AntiAliasing Enable make my system very very slow ( less than
1fps), even down .
why? this is bug?
//
version = 1.3.0vendor = Sun Microsystems,
Inc.specification.version = 1.3specification.vendor =
Frederic Barachant wrote:
Hello, kelvin.
Tried the thing you exposed, and (not funny) i got this:
version = 1.3.1-beta1
vendor = Sun Microsystems, Inc.
specification.version = 1.3
specification.vendor = Sun Microsystems, Inc.
renderer = OpenGL
Renderer version = 1.3.3261 WinXP Release
doubleBuffer
Can someone please clarify the situation regarding Text2D
and Text3D
Which should I be using to display a simple small string
along side a couple of spheres?
There is a bug noted with Text2D regarding its hideous use
of memory, at present my application requires an additional 3Mb just to
What is this :
programs/examples/PackageInfo>java QueryProperties
thingy?
A java app to query system props?
How can I get it?
H
- Original Message -
From: "Frederic Barachant" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 04, 2003 12:27 PM
Subject: Re: [JAVA3D] anti
Yes, VRML from Maya, Spazz3d, and 3d Studio Max
--- can be animated with _ Java3d ___
Easily, and it works in a web browser.
Tutorial, VRML files, Animation created with Java3d & more info:
http://www.aliaswavefront.com/en/C
Hello, kelvin.
Tried the thing you exposed, and (not funny) i got this:
version = 1.3.1-beta1
vendor = Sun Microsystems, Inc.
specification.version = 1.3
specification.vendor = Sun Microsystems, Inc.
renderer = OpenGL
Renderer version = 1.3.3261 WinXP Release
doubleBufferAvailable = true
stereoAv
Frederic Barachant wrote:
turning scene antialiasing might slow down your renders, this is normal.
Most graphic card do antialiasing by rendering a (at least) 2 times bigger image, that
gets reduced.
If you're rendering 800*600, in fact, the graphic card renders a 1600*1200 scene.
Depending on
y
Hi, Andreas:
I am now programming in J3D, and want to save the changes of a loaded scenegraph as
well. I found this message quite useful, but I am using VirtualUniverse, not
SimpleUniverse (for stereo view purposes). Can I use SceneGraphFileReader and
SceneGraphFileWriter for saving and loading
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On Wednesday 26 February 2003 12:52 pm, you wrote:
> I'm considering porting my existing java3D Visualization to linux. I
> see blackdown has a version up to 1.3 fcs. Has anyone tried this out
> and had success/issues? How does it compare to the sun
On Mon, 3 Mar 2003 15:53:36 -0800, Mark Hood <[EMAIL PROTECTED]> wrote:
>
>Have you tried setting the crease angle?
Yes, I've set this to PI and the default value (empty constructor). I'll try to set it
to a different value. Anyway the surface is almost flat.
The only reason I see for this is th
turning scene antialiasing might slow down your renders, this is normal.
Most graphic card do antialiasing by rendering a (at least) 2 times bigger image, that
gets reduced.
If you're rendering 800*600, in fact, the graphic card renders a 1600*1200 scene.
Depending on
your graphic card, that can
Josh
I think you have got the right idea I don't enable pick reporting on all my
objects but I do have a couple of methods that may help you. I use a Vrml
loader and I have to set my capabilities on the run as it were! so I use
these two methods:
/*
*
20 matches
Mail list logo