Been a little out of sync with the the latest API docs...
Is GL_SEPARATE_SPECULAR_COLOR specifiable explicitly in Java 3D,
or, does it get invoked automatically ?
Looks like this feature has been available since OGL 1.2 (?).
Thanks in advance
Vaidya
> Date: Mon, 17 Mar 2003 18:04:33 -0800
> From: Monica Sleumer <[EMAIL PROTECTED]>
>
> Thanks for your help.
>
> The combination of setting the shininess to 1 and the specular color to
> something near black has solved the problem. Just doing one of the two
> doesn't work.
You're welcome,
Thanks for your help.
The combination of setting the shininess to 1 and the specular color to
something near black has solved the problem. Just doing one of the two
doesn't work.
I also used GeometryInfo to recalculate the normals, and now the
cylinders look round instead of faceted, so that's an
> Date: Mon, 17 Mar 2003 16:02:37 -0800
> From: Monica Sleumer <[EMAIL PROTECTED]>
>
> In the picture you can see a series of brown cylinders embedded in a
> blue plane with a yellow stripe. All of the cylinders share the same
> geometry and nted size. The geometry was obtained from a VRML9
Thanks for your response. I've attached a small image showing an example
of the problem. In the picture you can see a series of brown cylinders
embedded in a blue plane with a yellow stripe. All of the cylinders
share the same geometry and appearance, and each are scaled down using a
transform grou
> Date: Mon, 17 Mar 2003 12:39:10 -0800
> From: Monica Sleumer <[EMAIL PROTECTED]>
>
> I'm having a very strange problem with the colors in my scenegraph. I'm
> using a series of shape3Ds that all share the same appearance and
> geometry objects to save memory. The problem is, the majority
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) wrote:
| I would strongly recommend InstallAnywhere 5 Now
| http://www.zerog.com/downloads_05.html
|
I'd agree here, not sure it's exactly what you are after, as one installer isn't
good for all O
I use JUnit for unit testing.
Its simple, easy, free.
I dont know what your specific needs are, but thats my 2 cents.
Ian
On Mon, 17 Mar 2003, Chet Urata wrote:
> Does anyone do any automated unit, integration and/or system testing with
> Java 3D? I be interested in hearing what software you
Hi everyone,
I'm having a very strange problem with the colors in my scenegraph. I'm
using a series of shape3Ds that all share the same appearance and
geometry objects to save memory. The problem is, the majority of them
reflect the specular color from one of their flat surfaces at all times.
It d
Does anyone do any automated unit, integration and/or system testing with
Java 3D? I be interested in hearing what software you are using to
accomplish this.
I have heard from tech support at Rational that Robot and RobotJ have a
complex interface that needs to be setup for the Java 3D objects to
The Java 3D Frequently Asked Questions list for Monday March 17 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If ther
With this application (Installanywhere 5 NOW) it will make an install
program.
So, it will install on the local machine and will take up HD space. But it's
pretty much idiot proof (from the user's stand point) because you just keep
clicking
next. But it will be easy for the user, will not require
Christian Zanardi wrote:
Hello,
What could generate this error from J3D DirectX version (1_3_1 Beta):
Unsupport format 214008
Fail to lock surface: D3DERR_INVALIDCALL
The TextureCubeMap is not shown properly and this is the error.
Thanks in advance for any hint.
It sound like memory problem as
Thanks for your replay, Mario.
I will check it ;-)
I'm trying a "running application from CD" to get:
- not scared the user ;-)
- no need of HD free space from users/ tester;
- no need of install/uninstall;
- minimize need of support;
- several OS's as target
Alessandro
- Original Messa
I would strongly recommend InstallAnywhere 5 Now
http://www.zerog.com/downloads_05.html
Here are the VMS (Java Virtual Machine packs) for the various operating
systems: http://www.zerog.com/downloads_02c.html
These VMS are put into the "C:\Program Files\InstallAnywhere 5
Now\reso
To all,
I have packaged my 3D application into a folder with a
complete jre (Java and Java3D) and created a .bat file that points the program
to the jre files. When I copy this folder to a normal computer, everything
works as expected.
PROBLEM:
I have also installed it onto a Wi
Hi,
I know how to build a Java/Java3D application bundled on CD for Windows
plataform:
I create a complete JRE enviroment in the CD, plus Java3D jars & dlls, my
application's jars and extra resource (images, vrml, obj, etc.).
A simple runme.bat in the root starts the my demo application using the
Hello,
What could generate this error from J3D DirectX version (1_3_1 Beta):
Unsupport format 214008
Fail to lock surface: D3DERR_INVALIDCALL
The TextureCubeMap is not shown properly and this is the error.
Thanks in advance for any hint.
___
Christian Zanardi
Soft3Design.com S.A.
Av. Cardinal-
well...the error is saying you can't remove the TG from the BG...which is
true. You can ONLY detach/reattach BranchGroups (from live/compile
scenegraphs)
So, either change your TransformGroup to BranchGroup...or add the TG to a BG
and then remove the BG.
Mario
Mariusz Zaczek
NASA - Johnson Sp
Dear friends,
I want to remove one child from TransformGroup(TG) by
pressing one button, codes like this:
[/CODES]
class AWTInteractionBehavior extends Behavior
implements ActionListener {
private TransformGroup transformGroup;
private BranchGroupBG;
// create a new AWTInteracti
Hi A. Murat
Well, I think the code below can help you.
import java.awt.event.*;
import java.util.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import javax.swing.*;
import com.sun.j3d.utils.universe.*;
public class Example extends JFrame
{
public Example()
{
Your behavior should *not* set the wakeup criteria at construction time.
Instead, set it when you press the button. In order to do that, don't invoke
resetEvents() in the initialize method, but invoke it when you press the
button.
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: A. Murat Ta
Hi Alessandro,
Thanks for your reply,
I understand that my use of switch is not the correct way. I will change
it according to your advices. However, my question is how I
can link mybehaviour with the JButton event so that the cubes are woke
up when I pressthe button?
Good news indeed.
Does anyone know why the requirements mention JDK 1.4.1 ?
(I'm just being curious)
-- Peter
> -Original Message-
> From: Alessandro Borges [mailto:[EMAIL PROTECTED]
> Sent: Sonntag, 16. März 2003 17:37
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] [ANNOUNCE] Java3D 1.
Hi.
Not quite easy.
Take a look for a good example of runtime.exec at
www.javaworld.com
direct link here:
http://www.javaworld.com/javaworld/jw-12-2000/jw-1229-traps.html
I lose some hair until I found above article some months ago...
Alessandro
- Original Message -
From: "John Wright"
Fixing last email:
// use same sequence you add to
switch
int TG1_BIT = 01;
int TG2_BIT = 02;
int TG3_BIT = 03;
BitSet mask = new BitSet();
...
Swich switch = new Switch();
switch.setWhichChild(Switch.CHILD_MASK);
...
//to show TG1
mask =
switch.getChildMask();
mask.set(TG1_BIT);
Jack,
You want runtime.exec(name);
- John Wright
Starfire Research
Jack Gundrum wrote:
>
> Does anyone know how to launch a C++ executable file from a Java3D app?
> I am using Linux and would like to pass a arg and then launch the C++ exe
> from my Java3D app. I found Runtime.getRuntime().load(
Runtime.exec()
> -Original Message-
> From: Jack Gundrum [mailto:[EMAIL PROTECTED]
> Sent: Montag, 17. März 2003 15:46
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Java and C++
>
>
> Does anyone know how to launch a C++ executable file from a
> Java3D app?
> I am using Linux and would li
Does anyone know how to launch a C++ executable file from a Java3D app?
I am using Linux and would like to pass a arg and then launch the C++ exe
from my Java3D app. I found Runtime.getRuntime().load(name)?
Jack S. Gundrum
Visualization Group
Research Support
Academic Services
Murat,
You can use only one Switch to show the
cubes you want by using
setChildMask(java.util.BitSet childMask)
were childMask is a java.util.BitSet object (see javadocs).
By using it
you can select correctly what will appear or not.
Use constans to label your TGs
BG
|
Dear all,
I am working on a small test program. I have three ColorCubes in my scene,
all attached to different switches (see attached for the scenegraph). I am
rendering only the first of these cubes by the switch statements.
I want to wakeup the other two cubes three seconds after I press t
Hi Mario
I have not done a huge amount of work with picking but I have noticed some
funny things going on. much the same as others on here. I have found that
there are diffrences between:
pickCanvas.setMode(PickTool.BOUNDS);
and
pickCanvas.setMode(PickTool.GEOMETRY_INTERSECT_INFO);
or
pickC
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