Hi Justin,
The first thing you should see is a single polygon in front of you
with a white background textured geometry behind it. Everything is
turned on at this point, so by rights you should be seeing the
reflected text, a bump map, stencil map and light map all applied to
the polygon.
This is
Christian Zanardi wrote:
Hi!
first of all thanks for the answers and hint on the problem (the
textureCubeMap from Alessandro Borges was a life savior). I found out that
the problem came from the following lines of code:
texCmap.setMagFilter(Texture.NICEST);
texCmap.setMinFilter(Texture.NICEST);
w
Daniel L. Pasco <[EMAIL PROTECTED]> writes:
> Figured it out! The problem wasn't really the drawing operation,
> but the fact that
>
> MouseEvent.isPopupTrigger() works differently under Windows than it
> does under Linux. I changed my check from e.isPopupTrigger() to
>
> (e.getModifiers() & Inp
Figured it out! The problem wasn't really the drawing operation, but the fact that
MouseEvent.isPopupTrigger() works differently under Windows than it does under Linux.
I changed my check from e.isPopupTrigger() to
(e.getModifiers() & InputEvent.BUTTON3_MASK) == InputEvent.BUTTON3_MASK)
Wo
In my experience, popup menus work in windows just as well as in linux,
but you have to mouseover them before they appear. After the code to
create the popup has been executed, move your mouse into, over, and out
of the space you expect to see the popupmenu, and it should come up.
Also, make sure y
arrgh. I am confounded.
I am using popup menus in my java3d applet I have included the
line
JPopupMenu.setDefaultLightWeightPopupEnabled( false );=3D20
in my initialization code and my menus work fine under linux. They do
not work at
all under windows, with any combination of JVM and
hi people,
there must be someone who knows how to implement a way of preventing walking
through walls in a java3D virtual building.
i've looked for collision detection/avoidance, but i need as simple a coded
example as possible.
i'm getting desperate now, i keep walking through walls and its awful
Jefferson Samuel wrote:
Hello All,
All the Shape3D's in my scene are created in GeometryArray By-Ref mode.
Note in Java3D API: Class Behavior
"Modifications to geometry by-reference or texture by-reference
are not guaranteed to show up in the same frame as other scene graph changes."
1. Are ther
i have looked at lots of web sites for code concerning collision detection,
but it means very little to me.
i'm loading an object into a java3D scene in the form of a building that you
can walk through, i.e. a virtual computer science department. i need to
prevent the viewer from moving through wal
Hello All,
All the Shape3D's in my scene are created in GeometryArray By-Ref mode.
Note in Java3D API: Class Behavior
"Modifications to geometry by-reference or texture by-reference
are not guaranteed to show up in the same frame as other scene graph changes."
1. Are there any workaround for thi
Dear all,
I am trying to make an animation of my scene. I have thousands of
Shape3D objects.
I want to wake up different Shape3Ds at different times. e.g. every
three Shape3Ds with the interval of two seconds?
I attached a sample program that tries to do this. As you see there are
four cubes on th
Usually .obj files are written with any 3d graphic tool like Wavefront
Advanced Visualizer, Maya, Bryce3D, Poser, 3DStudio, etc., and exported as .obj
file. Nobody writes them by hand, even if they are text
files.
If you
are really interested about the file format specs, here is a good
li
Hi, I'm Marco Lombardo from Italy. I'm Electronic
Engineer and I work in a Informatic Company in Italy. Now I'm writing a source
.java with java 3d API and I woul'd like to know better how work
PrintCanvas3D file (in demo J2SDK 1.4.1) and specially how is written files
like galleon.obj or be
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