One thing I noticed when running the example is that there appears to be
a considerable amount of "garbage" getting promoted from Eden through
survivor spaces into Old generation heap.
Instead of using -verbose:gc I used the following to get more detailed analysis:
-XX:+PrintGCDetails -XX:+PrintGC
Daniel L. Pasco <[EMAIL PROTECTED]> writes:
> Hello, all. I have been having trouble with 1) offscreen rendering
> and 2) the jd3.org overlay package under linux. My code works fine
> with these under Windows.
>
> Are there known issues with Linux? Any workarounds? I've been
> using the Blackd
> Date: Mon, 24 Mar 2003 17:30:50 -0800
> From: Justin Couch <[EMAIL PROTECTED]>
> Mark Hood wrote:
>
> > Indexed geometry is great for storage and convenient for
> > representation, but terrible for rendering. Graphics hardware wants
> > contiguous streams of vertex data for the best perf
GB Liu wrote:
Every time when I delete the nv4_mini.sys from Windows\system32\driver\, this file reappears after several seconds. I have deleted every file with the same name from my harddisk. But it still appears! Do you know where it come from?
The wonders of Microsoft's auto restore "feature"
Title: Network Blitz
Hi Friends:
I have got a strange experience when I try to patch a driver of GeForce
4: Every time when I delete the nv4_mini.sys from
Windows\system32\driver\, this file reappears after several seconds. I
have deleted every file with the same name from my harddisk.
kindy huang wrote:
I downloaded some x3d files from the web to test my
program, I am wondering if they caused the errors
since if I use the test.wrl which comes with Xj3D
LoaderDemo, the error won't occur,
[snip]
-
Right here. There must be a profile attribute specified as part of the
X3D eleme
I downloaded some x3d files from the web to test my
program, I am wondering if they caused the errors
since if I use the test.wrl which comes with Xj3D
LoaderDemo, the error won't occur, but I am not sure
if these x3d files have anything wrong, please have a
look at one of these files as the follow
Mark Hood wrote:
Indexed geometry is great for storage and convenient for representation,
but terrible for rendering. Graphics hardware wants contiguous streams
of vertex data for the best performance. With indices you can skip
around vertex data -- this destroys all locality of reference and
cr
> Date: Mon, 24 Mar 2003 15:38:05 -0800
> From: Justin Couch <[EMAIL PROTECTED]>
>
> Basically, despite the BY_REFERENCE attribute, Java3D unindexes all your
> geometry and turns it into it's own internal, non-indexed versions. Those are
> then passed to the graphics card. This rather brain
White Morph wrote:
Hi,
I did something like this:
.
GeometryInfo gi = new GeometryInfo(ga);
ga = gi.getIndexedGeometryArray();
.
ga is an IndexedGeometryArray object and has all its data, I got the following exception:
java.lang.NullPointerException
Justin Couch wrote:
Tarlton Mark-CMT041 wrote:
Without the call to "updateData" the app runs smoothly. I've only
seen the
problem appear with _Indexed_ geometry.
I took a look through the bug data base and didn't see anything that
looked
relevant.
We noticed the same thing in Xj3D. I spent
kindy huang wrote:
The code can load vrml/x3d file successfully, while it
always gives the following output:
Error: No profile given. Using Interactive
It didn't affect loading, just wondering what it
means. can anyone please give some explains?
The X3D specification requires that you provide a pro
Tarlton Mark-CMT041 wrote:
Without the call to "updateData" the app runs smoothly. I've only seen the
problem appear with _Indexed_ geometry.
I took a look through the bug data base and didn't see anything that looked
relevant.
We noticed the same thing in Xj3D. I spent quite a bit of time
dec
Title: updateData causes GC delay when running with IndexedTriangle Geometry
I'm working on an application that is constantly updating vertex coordinates in a triangle mesh. The geometry is an IndexedTriangleArray and I've configured it with for update "BY_REFERENCE"
I implemented the Geom
Hi, everyone,
As I want to show as more objects as possible in Java3D, the compile
process becomes more and more slowly. Maybe there is some other issues
Java3d dealing with internally. Some times it takes 10 minutes. So,
1) How to measure the capacity of Java 3D?
2) How can I predict whether the
I am using load method of X3DLoader,(based on
LoaderDemo of Xj3D m7). The code snippet is like this:
X3DLoader loader = new X3DLoader(flag);
Scene scene = null;
...
scene = loader.load(url);
The code can load vrml/x3d file successfully, while it
always gives the following output:
Error: No
The Java 3D Frequently Asked Questions list for Monday March 24 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If ther
I'm sure there's a simple answer to this, but ...
I have a Group Node that contains 12 Shape3Ds. Each Shape3D is a face of
a dodecahedron and has an independent TFA geometry with coordinates,
colors, normals, and texture coords. I am using separate Shape3Ds
because I want to associate transparency
Kelvin Chung wrote:
The text does not show up using NormalMap, only Reflection map can see
it. All the stages are download to OGL correctly
so I believe this is not a bug but the region just map to an area
without text.
Could be. Depends on the viewing angle. Other normal map stuff seems to
work O
Hi !
Thanks for all reports.
The greatest improve is on Win98, where Alpha resolution goes from 50ms to
1-2 ms.
On Win2K the resolution goes from 10ms to 1-2 ms.
In other words, AlphaGT enhances just if your application has:
* Win98 more than 19FPS (~1000/50) ;
* Win2K more than 100FPS (~1000/1
Alessandro, looks good on my machine (Win98SE). Definitely smoother.
On WinNT/XP/2000 (or Linux) I wouldn't expect to be able to visually
notice the difference.
- John Wright
Starfire Research
> Alessandro Borges wrote:
>
> Hi !
>
> I like to share with you a very simple version of Alpha with a
The left one rotates quite faster than the right one in my machine(P3 800,
Win2K, jdk1.4.0_03, j3d 1.3.1beta, IE 6.0, no graphics accelerating card)
Same thing when run as standalone applications.
why???
---white
>-BEGIN PGP SIGNED MESSAGE-
>Hash: SHA1
>
>Florin Herinean wrote:
>| Hi Al
Hello, all. I have been having trouble with 1) offscreen rendering and 2) the jd3.org overlay package under linux. My code works fine with these under Windows.
Are there known issues with Linux? Any workarounds? I've been using the Blackdown 1.3.1 beta for java3d and the Sun 1.4 jre.
-D
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Florin Herinean wrote:
| Hi Alessandro,
|
| I've tested on my machines and there is no detectable difference between
| left and right. Win2K, p3 800 / p3 600, GeForce2 MX 200 / s3 savage, 768 MB
| / 256 mb ram, jdk 1.4.1, j3d 1.3 ogl / 1.3.1 beta ogl, I
Hi
Alessandro,
I've
tested on my machines and there is no detectable difference between left and
right. Win2K, p3 800 / p3 600, GeForce2 MX 200 / s3 savage, 768 MB / 256 mb
ram, jdk 1.4.1, j3d 1.3 ogl / 1.3.1 beta ogl, IE 6.
Couldn't test other configurations.
Cheers,
Florin
-Ur
Hi !
I like to share with you a very simple version of
Alpha with a better timer.
This one uses J3DTimer instead
System.currentTimeMillis.
It is a good performer in Win98 as well
Win2K.
I didnot test it under Linux, so any report will be
welcome.
I call it AlphaGT - Alpha Good Timer
;-)
Hi
Can someone explain how to use Depth Test alpha properly ?
I am think about multi-texturing on vcards with only 2 Texture Units, by
using same geometry several times but each one with a different texture(s)
Thanks
Alessandro
- Original Message -
From: "David Yazel" <[EMAIL PROTECTE
Hi,
I did something like this:
.
GeometryInfo gi = new GeometryInfo(ga);
ga = gi.getIndexedGeometryArray();
.
ga is an IndexedGeometryArray object and has all its data, I got the following
exception:
java.lang.NullPointerException
at com.sun.j
Hello all!
I want to use the pickRotateBehavior to turn objects, but I only want to use it in one
direction. So that the y coordinate of the mouse is not used. Does anyone know a
solution to this?
Thanks
Christopher
N§²æìr¸zǧu隊[h+-±êڲéܢf§v)[EMAIL PROTECTED]
LDDI1h®§z¶¥
éi±éÝzf¢Ú%Ëlz»ãj
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You could either use 2 behaviours, each with different timings that wake
up seperate elements, or you could add two different wake up criterion and
replace your instanceof check with a check against the criteria.
HTH
Kev
A. Murat Tanyer wrote:
Dear all,
I sent this message to the
Dear all,
I sent this message to the list but couldn't get a response.
I am trying to make an animation of my scene. I have thousands of Shape3D
objects. I want to wake up different Shape3Ds at different times.
I attached a sample program that tries to do this. As you see there are four
cu
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