[JAVA3D] AW: [JAVA3D] GeForce4 Graphics Card

2003-03-26 Thread Florin Herinean
I'm using GeForce4 Ti 4600 from Creative at home without any problems. Although I didn't use j3d stereo, I'm able to play games in stereo using the official stereo drivers from nvidia. I have't patched any drivers, just installed the stereo ones from the nvidia web site. After upgrading from GeFor

[JAVA3D] [ANNOUNCE] Jun for Java (Jun379)

2003-03-26 Thread Yoshiyuki NISHINAKA
We have released a new version, 379, of "Jun for Java". The major changes since the version 366 includes: * JunMultiMediaViewer is a class to see a content of a multi-media file. You can browse your file system with JunFileModel and select a multi-media file that you want to

Re: [JAVA3D] Multi-texture bugs by the bucket-load

2003-03-26 Thread Kelvin Chung
Hi Justin, >> When all 4 texture stages button are uncheck, it should display a white >> image. But J3D fail to disable the first texture stage, >> instead it pick up the last texture environment set (which is background >> texture). That's why you see background texture >> swap in. This is bug 48

Re: [JAVA3D] Locales in large universes

2003-03-26 Thread Mark Hood
> Date: Wed, 26 Mar 2003 22:50:21 - > From: David Roberts <[EMAIL PROTECTED]> > > Hi has anyone got any experience using Locales - or should I be > knocking up complex demos and benchmarking? Could someone on the > Java3D team comment, cause I can't find anyone who's ever used a large

Re: [JAVA3D] Switch doesnot work with transparent models (OpenGL)

2003-03-26 Thread Kelvin Chung
Hi Alessandro, The OpenGL problem is duplicate of bug 4829458 - Some Texture stage fail to disable in accelerated mode for multiTexture apps which is filed on behalf of Justin's demo earlier this month. This is not a switch problem. For DirectX version, bug 4838311 - D3D: TextureAttributes in

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Problem with Specular Color

2003-03-26 Thread Scott
If you are using DirectionalLight, you can add two lights pointing at different directions. This way, both the FRONT and BACK faces can all be seen instead of adding two faces with opposite normal directions. - Original Message - From: "Kyle McDonald" <[EMAIL PROTECTED]> To

Re: [JAVA3D] Locales in large universes

2003-03-26 Thread David Roberts
Hi, Hi has anyone got any experience using Locales - or should I be knocking up complex demos and benchmarking? Could someone on the Java3D team comment, cause I can't find anyone who's ever used a large number of locales. Thanks, David -Original Message- From: Discussion list for Java 3

Re: [JAVA3D] Max texture size

2003-03-26 Thread Kelvin Chung
Roy Duffy wrote: Hi all. Java3D reports the max-supported-texture-size as 2048x2048 on my machine using the following: java.util.Map propMap = canvas.queryProperties(); Integer texMaxWidth = (Integer) propMap.get("textureWidthMax"); Integer texMaxHeight = (Integer) propMap.get("textureHeightMax");

Re: [JAVA3D] PickRotateBehavior

2003-03-26 Thread Chet Urata
Greetings, Mr. Lindinger, I don't know if you got an answer to this question yet. I didn't see one, but that didn't mean I didn't overlook it. I was just hoping for a better answer than the one I came up with. I subclassed MouseRotate to get my desired control. However, because

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Problem with Specular Color

2003-03-26 Thread Kyle McDonald
Florin Herinean wrote: I can confirm that DirectX version is behaving correctly regarding the specular lighting effect, as in the attached image. However, you can clearly see from the image that DirectX version has it's own bigger problems which makes it unusable for me: it is not honouring the Bac

[JAVA3D] Max texture size

2003-03-26 Thread Roy Duffy
Hi all. Java3D reports the max-supported-texture-size as 2048x2048 on my machine using the following: java.util.Map propMap = canvas.queryProperties(); Integer texMaxWidth = (Integer) propMap.get("textureWidthMax"); Integer texMaxHeight = (Integer) propMap.get("textureHeightMax"); but if I use pu

Re: [JAVA3D] GeForce4 Graphics Card

2003-03-26 Thread Sean Sylvis
I haven't had any problems with using Java3D with a GeForce4 Ti4200 on a Win2K machine. I think people have had trouble getting page-flipping stereo to work natively with the card. But, this is because Java3D requires quad-buffer (a front and back buffer for each eye) to natively support this ki

[JAVA3D] GeForce4 Graphics Card

2003-03-26 Thread Peter Strachan
I am presently using GeForce2 by Creative. I have noticed in some of the threads that there are troubles with updating to GEForce4. One rumour is that it will not work with J3D. Anyone using Windows 98 on an 800MHz Pentium and 256 Mb RAM with GEforce4 successfully with J3D?   I am thinking o

Re: [JAVA3D] [ANNOUNCE:]XiStrat-0.6.59 released

2003-03-26 Thread kai brommann
and here are the URLs: http://xistrat.sourceforge.net http://xistrat.org http://freshmeat.net/projects/xistrat :-) __ Do you Yahoo!? Yahoo! Platinum - Watch CBS' NCAA March Madness, live on your desktop! http://platinum.yahoo.com =

[JAVA3D] [ANNOUNCE:]XiStrat-0.6.59 released

2003-03-26 Thread kai brommann
hi, we are happy to announce a new release of the XiStrat project: About: XiStrat (aka 'Extended Strategy') is in particular about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g., Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and co

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Problem with Specular Color

2003-03-26 Thread Kelvin Chung
Florin Herinean wrote: I can confirm that DirectX version is behaving correctly regarding the specular lighting effect, as in the attached image. However, you can clearly see from the image that DirectX version has it's own bigger problems which makes it unusable for me: it is not honouring the Ba

[JAVA3D] about java3D Sound

2003-03-26 Thread mary meng
HI : i found a lot of good featured at the java3D Sound. But i wonder does it real deliver sound reverberation and 3D audio? so far ven javaSound cannot make the achivement of sound echos. Can anybody give me some information about this? Since i would very much like to use it to implement realistic

[JAVA3D] Erik today at 3?

2003-03-26 Thread Charles M. Grisham
Jason, I liked your note to the Java3D group! Another note - Erik Hornberger is scheduled to come by at 3 today to show what he has done. If you will be available, I would like to have you see it as well and ask him questions. Thanks! Charlie Charles M. Grisham Chief Technology Officer College

[JAVA3D] Chemistry Lab

2003-03-26 Thread Jason Cheatham
Hello everyone! I've been working on a virtual lab for Dr. Charles Grisham in the Chemistry department at the University of Virginia, and I would like to invite you all to try out the application we've been working on by downloading the installer from: http://lab3d.chem.virginia.edu/download/el

Re: [JAVA3D] Help text2d problem

2003-03-26 Thread Alessandro Borges
Zack, You can use BillBoard  behavior to have the Text2D always facing the viewer.   >But the problem is how to make another 5 similar 2D text display in different dimension   Do you mean  "dimension" here as a Cube face? Something like this : (?)     TEXT UP  

[JAVA3D] Help text2d problem

2003-03-26 Thread Zack FC
Hi I have a doubt in placing text in different dimension. I have created a ColorCube and 2D text with fix coordinate which facing us. But the problem is how to make another 5 similar 2D text display in different dimension. So that once I rotate the cube I can see the text from all dimension. Pleas

[JAVA3D] Locales in large universes

2003-03-26 Thread David Roberts
Hi, I've searched the web extensively, and I can't find any examples of people using Locales - so I'm crying out for help. I'm trying to model the Solar System in high res, but I'm having problems between metres and light years. Im guessing that this is where Locales help out. The Plan: Create a

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Problem with Specular Color

2003-03-26 Thread Florin Herinean
I can confirm that DirectX version is behaving correctly regarding the specular lighting effect, as in the attached image. However, you can clearly see from the image that DirectX version has it's own bigger problems which makes it unusable for me: it is not honouring the Back-face normal flip opti