I'm using GeForce4 Ti 4600 from Creative at home without any problems.
Although I didn't use j3d stereo, I'm able to play games in stereo using the
official stereo drivers from nvidia. I have't patched any drivers, just
installed the stereo ones from the nvidia web site.
After upgrading from GeFor
We have released a new version, 379, of "Jun for Java".
The major changes since the version 366 includes:
* JunMultiMediaViewer is a class to see a content of a
multi-media file. You can browse your file system with
JunFileModel and select a multi-media file that you want to
Hi Justin,
>> When all 4 texture stages button are uncheck, it should display a
white >> image. But J3D fail to disable the first texture stage, >>
instead it pick up the last texture environment set (which is background
>> texture). That's why you see background texture >> swap in. This is
bug 48
> Date: Wed, 26 Mar 2003 22:50:21 -
> From: David Roberts <[EMAIL PROTECTED]>
>
> Hi has anyone got any experience using Locales - or should I be
> knocking up complex demos and benchmarking? Could someone on the
> Java3D team comment, cause I can't find anyone who's ever used a large
Hi Alessandro,
The OpenGL problem is duplicate of bug
4829458 - Some Texture stage fail to disable in accelerated mode for multiTexture apps
which is filed on behalf of Justin's demo earlier this month.
This is not a switch problem.
For DirectX version, bug
4838311 - D3D: TextureAttributes in
If you are using DirectionalLight, you can add two lights pointing
at different directions. This way, both the FRONT and BACK
faces can all be seen instead of adding two faces with opposite
normal directions.
- Original Message -
From: "Kyle McDonald" <[EMAIL PROTECTED]>
To
Hi,
Hi has anyone got any experience using Locales - or should I be knocking
up complex demos and benchmarking?
Could someone on the Java3D team comment, cause I can't find anyone
who's ever used a large number of locales.
Thanks,
David
-Original Message-
From: Discussion list for Java 3
Roy Duffy wrote:
Hi all.
Java3D reports the max-supported-texture-size as 2048x2048 on my machine
using the following:
java.util.Map propMap = canvas.queryProperties();
Integer texMaxWidth = (Integer) propMap.get("textureWidthMax");
Integer texMaxHeight = (Integer) propMap.get("textureHeightMax");
Greetings, Mr. Lindinger,
I don't know if you got an answer to this question yet. I didn't see one,
but that didn't mean I didn't overlook it. I was just hoping for a better
answer than the one I came up with.
I subclassed MouseRotate to get my desired control. However, because
Florin Herinean wrote:
I can confirm that DirectX version is behaving correctly regarding the
specular lighting effect, as in the attached image. However, you can clearly
see from the image that DirectX version has it's own bigger problems which
makes it unusable for me: it is not honouring the Bac
Hi all.
Java3D reports the max-supported-texture-size as 2048x2048 on my machine
using the following:
java.util.Map propMap = canvas.queryProperties();
Integer texMaxWidth = (Integer) propMap.get("textureWidthMax");
Integer texMaxHeight = (Integer) propMap.get("textureHeightMax");
but if I use pu
I haven't had any problems with using Java3D with a GeForce4 Ti4200 on a Win2K machine.
I think people have had trouble getting page-flipping stereo to work natively with the
card. But, this is because Java3D requires quad-buffer (a front and back buffer for
each eye) to natively support this ki
I am presently using GeForce2 by Creative. I have
noticed in some of the threads that there are troubles with updating to
GEForce4. One rumour is that it will not work with J3D.
Anyone using Windows 98 on an 800MHz Pentium and
256 Mb RAM with GEforce4 successfully with J3D?
I am thinking o
and here are the URLs:
http://xistrat.sourceforge.net
http://xistrat.org
http://freshmeat.net/projects/xistrat
:-)
__
Do you Yahoo!?
Yahoo! Platinum - Watch CBS' NCAA March Madness, live on your desktop!
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hi,
we are happy to announce a new release of the XiStrat
project:
About: XiStrat (aka 'Extended Strategy') is in
particular about turn-based, networked multiplayer,
non-cooperative, zero-sum, abstract strategy board
games (e.g., Chess, Go, Reversi variants, etc.) on
3D-visualized polyhedra and co
Florin Herinean wrote:
I can confirm that DirectX version is behaving correctly regarding the
specular lighting effect, as in the attached image. However, you can clearly
see from the image that DirectX version has it's own bigger problems which
makes it unusable for me: it is not honouring the Ba
HI :
i found a lot of good featured at the java3D Sound. But i wonder does it
real deliver sound reverberation and 3D audio? so far ven javaSound cannot
make the achivement of sound echos. Can anybody give me some information
about this? Since i would very much like to use it to implement realistic
Jason,
I liked your note to the Java3D group!
Another note - Erik Hornberger is scheduled to come by at 3 today to show
what he has done. If you will be available, I would like to have you see
it as well and ask him questions.
Thanks!
Charlie
Charles M. Grisham
Chief Technology Officer
College
Hello everyone!
I've been working on a virtual lab for Dr. Charles Grisham in the Chemistry department
at the University of Virginia, and I would like to invite you all to try out the
application we've been working on by downloading the installer from:
http://lab3d.chem.virginia.edu/download/el
Zack,
You can use BillBoard behavior to have
the Text2D always facing the viewer.
>But the
problem is how to make another 5 similar 2D text display in different
dimension
Do you mean "dimension" here as a Cube
face?
Something like this : (?)
TEXT
UP
Hi
I have a doubt in placing text in different dimension. I have created a ColorCube and 2D text with fix coordinate which facing us. But the problem is how to make another 5 similar 2D text display in different dimension. So that once I rotate the cube I can see the text from all dimension. Pleas
Hi,
I've searched the web extensively, and I can't find any examples of
people using Locales - so I'm crying out for help. I'm trying to model
the Solar System in high res, but I'm having problems between metres and
light years. Im guessing that this is where Locales help out.
The Plan:
Create a
I can confirm that DirectX version is behaving correctly regarding the
specular lighting effect, as in the attached image. However, you can clearly
see from the image that DirectX version has it's own bigger problems which
makes it unusable for me: it is not honouring the Back-face normal flip
opti
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