Here is example code on how to blend two textures
together using an alphamask. We use this technique for
terrain.
Here is a pic on how it looks at
runtime:
http://www.magicosm.net/screenshots/cosm833.jpg
http://www.magicosm.net/screenshots/cosm936.jpg
http://www.magicosm.net/screens
Martin Frey wrote:
download the obj-file exporter and load these objfiles. it works great and
they works with textures and so on.
greetz Martin
hello list,
what loaders for 3DS and DXF files do you like more?
I need to build several classes for objects that are external files. So,
when an objec
Ah, I mis-understood what you meant by the zooming, just to clarify,
you're saying its actually dependant on the _ammount_ that you zoom in?
Clipping might effect this, but only if you had two piece of geometry in
the same place (one green, one red) and one gets clipped as the front
plane hits it?
Hi Kevin,
I tried setting the view transforms but couldn't resolve this issue.Will
the Back / Front ratio affect display changes? My observations are that if
i zoom out to quite a large extent the color change appears and on zooming
in, the color change disappears and turns to the original col
> Hi,
>
> I am actually changing the Color of the Appearance Material of the
> Shape3D containing the LineArray. How do i reset the view to the same
> view after picking. The Picking process is transfered to my update( )
> method wherein i am changing the color.
>
Transform3D view = new Transfom3D
Hi,
I am actually changing the Color of the Appearance Material of the Shape3D
containing the LineArray. How do i reset the view to the same view after
picking. The Picking process is transfered to my update( ) method wherein
i am changing the color.
Also, how is it that the color change gets
Is your scene actually being refreshed after the pick? I'm not sure
changing the color of an entity will force a refresh?
Try resetting your view to the same view directly after your pick. This
should force a refresh.
Kev
> Hi,
>
> I have an application wherein i draw a set of lines (LineArray)
Hi,
I have an application wherein i draw a set of lines (LineArray) in Green
color initially. Further, when i pick this line and change its color to
Red, it doesnt get displayed in Red. Only when i zoom the window, the
color change can be seen. I am getting this problem after switching from
JRE 1
1) You could use multi-texturing, but I've never seen this work
particularly well. (look at the javadoc for TextureUnitState)
2) You could draw 2 polygons very slightly apart with a single texture on
each using standard transparency.
3) If the amount of alpha isn't going to vary at runtime you co
Hi,
I'd like to render two textures on a surface using an alpha mask to specify
what portions of the lower texture should show through and blend with the
top texture. The alpha mask and, if possible, its texture coordinates should
be modifiable at runtime.
Any thoughts on how I may be able to ach
Chetan Chauhan wrote:
Hello,
When using Link/SharedGroup, I noticed that while adding branch graph, the 'setLive()' for a SharedGroup is called as many times as the number of Links pointing to this SharedGroup.
For example:
I have one SharedGroup contaning 100 Shape3Ds and there are 200 Links p
11 matches
Mail list logo