Been a looong time since the last dev release, so it's time to push
another one out. There's been quite a few big changes go through the
system. These are aimed at simplifying the codebase and starting to get
our way into the X3D scripting implementation work.
Here's the basic summary of the major
i try describe my problem for the second time, because i still don't have an answer
found to my problem.
i want to know if it is possible to process spoken commands, received with the java
speech api, in java3d.
my project is about a car simulator, that is controled via the human speech. i read
Hi, all:
I have a question on how to control the speed of PickMouseBehavior, esp. after I call
the method of setupCallback. In my application, the setupCallback() gave me the
information of transformation I need, but the movement,such as translation, became
very big, how can I control it? Pleas
Hi andrei
in my programs i do the same. i make a class that hold the shape3D and every
other information i need.
An other way is to attach a UserData-Object to every shape3D which's holding
these informations. i don't know which way is better, but i prefer the
first, that's why i can create behavio
Don't know if this is deliberate or an oversight,
but noticed this quirk with IndexedGeometryArray
specification. For example, if I specify an IGA as
follows:
IndexedTriangle Array ita =
new IndexedTriangleArray (
tverts.length / 3,
Do the faces line up with the original profile?
Sounds like a problem in geometry/face creation.
This depends greatly on the algo/techniques you are
using. You might be creating facets with the
wrong surface normals/orientation. Also will depend
on the lighting in your scene. May appear flat
e
Hello all,
Essentially, I'm creating a surface of revolution by revolving a 2d profile
around the profile's vertical axis. The problem I'm running into is this.
Let's say I define a sample profile as shown below:
(0.0, 0.5), (0.8, 1), (1, 1), (0.2, 0.5), (0.2, 0.0)
The object should look rou
R K Shyamprakash wrote:
Can somebody tell me is it possible to have isometric projection in
Java 3D. if yes, how to achieve this.
No, it's not possible to do it. That is a 2D-only technique.
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler
Thanks Dave. I tried
it and it worked like a charm.
Originally, I
was trying to render everything onto one surface, but I realized that can't be
done without preprocessing the textures. I see the trick here is to use two
overlapping surfaces and render each texture with it's associated alp
josh wrote:
Firstly, I apologize if this is a FAQ, but I did search the archives a
bit before I composed this.
No, not a FAQ. Nobody has been really interested in it.
Second: is there any way to access the j3d or x3d data structures via
the DOM APIs?
No.
If not, is there any work being done or ta
Justin Couch wrote:
No. This is purely object to object collision.
Bh... try again:
purely viewer to object collision.
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http://www.yumetech.com/
Author, Java 3D FAQ Maintainer
Zak Nixon wrote:
Has anyone used the collision detection library from j3d.org?
Yeah, me :)
Can someone send me a snippet of code to make the collision detection
behaviors work?
To make it work, you need to make sure that you either clock it yourself
with your per-frame behaviours or that you use t
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