Title: Nachricht
In my case i have to load a file that consists of
the coordinates, Vertices and Facets of a polyhedron.
I have managed to isolate the useful information
from the text file, and now all i need is to supply these info in a program that
generate shape!
Here is my text file
Hi,
Measure your textures by pixel size, not in MB
size...
GForce4 Ti can handle textures up to 4096x4096
pixels.
GForce4 MX can handle textures up to 2048x2048
pixels.
Greater sizes will not work
properly.
You can try the below code. This method doesnot work with applets, but you can
There
are lots of things you can try. The first thing is to use the ImageIO
library to load the image (ImageIO.read(filename)). Another thing you can
try is to use JDK 1.4s ability to memory map files and map your image directly
into memory. This means your map could be in interleaved ARGB fo
Title: Nachricht
Hi
Johan,
I'm
new to Java3d too, but there are two possibilities I know. You can use a 3D
modeller to construct the geometrie, save it to your disk and then use
a file loader to attach it to the scene graph. Here is a link to a file loader
list:
http://www.j3d.org/utiliti
Title: Geleira
hello Martin,
excuse for the long time for answering, i think your code will be very
useful for us. But I need to understand some basics about Java3D
before.. Anyway, after some time researching and participating this
list, I am sure Java3D can be used for implement our project,
May be it's possible to preload it via one Thread?
So you take no notice of loading the texture.
greetz Martin
- Original Message -
From:
hammad
To: [EMAIL PROTECTED]
Sent: Thursday, June 05, 2003 6:58
AM
Subject: [JAVA3D] Texture loading problem
for big file
Do you use texture coordinates
generated earlier or generated by Java3D ?
May be try:
TextureLoader t = new TextureLoader(texPath, "RGB", null);
Vladimir A.
VernikovskiProgrammer---JPROOF
Technologies Ltd.
- Original Message -
From:
h
Hi!
I dont know about spline equations. Try to see in classes source:
com.sun.j3d.utils.behaviors.interpolators.KBCubicSplineSegment
com.sun.j3d.utils.behaviors.interpolators.KBCubicSplineCurve
com.sun.j3d.utils.behaviors.interpolators.CubicSplineSegment
com.sun.j3d.utils.behaviors.interpolators.Cu
Greetings,
So if this is the case then what are we to expect from the J3D team -
performance enhancements,tools,docs or is SUN going to place their efforts
elsewhere ?
Ivan.
From: Doug Twilleager <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTE
I am trying to load a map within my 3D Universe via TextureLoader utility.. The problem which i am facing is that is eats a hell lot of time
I have tried differenent file formats like gif, bmp and jpg . the.bmp files loads the fastest that is around 40 secs ... which is a 12MB file
Hi,
You can add a new vertex to a geometry array by using by-ref geometry and the valid
vertex count.
As the simplest example, say you start with 4 vertices and want to add one more. If
you use a by-ref aray for your coords you
could make the array size 6 and initialy set the valid vetex count t
My group is responsible for making it possible to build networked games
in Java. Java 3D plays a
part in that, but it is not our central focus. Java 3D 1.4 is currently
in a holding pattern. The API in
JSR-184 serves the needs of the devices it is targetted at. For those
types of devices, high
Doug Twilleager wrote:
Hi All,
Most of you remember me as one of the architects of Java 3D. Well, I am
now the chief architect for this newly formed game technologies group.
[...]
And what is the situation with java3d group at the moment ? Will it get
some backup from this new game group ? Ther
I hope that you will keep the good work that J3D team does.
Because it is not the case on other interest group.
I can said that your are ecellent all of you.
i am not use to compliment but some it ned to be
done
Herve the bear
-Message d'origine-De :
Doug Twilleager <[EMAIL
Hello,
You mention "degree project".Does this mean that you are a student or
something and the game's purpose is not to make millions and put ID Software
out of the market ? If so I think that java3d and java a very good
choice.Java3D is a powerful object oriented API (OGL is procedural).Apart
fro
Alright, I found a method that gives the transform based on the alpha
value, so I've figured that part of it out. However, is there some access
in Java to get the spline equations (I need first and second derivatives at
various points on the splines)?
If not, I assume they must be calculated manu
I've read the kochbart.pdf link that you've sent, and it was quite helpful
in understanding the math behind the interpolator. However, I see a method
in the KBSplinePathInterpolator class called computePathInterpolation, but
it is a protected method. It seems like it is something like this that I
Hi,
That is exactly I did : A Hashtable to store part name as key and
TransformGroup as stored objects.
So I could easily and quickly apply movements to a character in a keyframe
demo.
I always knew what the part were doing what.
I guess OBJ files results in Shape3Ds instead TGs as vrml models do
Doug,
This is excellent news! I've always appreciated the help the Java 3D
team has provided. Java 3D has excellent support.
- John Wright
Starfire Research
Doug Twilleager wrote:
>
> Hi All,
>
> Most of you remember me as one of the architects of Java 3D. Well, I
> am now the
> chief archite
I've found our "memory leak".
Basic Config info:
JDK 1.4.1_02
Java 3D OpenGL 1.3.1
GeForce 2 MX v 41.09 drivers
Related to Justin's bug report of excessive garbage collection with
picking (I believe he mentioned pick cones). It seems picking using a
ray leaks memory (forced garbage collect
Yes, unfortunately we must one's own to find how this work.
Let's see API:
"RotPosScaleTCBSplinePathInterpolator behavior. This class defines a
behavior that varies the rotational, translational, and scale components of
its target TransformGroup by using the Kochanek-Bartels cubic spline
interpolat
thank you for the tips. I am following the sun tutorial and the one in SIGGRAPH
site that was posted here some days ago :-)
andrei
Alessandro Borges wrote:
About learning Java3D:
J3D.ORG (start here)
www.j3d.org
Tutorial :
http://java.sun.com/products/java-media/3D/collateral/
Selman's
Yeah, these were the spline classes I was referring to in my email. I read
through the API documentation, but there is very little explanation of the
variables in the KeyFrames. So it's quite difficult to understand how to
construct one of these spline interpolators. If someone has some sample
c
Some example...
Vladimir A. Vernikovski
Programmer
---
JPROOF Technologies Ltd.
- Original Message -
From: "Nick Stark" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 04, 2003 6:42 PM
Subject: [JAVA3D] 3D Cubic Splines
> Hi every
Hi!
In Java3D is some interpolators for spline animation:
KBRotPosScaleSplinePathInterpolator
KBSplinePathInterpolator
RotPosScaleTCBSplinePathInterpolator
TCBSplinePathInterpolator
Try to use. Read API documentation. Those realy work!
Vladimir A. Vernikovski
Programmer
--
Hi everyone -
I was looking through the spline class that is included in the Java3D API,
and it seems very confusing without much documentation. So I'm not sure if
it's useful at all, or how useful it might be in solving the following
problem.
Given a set of points, I want to be able to create a
This is most excellent news!!! At last one can put full commitment to a project.
Sometimes is pays to wait for good thing !
:-)
Doug Twilleager wrote:
Hi All,
Most of you remember me as one of the architects of Java 3D. Well, I am
now the
chief architect for this newly formed game te
Hi All,
Most of you remember me as one of the architects of Java 3D. Well, I am
now the
chief architect for this newly formed game technologies group. I can ensure
you
that we will be helping out the small independent game developers a lot.
A couple
more announcements next week will show thi
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