Re: [JAVA3D] niewbie in Java3d, HELP

2003-06-05 Thread ÃéÜííçò
Title: Nachricht In my case i have to load a file that consists of the coordinates, Vertices and Facets of a polyhedron.   I have managed to isolate the useful information from the text file, and now all i need is to supply these info in a program that generate shape!   Here is my text file  

Re: [JAVA3D] Texture loading problem for big files ...

2003-06-05 Thread Alessandro Borges
Hi, Measure your textures by pixel size, not in MB size... GForce4 Ti can handle textures up to 4096x4096 pixels.  GForce4 MX can handle textures up to 2048x2048 pixels.  Greater sizes will not work properly.    You can try the below code.  This method doesnot work with applets, but you can

Re: [JAVA3D] Texture loading problem for big files ...

2003-06-05 Thread Yazel, David J.
There are lots of things you can try.  The first thing is to use the ImageIO library to load the image (ImageIO.read(filename)).  Another thing you can try is to use JDK 1.4s ability to memory map files and map your image directly into memory.  This means your map could be in interleaved ARGB fo

Re: [JAVA3D] niewbie in Java3d, HELP

2003-06-05 Thread Carsten Albert
Title: Nachricht Hi Johan,   I'm new to Java3d too, but there are two possibilities I know. You can use a 3D modeller to construct the geometrie, save it to your disk and then use a file loader to attach it to the scene graph. Here is a link to a file loader list: http://www.j3d.org/utiliti

Re: [JAVA3D] 3D Studio MAX

2003-06-05 Thread Andrei R. Thomaz
Title: Geleira hello Martin, excuse for the long time for answering, i think your code will be very useful for us. But I need to understand some basics about Java3D before.. Anyway, after some time researching and participating this list, I am sure Java3D can be used for implement our project,

Re: [JAVA3D] Texture loading problem for big files ...

2003-06-05 Thread Martin Frey
May be it's possible to preload it via one Thread? So you take no notice of loading the texture.   greetz Martin - Original Message - From: hammad To: [EMAIL PROTECTED] Sent: Thursday, June 05, 2003 6:58 AM Subject: [JAVA3D] Texture loading problem for big file

Re: [JAVA3D] Texture loading problem for big files ...

2003-06-05 Thread Vladimir Vernikovski
Do you use texture coordinates generated earlier or generated by Java3D ? May be try: TextureLoader t = new TextureLoader(texPath, "RGB", null);   Vladimir A. VernikovskiProgrammer---JPROOF Technologies Ltd. - Original Message - From: h

Re: [JAVA3D] 3D Cubic Splines

2003-06-05 Thread Vladimir Vernikovski
Hi! I dont know about spline equations. Try to see in classes source: com.sun.j3d.utils.behaviors.interpolators.KBCubicSplineSegment com.sun.j3d.utils.behaviors.interpolators.KBCubicSplineCurve com.sun.j3d.utils.behaviors.interpolators.CubicSplineSegment com.sun.j3d.utils.behaviors.interpolators.Cu

Re: [JAVA3D] In the news

2003-06-05 Thread Ivan Yosifov
Greetings, So if this is the case then what are we to expect from the J3D team - performance enhancements,tools,docs or is SUN going to place their efforts elsewhere ? Ivan. From: Doug Twilleager <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTE

[JAVA3D] Texture loading problem for big files ...

2003-06-05 Thread hammad
I am trying to load a map within my 3D Universe via TextureLoader utility.. The problem which i am facing is that is eats a hell lot of time I have tried differenent file formats like gif, bmp and jpg . the.bmp files loads the fastest that is around 40 secs ... which is a 12MB file  

Re: [JAVA3D] adding vertex to existing Geometry

2003-06-05 Thread Brad Christiansen
Hi, You can add a new vertex to a geometry array by using by-ref geometry and the valid vertex count. As the simplest example, say you start with 4 vertices and want to add one more. If you use a by-ref aray for your coords you could make the array size 6 and initialy set the valid vetex count t

Re: [JAVA3D] In the news

2003-06-05 Thread Doug Twilleager
My group is responsible for making it possible to build networked games in Java. Java 3D plays a part in that, but it is not our central focus. Java 3D 1.4 is currently in a holding pattern. The API in JSR-184 serves the needs of the devices it is targetted at. For those types of devices, high

Re: [JAVA3D] In the news

2003-06-05 Thread Artur Biesiadowski
Doug Twilleager wrote: Hi All, Most of you remember me as one of the architects of Java 3D. Well, I am now the chief architect for this newly formed game technologies group. [...] And what is the situation with java3d group at the moment ? Will it get some backup from this new game group ? Ther

Re: [JAVA3D] In the news

2003-06-05 Thread hterrolle
I hope that you will keep the good work that J3D team does. Because it is not the case on other interest group.   I can said that your are ecellent all of you.   i am not use to compliment but some it ned to be done   Herve the bear -Message d'origine-De : Doug Twilleager <[EMAIL

Re: [JAVA3D] FPS Game

2003-06-05 Thread Ivan Yosifov
Hello, You mention "degree project".Does this mean that you are a student or something and the game's purpose is not to make millions and put ID Software out of the market ? If so I think that java3d and java a very good choice.Java3D is a powerful object oriented API (OGL is procedural).Apart fro

Re: [JAVA3D] 3D Cubic Splines

2003-06-05 Thread Nick Stark
Alright, I found a method that gives the transform based on the alpha value, so I've figured that part of it out. However, is there some access in Java to get the spline equations (I need first and second derivatives at various points on the splines)? If not, I assume they must be calculated manu

Re: [JAVA3D] 3D Cubic Splines

2003-06-05 Thread Nick Stark
I've read the kochbart.pdf link that you've sent, and it was quite helpful in understanding the math behind the interpolator. However, I see a method in the KBSplinePathInterpolator class called computePathInterpolation, but it is a protected method. It seems like it is something like this that I

Re: [JAVA3D] AW: [JAVA3D] 3D Studio MAX

2003-06-05 Thread Alessandro Borges
Hi, That is exactly I did : A Hashtable to store part name as key and TransformGroup as stored objects. So I could easily and quickly apply movements to a character in a keyframe demo. I always knew what the part were doing what. I guess OBJ files results in Shape3Ds instead TGs as vrml models do

Re: [JAVA3D] In the news

2003-06-05 Thread John Wright
Doug, This is excellent news! I've always appreciated the help the Java 3D team has provided. Java 3D has excellent support. - John Wright Starfire Research Doug Twilleager wrote: > > Hi All, > > Most of you remember me as one of the architects of Java 3D. Well, I > am now the > chief archite

[JAVA3D] Memory Leak

2003-06-05 Thread John Wright
I've found our "memory leak". Basic Config info: JDK 1.4.1_02 Java 3D OpenGL 1.3.1 GeForce 2 MX v 41.09 drivers Related to Justin's bug report of excessive garbage collection with picking (I believe he mentioned pick cones). It seems picking using a ray leaks memory (forced garbage collect

Re: [JAVA3D] 3D Cubic Splines

2003-06-05 Thread Vladimir Vernikovski
Yes, unfortunately we must one's own to find how this work. Let's see API: "RotPosScaleTCBSplinePathInterpolator behavior. This class defines a behavior that varies the rotational, translational, and scale components of its target TransformGroup by using the Kochanek-Bartels cubic spline interpolat

Re: [JAVA3D] LineArray BOOKS

2003-06-05 Thread andrei
thank you for the tips. I am following the sun tutorial and the one in SIGGRAPH site that was posted here some days ago :-) andrei Alessandro Borges wrote: About learning Java3D: J3D.ORG (start here) www.j3d.org Tutorial : http://java.sun.com/products/java-media/3D/collateral/ Selman's

Re: [JAVA3D] 3D Cubic Splines

2003-06-05 Thread Nick Stark
Yeah, these were the spline classes I was referring to in my email. I read through the API documentation, but there is very little explanation of the variables in the KeyFrames. So it's quite difficult to understand how to construct one of these spline interpolators. If someone has some sample c

Re: [JAVA3D] 3D Cubic Splines

2003-06-05 Thread Vladimir Vernikovski
Some example... Vladimir A. Vernikovski Programmer --- JPROOF Technologies Ltd. - Original Message - From: "Nick Stark" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, June 04, 2003 6:42 PM Subject: [JAVA3D] 3D Cubic Splines > Hi every

Re: [JAVA3D] 3D Cubic Splines

2003-06-05 Thread Vladimir Vernikovski
Hi! In Java3D is some interpolators for spline animation: KBRotPosScaleSplinePathInterpolator KBSplinePathInterpolator RotPosScaleTCBSplinePathInterpolator TCBSplinePathInterpolator Try to use. Read API documentation. Those realy work! Vladimir A. Vernikovski Programmer --

[JAVA3D] 3D Cubic Splines

2003-06-05 Thread Nick Stark
Hi everyone - I was looking through the spline class that is included in the Java3D API, and it seems very confusing without much documentation. So I'm not sure if it's useful at all, or how useful it might be in solving the following problem. Given a set of points, I want to be able to create a

Re: [JAVA3D] In the news

2003-06-05 Thread Peter Bliznak
This is most excellent news!!! At last one can put full commitment to a project. Sometimes is pays to wait for good thing ! :-) Doug Twilleager wrote: Hi All, Most of you remember me as one of the architects of Java 3D.  Well, I am now the chief architect for this newly formed game te

Re: [JAVA3D] In the news

2003-06-05 Thread Doug Twilleager
Hi All, Most of you remember me as one of the architects of Java 3D.  Well, I am now the chief architect for this newly formed game technologies group.  I can ensure you that we will be helping out the small independent game developers a lot.  A couple more announcements next week will show thi