I keep getting this error:
Java 3D
can't attach Z buffer to back buffer
DDER_CANNOTATTACHSURFACE
Any help would be
appreciated
Mark Hood wrote:
Date: Tue, 10 Jun 2003 13:02:23 +0200
From: Karsten Wutzke <[EMAIL PROTECTED]>
I'm delving into geometry compression for a university seminar. But I
still have some problems understanding the variation a the Huffman
coding used.
The source code for the GeometryCompressor
Hi everybody:
I have a problem with lights and the material of
the object.
The first thing I do is to set the Appearance of an
object. I create a new Appearance, then I create a new Material and set the
color of the material with setAmbientColor, setDifusseColor and setEmissiveColor
to the
Hi,,
I appreciate very much
if someone, specialy owners of video cards
as Matrox, Kyro, and other not so common brands, could test the
attached code, to check how Java3D works with different settings of
depthBuffer.
It just creates several canvas3D, with 32, 24, 16,
12, 10, 8 and 0
Why don't you just update the vertices of your ??
create a resizeTo(x,y,z) method inside your boxes classes and implements it
by using GeometryInfo...
Alessandro
- Original Message -
From: "Loukas Martinou" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 11, 2003 11:31
Cas,
Please contact me privately. Wanted to chat with you about what's
happening with LWJGL etc since Javagaming.org has disappeared off the
face of the planet.
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http://www.yumetech.com
Zak Nixon wrote:
Can someone show me some code in order to generate some overlays (very
simple, just displaying a sentence in the middle of the screen.)?
If you look in the examples/overlay directory, there's plenty there.
Simple statement is you create the overlay and you need to also fetch
the be
has anyone used the label overlays or somehow used
the overlay lib to display simple text overlays. I dont need anything
fancy..
Can someone show me some code in order to generate some overlays (very
simple, just displaying a sentence in the middle of the screen.)?
Thanks
Zak
==
Hi all!
I'm delving into geometry compression for a university seminar. But I
still have some problems understanding the variation a the Huffman
coding used.
1. Huffman coding takes a set of symbols as input to build up the tree.
What are these symbols in geometry compression? Are these just the
d
Daniele Dellafiore wrote:
Ehm... what class are you talking about? Where I can find it? Is it
freely re-usable?
http://nwn-j3d.sourceforge.net/misc/FreeLook.java
This is more a proof of concept than real utility class, so be warned.
It allows for FPS like control of avatar.
http://nwn-j3d.sourcefo
Hi everybody,
i try to write an application that uses box-like shapes to construct modular products
(e.g. add boxes in different directions relatively to other boxes to create a rough
furniture construction).
Each of these boxes can have other shapes internally (surrounded by the box). Each
tim
System.exit(0) works, but it will exit
from all system. So it is not the choice if I want to continue with other app.
Canvas3D.stopRenderer() will throw
exception as “Illegal operation in off-screen mode”
If I changed the line
GraphicsConfiguration gc =3D dev.getBestConfigura
Title: Out of topic: What is VM Size and Mem Usage in Windows Task Manager
Hello All,
Sorry to bother you with (maybe) a trivial question, but I still don't understand how I can reliably measure my application's memory consumption. Can somebody tell me what the VM Size actually is and how i
I scribbled a tech note to myself about the Matrox a while ago that it
needs:
template.setDepthSize(0)
I'm not sure if that would help you at all.
- John Wright
Starfire Research
Raghavendra R wrote:
>
> Hi,
>
> I was able to get a workaround for this error. This is due to a bug in
> the Matro
Hi,
I was able to get a workaround for this error. This is due to a bug in
the Matrox Millenium graphics card drivers (G400, G450, G550 etc) due to
which Java3D 1.3 does not find any supported Graphics configurations.
By default, the Z-Buffer in this graphics card is a 12 bit one whereas
Java3D re
Try
public static void main(String argv[]) {
Devicetest dd =3D new Devicetest();
>>>System.exit(0);
}
That should stop all the threads and exit your app. You
may also try to see what happens if you invoke Canvas3D.stopRenderer(). If you
are lucky, that will stop
Hi,
I am trying to rendering the
3d view into the image file without any GUI. If I do not extend the program
from an AWT or Swing component, the program will not exit after processing (so,
holds the memory. The rendering result is perfect). =20 Does any one know how
to deal with this?
JSR 184
Mobile 3D Graphics API for J2ME TM
.
2.4 Why isn't this need met by existing specifications?
Current proposals for integration of 3D into a Java environment are
unsuitable for constrained devices due to ROM footprint, RAM size, or
processor power requirements. They cannot be adopte
Search
on www.google.com. You'll find lots of free
C code that can be easily translated to java.
Cheers,
Florin
-Ursprüngliche Nachricht-Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]Gesendet: Dienstag, 10. Juni 2003
23:44An: [EMAIL PROTECTED]Betreff: [JAVA3D]
How to creat
Flavius Alecu wrote:
If the author, or someone who uses this class reads thios, I'äd really need some help from you.
This class is great, however, there is one thing which I don't really find useful. When you "look" up or down, you sooner or letar get upside down...when the view is upside down, th
Flavius Alecu wrote:
Is there any way to avoid this? Or maybe just adding a block so you can't rotate so far on the y-axis, maybe only till you face upwards or downwards...??
Yes, block possible angle in up/down look. Maybe even a bit less then
straight up and straight down - mouse starts to be un
21 matches
Mail list logo