Re: [JAVA3D] Java 3D @ JavaOne

2003-06-12 Thread plewe
karen smetana <[EMAIL PROTECTED]> schrieb am 13.06.2003, 00:51:30: > Did you hear any news about that new media api JSR-184(the one that is a > scenegraph subset of java 3d modified+opengl)? There is apparently supposed > to be some news about that and I'm wondering if there was anything cool > ab

Re: [JAVA3D] Java 3D @ JavaOne

2003-06-12 Thread Tarlton Mark-CMT041
The only news I'm aware of is that JSR-184 is in Community review phase. The spec can be found at: http://www.jcp.org/en/jsr/detail?id=184&showPrint OpenGL-ES info can be found at: http://www.khronos.org/ JSR-184 isn't a subset of Java3D (although it is Java, 3D, and scenegraph based). As earlie

Re: [JAVA3D] Java 3D @ JavaOne

2003-06-12 Thread karen smetana
Did you hear any news about that new media api JSR-184(the one that is a scenegraph subset of java 3d modified+opengl)? There is apparently supposed to be some news about that and I'm wondering if there was anything cool about that? From: [EMAIL PROTECTED] Reply-To: Discussion list for Java 3D AP

Re: [JAVA3D] Java 3D @ JavaOne

2003-06-12 Thread plewe
Being here right in place, I can tell you that I didn't catch up any news about it. Seems a bit they avoid to talk about it === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signof

Re: [JAVA3D] confusing VRML SceneGraph

2003-06-12 Thread Alan Hudson
Martin Frey wrote: Hi I wrote a simple VRML97 / OBJ SceneGraphViewer. And here's my question: 1. Why is the VRML SceneGraph so confusing? 2. Why can't ObjectFile load Textures from a mtl-file stored in a jar-file? VRML allows a node to be added/removed at any time. So all grouping nodes have to

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Kelvin Chung
Alessandro Borges wrote: Thanks, Kelvin. So if I use a GraphicsConfigTemplate3D with depthBuffer set as zero, all those video cards with wrongly reported depth buffer (Matrox, Kyro, etc) will works as well the video cards which reports the correctly values? It depends on the driver, passing dept

Re: [JAVA3D] RotationInterpolator stealing letters from Text3D objects

2003-06-12 Thread Mark Hood
> Date: Thu, 12 Jun 2003 11:06:16 -0700 > From: Monica Sleumer <[EMAIL PROTECTED]> > > I have had similar problems with Text3D before, when some letters would > inexplicably rotate themselves into a new location in the universe, even > without a RotationInterpolator present. I was never abl

[JAVA3D] confusing VRML SceneGraph

2003-06-12 Thread Martin Frey
Hi I wrote a simple VRML97 / OBJ SceneGraphViewer.   And here's my question: 1. Why is the VRML SceneGraph so confusing?  2. Why can't ObjectFile load Textures from a mtl-file stored in a jar-file?     I made a simple scene which contains only a box with a texture and exported it into a WR

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Alessandro Borges
Thanks, Kelvin. So if I use a GraphicsConfigTemplate3D with depthBuffer set as zero, all those video cards with wrongly reported depth buffer (Matrox, Kyro, etc) will works as well the video cards which reports the correctly values? I mean, a template (GraphicsConfigTemplate3D) depthBuffer settin

[JAVA3D] Java 3D @ JavaOne

2003-06-12 Thread N. Vaidya
Folks, What's the latest news on Java 3D ? The games Weblog @ java.net seems to be a dead end. Anyone knows anythingespecially on where to find the announcements if any on Java 3D ??? TIA Raj Vaidya === To unsubscribe,

Re: [JAVA3D] RotationInterpolator stealing letters from Text3D objects

2003-06-12 Thread Monica Sleumer
I have had similar problems with Text3D before, when some letters would inexplicably rotate themselves into a new location in the universe, even without a RotationInterpolator present. I was never able to consistently create the problem though. So I think the problem lies with Text3D, not with Rota

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Kelvin Chung
Alessandro Borges wrote: Florin is right. But I still confuse : * What is the real meaning of that info given by pixfmt ? Seens the asked depth buffer in DirectX, but strange values in OpenGL... * Does Java3D DirectX always uses as "default" depthbuffer D3DFMT_D24S8, i.e, 24 bits of depthBuffer

[JAVA3D] RotationInterpolator stealing letters from Text3D objects

2003-06-12 Thread Stone, Michael C
Has anybody else run into this issue? I have a rotating cube, running on a basic RotationInterpolator, and some nearby Text3D objects. The Text3D is not on the interpolator, but at apparently random times, the cube will snatch letters out of the text, and begin to rotate them along with the

Re: [JAVA3D] Trying to load a simple VRML scene

2003-06-12 Thread Alan Hudson
Ben Moxon wrote: Afternoon all, I'm wondering if anyone can shed any light on why I can't load a really simple .wrl file in using a VRML97Loader. I'm not really very up on VRML and it's relationship with Java3D, so I am quite possibly being entirely lame here, but the code I have is like this:

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Alessandro Borges
Florin is right. But I still confuse : * What is the real  meaning of that info given by  pixfmt ? Seens the asked depth buffer in DirectX, but strange values in OpenGL... * Does Java3D DirectX always uses as "default" depthbuffer  D3DFMT_D24S8, i.e, 24 bits of depthBuffer plus 8 as stencil

Re: [JAVA3D] error java 3d

2003-06-12 Thread Kelvin Chung
Gina Zarzano wrote: I keep getting this error: Java 3D can't attach Z buffer to back buffer DDER_CANNOTATTACHSURFACE Any help would be appreciated Try (in this order..) (1) Switch to other display mode such as 16/32 bit. ( don't use 24 bit color mode) (2) Upgrade to Java3D v1.3.1 (which use

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Smith, David
Alessandro, I tried this on my machine here: Windows2000 Java 1.4.1_01 & Java3D 1.3 NVIDIA Quadro2 Pro My desktop color depth is set to 32bpp. However, all passsed except the 32bpp. Here is the output: Depth Buffer size 32 GC null

Re: [JAVA3D] Animation Tips?

2003-06-12 Thread Artur Biesiadowski
Smith, David wrote: 1) Finding the right timer. System.currentTimeMillis is OS dependent. Others created JNI to the OS(Windows for example to call QueryPerformanceTimer()). Some were saying look at JMF, Timer. So is there a final verdict on what is the best cross-platform timer to use? com.s

[JAVA3D] Trying to load a simple VRML scene

2003-06-12 Thread Ben Moxon
Afternoon all, I'm wondering if anyone can shed any light on why I can't load a really simple .wrl file in using a VRML97Loader. I'm not really very up on VRML and it's relationship with Java3D, so I am quite possibly being entirely lame here, but the code I have is like this: VRML97Load

[JAVA3D] Animation Tips?

2003-06-12 Thread Smith, David
Does anyone have any tips or heads-up on developing your own animation system in Java3D? A couple requirements are the ability to animate at all levels, object, geometric, and geometry attributes. Also, I want to be able to control the playback rate/frame rate. I have browsed the archives and

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Kevin J. Duling
I think I've the same card as John. WinXP reports it as a 16 MB ATI Rage 128 Ultra. I get different behavior in OpenGL and DirectX. Attached are the logs and exceptions. DirectX didn't have any, yet OpenGL failed the 32 bit. - Original Message - From: "John Wright" <[EMAIL PROTECTED

[JAVA3D] WG: [JAVA3D] AW: [JAVA3D] Antialiasing

2003-06-12 Thread Florin Herinean
Hello All, I think that it might be interesting for those who wants to know why antialising is not working with nvidia GeForce 2 graphic cards and older. Just read the below answer from nvidia. Cheers, Florin -Ursprüngliche Nachricht- Von: Nick Triantos [mailto:[EMAIL PROTECTED] Gesende

[JAVA3D] AW: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Florin Herinean
There was nothing to get from the stack trace. What you get was exactly what I get. The graphic configuration for 32 bit z-buffer was null, so the first cube was created with the null gc -> "default" best configuration, which in my case, and probably your too, is 24 bit z-buffer. The error panel i

Re: [JAVA3D] Switch Groups

2003-06-12 Thread Zak Nixon
Thanks, I will try it out, and let you know how it goes -Zak - Original Message - From: "Rob Nugent" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 12, 2003 10:19 AM Subject: Re: [JAVA3D] Switch Groups > Zak, > > Something like the following might work. (View in a f

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread John Wright
Alessandro, Your new code looks the same on the graphics display - the top row is a spinning cube labeled "Buffer:32" then no cube and "depthBuffer 32 Failed!" then another spinning cube labeled "Buffer:24". The console dump (sorry not testing on same machine as e-mail so tough to cut and paste)

Re: [JAVA3D] Switch Groups

2003-06-12 Thread Rob Nugent
Zak, Something like the following might work. (View in a fixed-width font!) bg / \ /\ / vsg2 /| /sw1 | / \ vsg1 / Y | / lk1lk2 | | \/ \ / sg1 | X Key: b

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Alessandro Borges
Thanks for testing, John. Do you get the 32bit depthbuffer failed and the cube is spinning ? I guess there is another exception raising from elsewhere after the canvas3D creation. But I was not expection for Exceptions raising in the another places... If you could test the attached code, with ex

Re: [JAVA3D] Switch Groups

2003-06-12 Thread Zak Nixon
Well, I would only like to have two canvas', one to display the content at all times and the other to display the content some times, and then other times swapping out with other content. I am looking to construct minimial number of canvas' if possible. Zak - Original Message - From: "

Re: [JAVA3D] Switch Groups

2003-06-12 Thread CARLOS DA SILVA DOS SANTOS
Zak, Take a look at the ViewSpecificGroup class, maybe you can do what you want by using a different View to render into each canvas. hope this helps, Carlos -Original Message- From: Zak Nixon [mailto:[EMAIL PROTECTED] Sent: quinta-feira, 12 de junho de 2003 11:25 To: [EMAIL PROTECTED

Re: [JAVA3D] Selective transparent background

2003-06-12 Thread Dr. Humberto Trejos
Thank you again. You are right, my image is wrong. I am working with images in DICOM format, which I convert to awt.Image, with an IndexedColorModel, where I set the transparent color to 0. Then I use JAI.convert("AWTiamge",img) and there I am loosing the transparent color. I gave for a fact that

[JAVA3D] Switch Groups

2003-06-12 Thread Zak Nixon
I have one canvas that contains a BranchGroup with my environment(universe). I always need that displayed in that canvas.   Canvas    |__ Content (BG)       I also have another canvas that needs to display 3 different sets of nodes, one of which needs to be the above environment content. The

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Loukas Martinou
I run on a dell computer with an nVidia GeForce4 440 Go. The application fails on 32 depthbuffer. All other cancas3d look ok.     The output is as follows:   Depth Buffer size 32GC null*** ERROR: Canvas3D constructed

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread John Wright
Alessandro, I've tested on a "16MB ATI Rage 128 Ultra" for you. I do get seven spinning cubes and one "failure"? labeled: 32, (blank with "depthBuffer 32 Failed!"), 24, 16, 12, 10, 8, 0. So I'm not sure if it failed on anything or not. Are you testing 32 bit in two ways? - John Wright Starfire

[JAVA3D] AW: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Florin Herinean
Hm. I've just learned that my video card GeForce2 MX 200 doesn't support 32 bit Z-buffers. Thanks Alessandro for the test program. Although I see the cube in all 7 boxes, the output of the program is pretty clear: in the case of the 32 bit Z-buffers it has defaulted to 24. Cheers, Florin Depth B

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Rob Nugent
Alessandro - Yes 32bit looks the same as the others. i.e. I see a spinning cube in all 7 Canvas3Ds. Rob Alessandro Borges wrote: Thank you, Rob I guess you have all canvas working properly, right? In my test bed (Savage4), the 32bit depthBuffer canvas doesnot show the cube. I think it

Re: [JAVA3D] Overlays from J3d.org

2003-06-12 Thread Zak Nixon
The image in "ImageDemo.java" seems to work (sort of), I get the image in the lefthand corner, but no other labels. Zak - Original Message - From: "Zak Nixon" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 12, 2003 7:56 AM Subject: Re: [JAVA3D] Overlays from J3d.org > I

Re: [JAVA3D] Overlays from J3d.org

2003-06-12 Thread Zak Nixon
I have ran the examples off j3d.org (i.e. LabelDemo) but I get no labels. Can someone that has that demo working, send me a screen shot of what it is supposed to look like? Thanks Zak - Original Message - From: "Justin Couch" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, Ju

Re: [JAVA3D] error java 3d

2003-06-12 Thread Alessandro Borges
I got the same error when I try to run Java3D at 800x600 full screen in Voodoo2 video card, some time ago ... I workaround it by reducing my 3D canvas (640x480). I think there is another ways to fix it, as disabling double buffering, but I never test it...   Alessandro - Original Mess

Re: [JAVA3D] AW: [JAVA3D]SimpleUniverse.getPreferredConfiguration returns NULL

2003-06-12 Thread Raghavendra R
Hi, I think this works too. But, i didnt want to touch the code. Hence, changed the Z-Buffer settings to 32 bit. Thanks, Raghav John Wright wrote: I scribbled a tech note to myself about the Matrox a while ago that it needs: template.setDepthSize(0) I'm not sure if that would help you

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Alessandro Borges
Thank you, Rob I guess you have all canvas working properly, right? In my test bed (Savage4), the 32bit depthBuffer canvas doesnot show the cube. I think it is becouse the 24(depth) + 8(stencil) buffering adopted by major video card makers, so there is no real 32bits depthBuffer ... Al

Re: [JAVA3D] Cas are you still out there?

2003-06-12 Thread Ben Moxon
Anyone looking for stuff about the lwjgl might want to go to http://www.puppygames.net/forums/ where most of the relevant people can be found since jgo. -ben -Original Message- From: Justin Couch [mailto:[EMAIL PROTECTED] Sent: 11 June 2003 19:52 To: [EMAIL PROTECTED] Subject: [JAVA3D]

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Rob Nugent
Alessandro, Looks good as far as I can tell on Solaris 9/Expert3D-Lite. Output attached. Rob Alessandro Borges wrote: Hi,, I appreciate very much if someone, specialy owners of video cards as Matrox, Kyro, and other not so common brands, could test the attached code, to check how Java3D