Dola Woolfe wrote:
Thank you, Vladimir. What I nice idea!..
I think I understand it, but I must admit that I
couldn't adjust it to my situation. With all my
rotations at stuff the background was either appearing
in the wrong location or not at all.
What we've done with Xj3D works much nicer than
Oh, sorry. I didn't notice that your 4th parameter
(the number of quadrilaterals needed to define the cone) was set to 2, making it
flat. Try something like 16 or 32.
Also, the comments lie about that parameter
defaulting to 16. I forgot to test for a null parameter there.
-Allan Ash
Sof
Thank you, Vladimir. What I nice idea!..
I think I understand it, but I must admit that I
couldn't adjust it to my situation. With all my
rotations at stuff the background was either appearing
in the wrong location or not at all.
Do you think it is possible to write a generic
GradientBackground c
Ok, so I've got my scene graph, and I want to add an
object to it at runtime. I can get all the info I need, except that when I go
to add it, I get an error because the scene is live (and my branchgroup
has been compiled). How can I add content to that branchgroup
after it's compiled? I do
__
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The New Yahoo! Search - Faster. Easier. Bingo.
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Smith, David wrote:
You the man Kelvin! Basically the format in BufferedImage
and ImageComponent2D was set to handle Alpha.
Can't do this with the jpeg encoder apparently.
Took that out, and there's my image.
Thanks.
I noticed the size of the canvas was set to fullscreen
(desktop settings). W
You the man Kelvin! Basically the format in BufferedImage
and ImageComponent2D was set to handle Alpha.
Can't do this with the jpeg encoder apparently.
Took that out, and there's my image.
Thanks.
I noticed the size of the canvas was set to fullscreen
(desktop settings). Why is this? At f
It worked but It's not 3d :(
- Original Message -
From:
Allan Ash
To: [EMAIL PROTECTED]
Sent: Wednesday, June 18, 2003 10:17
PM
Subject: Re: [JAVA3D] Cone with 2
radius
The parameter is a
java.awt.Color Color, not a Color3f.
Try: AttenuatedCone fru
Smith, David wrote:
Don't use Behavior callback, try running on
user thread. A simple test case would be [EMAIL PROTECTED] for
us to see what's wrong.
I am in the user thread. It's a callback from
a menu selection. However my app is fairly large,
so I extracted out the necessary into two files
Ok, here's the problem now. I'm building a PointLight in the world, and it's shading everything
correctly. But when I go and change the shininess values of the materials I
have for certain objects, it makes no difference. They all have the same amount
of shininess (the white portion of them
The parameter is a
java.awt.Color Color, not a Color3f.
Try: AttenuatedCone frustrum=new
AttenuatedCone(1.0f,0.5f,1.5f,2,new Color(0.0f, 1.0f, 0.0f),0.5f);
-Allan Ash
Software Arts, Inc. - the Information Visualization
Company
www.infoviz.biz
- Original Message -
From:
:( boo
i dont
Zak
- Original Message -
From: "Mojtaba" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 18, 2003 1:58 PM
Subject: Re: [JAVA3D] *.max files
> If you have the 3DStudioMax program, you can export from .max to .3ds
>
>
Anyes ideas?
- Original Message -
From:
Allan Ash
To: [EMAIL PROTECTED]
Sent: Wednesday, June 18, 2003 6:46
AM
Subject: Re: [JAVA3D] Cone with 2
radius
When I needed one, I did this, and called it
AttenuatedCone. It's a set of quadrilaterals arranged around
If you have the 3DStudioMax program, you can export from .max to .3ds
Mojtaba
> Zak Nixon wrote:
>
> I have found some models in *.max format.
> can someone help me format those in *.3ds format?
>
> Any ideas?
>
> Zak
===
I have found some models in *.max
format.
can someone help me format those in *.3ds
format?
Any ideas?
Zak
Title: RE: [JAVA3D] JAVA3D on IRIX with JAVA 1.4
I received a similar email. I'd be interested to hear peoples opinions on Java 3D's performance on SGIs in general.
--mark
-Original Message-
From: Justin Couch [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, June 18, 2003 9:06 AM
To: [E
Auguste Genovesio wrote:
Does anybody know at SUN if JAVA3D will work with Java 1.4 on IRIX soon?
Funny you should ask that. I've just received an email from a guy, about
10 minutes ago, that is testing a J3D 1.3.1 beta copy that runs on Irix.
It's not Sun that you should be asking though, it's SG
Hi
Does anybody know at SUN if JAVA3D will work with Java 1.4 on IRIX soon?
thxs
--
A. Genovesio
Quantitative Image Analysis Group
Institut Pasteur
25, rue du Docteur Roux
75724 Paris Cedex 15
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Thanks florin!
wow, theres alot of stuff in there. There should be an option in the
constructor to set the precision of the transform3d.. to accomodate
matrices of floats, instead of doubles.
That would greatly help the people who have thousands upon thousands of
transform3ds..
Ian
> There are
>
> Don't use Behavior callback, try running on
> user thread. A simple test case would be [EMAIL PROTECTED] for
> us to see what's wrong.
>
I am in the user thread. It's a callback from
a menu selection. However my app is fairly large,
so I extracted out the necessary into two files attached.
Many peoples looks for that feature, without knowing that it's impossible to
get accurate results for any combination of doubles in the matrix. As much
as I know there is no software library that's capable of reliably getting
the euler angles. Besides that, you can put inside transform3d any kind o
There are the following fixed fields:
- double[16] - the actual matrix,
- int - type
- int - dirty bits
- boolean - auto normalization.
Depending on the methods invoked, there might be additionaly created:
- double[9] - the rotation matrix
- double[3] - the scale matrix
Cheers,
Florin
-U
I'm not sure, but I guess you could write a quick bit of reflection code
to find out?
> I was wondering if anyone could tell me what non-static data (fields) is
> actually contained within a Transform3D...
>
> I am curious because I would like to get a better idea of what the cost
> of allocating
I was wondering if anyone could tell me what non-static data (fields) is
actually contained within a Transform3D...
I am curious because I would like to get a better idea of what the cost of
allocating large amounts of Transform3Ds is..
So I am quite sure that there is a 4x4 matrix in there somew
Florin,
Do you think we should make this get method a feature request? I have
seen in the past that people actually want this functionality.. even
though they may not understand the underlying issues.
Thoughts?
Ian
> There is no way you can be sure you get the *exact* angles you have
> entered
I can answer why some of the get methods are missing.
I believe it has to do with the "Gimble Lock Problem". (It has been a
while since I dealt with this, so the name may not be correct, and the
explanation might be bad, but the concept still holds).
Basically, a Quaternion is capable of represen
There is no way you can be sure you get the *exact* angles you have entered.
That's because there are more possible rotations that you can use to achieve
the same effect.
As an alternative to the algorithm you're using, I have previously posted
here a more elaborate algorithm (and more time consum
Implemented. It works, but...
For little angles I get:
Setting angles <0.0,0.5698,0.0>
Back-calculated euler angles are alpha=0.0, beta=0.5698,
gamma=0.0
but when I pass the PI/2 rotation:
Setting angles <0.0,-2.1606,0.0>
Back-calculated euler angles are alpha=-
Hello All,
Although I am very against spamming groups such as this one. I do not
consider this spam.
I have a Dell Inspiron 8100 Laptop (my personal development laptop) for
sale. I am informing this group because there may be someone out there
interested in experimenting with Java3D on laptops.
I put the following code in my class
Create the
Frustrum AttenuatedCone frustrum=new
AttenuatedCone(1.0f,0.5f,1.5f,2,new Color3f(0.0f, 1.0f,
0.0f),0.5f);
and i recieved the following errors
D:\java\Java3d Project\tests\Hard
tests\CallClass.java:24: cannot resolve symbolsymbol : cons
Yeah, I've read some tutorials on your site...a very good site might I add =)
Thanx
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Background:
First I have simple program, more of a proof of concept.
I have a number of objects that are roughly spherical.
No matter where the user clicks on 3DCanvas the 'nearest' object should be selected.
Pseudo code:
It seems the easiest approach is upon object loading, to save a single cent
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