Re: [JAVA3D] Is Java3D dead?

2003-06-23 Thread William Denniss
I have also invested a fair bit of time and money learning Java 3D, and I agree totally that scene graphs are the way to go. Java3D does seem to be very well thought out like most of Sun's work - the advantage of a professional and paid team of programmers I guess. But the problem I guess is that

Re: [JAVA3D] Is Java3D dead?

2003-06-23 Thread David Yazel
I have not heard that Java3D is dead.  After 4 years of work I sure hope it isn't.   But if worse comes to worse it would not be horrendous to write a renderer for the Java3D scene graph, especially if you are porting a specific app.  I am convinced scene graphs are the way to build large 3D

[JAVA3D] VRML97 URL Problem

2003-06-23 Thread Christian Schnabl
I try to load a vrml file with the xj3d VRML97Loader via an URL. As long as I stay in my ide everything works fine. When i try to load the file like "http://localhost/3dc/Buble.wrl"; in my Applet showing in a browser, i get a "ServiceNotSupported" Exception: "http not supported" Now, is it not sup

[JAVA3D] Is Java3D dead?

2003-06-23 Thread William Denniss
I recentally subscribed to this list and was surprised to hear that Sun is no longer backing Java3D. Is it the official word from Sun that they are no longer developing Java3D? I have in the past written small test applications in GL4Java and Java3D and am planning a much larger application (game

Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT

2003-06-23 Thread Justin Couch
Jeremy Booth wrote: If it has support for transparent objects, textured objects etc etc, then I'd be interested in having a play at least, maybe you fancy > porting/having it ported to jogl? :), Porting it will not be an issue. In fact, we've planned from Day 1 to shift it to a formal OpenGL bin

Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT

2003-06-23 Thread Jeremy Booth
So this looks like an appropriate point to toss out a bit of marketing: Xj3D has it's own internal scenegraph layer for OpenGL that sits between X3D/VRML97 and OpenGL calls. Far less complex than Java3D, but it's a good framework to start with. If people are interested we can always break it out a

Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT

2003-06-23 Thread Justin Couch
John Wright wrote: Who controls JOGL? Per java.net this is "athomas djp gamesadmin kbr". You might have looked at the wrong one. The Java Open AL (JOAL) is lead by "athomas". I have a strong feeling that that is Athomas Goldberg. If so, the API is in _very_ good hands. -- Justin Couch

Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT

2003-06-23 Thread Paul Watson
http://jogl.dev.java.net/ "It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems." As I understand it, the principle developers are Chris Kline and Ken Russell. I'm not positive about Chris, but I believe Ken is a Sun developer. As to what

Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT

2003-06-23 Thread James Black
John Wright wrote: I certainly don't oppose JOGL at all. I consider it a potentially valuable alternative to Java 3D. What is baffling is why Sun would drop development of Java 3D. They are pushing on with Java3D for mobile devices. It seems they are moving some resources where they feel they w

Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT

2003-06-23 Thread Peter Bliznak
I fully agree with you've said below - especially with last sentence. But cannot stop thinking what level (or lack of ) confidence I have now with respect to Java3D if SUN if not saying anything at all but "developement has been currently halted". So going with JOGL is no go - for now - and staying

[JAVA3D] VRML LOADING AGAIN

2003-06-23 Thread Christian Schnabl
Some time ago i posted a question on SceneGraphIO about loading branchgroups over the net. Now i want to try a different approach. I'm not sure if its possible but is there a way to load a vrmlfile as a textfile, put it into a stream, let it pick up by an applet that will use the xj3d VRML97Load

Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT

2003-06-23 Thread John Wright
I certainly don't oppose JOGL at all. I consider it a potentially valuable alternative to Java 3D. What is baffling is why Sun would drop development of Java 3D. My issue with JOGL is that it's NOT backed by Sun. My understanding of java.net is that it is hosted by Sun as a place for 3rd Party

Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT

2003-06-23 Thread Justin Couch
Sean Sylvis wrote: If someone is developing a graphics application as part of a larger software package that is written in Java, then if the graphics API is also written in Java it makes it much easier to leverage code from the larger software package. So this looks like an appropriate point to to

Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT

2003-06-23 Thread James Black
Alessandro Borges wrote: I see few advantages to have a Java OpenGL binding : * Why a OpenGL game developer go to Java if he/she can still use his old fellow C/C++ ?? Well, if I write something in VC++ and then try to run it on Linux, it will fail. If I write it in java I get the platform ind

Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT

2003-06-23 Thread Sean Sylvis
Some possible reasons: > * Why a OpenGL game developer go to Java if he/she can > still use his old > fellow C/C++ ?? If someone is developing a graphics application as part of a larger software package that is written in Java, then if the graphics API is also written in Java it makes it mu

Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT

2003-06-23 Thread Alessandro Borges
I think a smart and easy ideia to put Java (games) in the desktop is including Java3D in the JRE Plug-in. I see few advantages to have a Java OpenGL binding : * Why a OpenGL game developer go to Java if he/she can still use his old fellow C/C++ ?? * Why a Java3D developer go to OpenGL if he/sh

Re: [JAVA3D] Java3D on OS X

2003-06-23 Thread Paul Watson
http://jogl.dev.java.net/ "It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems." Take care, Paul - Original Message - From: John Wright <[EMAIL PROTECTED]> Date: Monday, June 23, 2003 11:30 am Subject: Re: [JAVA3D] Java3D on OS X

[JAVA3D] Java 3D FAQ Weekly Posting (23 Jun 2003)

2003-06-23 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday June 23 2003 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If there

Re: [JAVA3D] Java3D on OS X

2003-06-23 Thread Alessandro Borges
Try http://jogl.dev.java.net/ seens it is fresh new... - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, June 23, 2003 2:30 PM Subject: Re: [JAVA3D] Java3D on OS X > Search Sun's website though and there is no mention of JOGL (for ANY >

Re: [JAVA3D] Java3D on OS X

2003-06-23 Thread John Wright
Search Sun's website though and there is no mention of JOGL (for ANY platform). Search the web for JOGL and there are some obsolete (1997) references that I assume are something completely different. It's hard to get motivated to switch to a different technology that Sun doesn't appear to be back

[JAVA3D] angle calculation with x y z planes

2003-06-23 Thread Naveen Babu Chikkala
Hello I need to draw some cylinder on virtual universe. How can I get angle of a cylinder. Examples: - I have some points (point3f) in virtual universe. Each two points I am drawing one line using (LineStripArray). But it’s very difficult to identify(visibility ) lines in universe. So I think

[JAVA3D] Angle calculation with x y z planes

2003-06-23 Thread Naveen Babu Chikkala
Hello I need to draw some cylinder on virtual universe. How can I get angle of a cylinder. Examples: - I have some points (point3f) in virtual universe. Each two points I am drawing one line using (LineStripArray). But it’s very difficult to identify (visibility) lines in universe. So I think

Re: [JAVA3D] Java3D on OS X

2003-06-23 Thread John Richardson
Hello, I am not waiting for Java3D on OS X. It will never happen. I also was told that there were no Solaris, Linux or Windows Java3D presentations at Java One. I am waiting for JOGL on OS X. John F. Richardson I "heard" that this was discussed at a recent Mac shareholders meeting... And Steve J

Re: [JAVA3D] Java3D on OS X

2003-06-23 Thread Michael Schnieders
I "heard" that this was discussed at a recent Mac shareholders meeting... And Steve Jobs said something to effect "I know, I know, we're aware of it". This is all second hand information of course, and gives little insight in terms of whether Mac will actually license the Java3D technology. However

Re: [JAVA3D] Java3D on OS X

2003-06-23 Thread Kevin Glass
um, and? Kev > The failure of Sun and Apple to reach agreement on licensing > Java3D for OS X is harming those of us who have invested so > much in developing software for Java3D and OS X, as well as > those who have purchased OS X machines. It is caused by the > childish behavior of the Sun and

[JAVA3D] Java3D on OS X

2003-06-23 Thread Bill Hibbard
The failure of Sun and Apple to reach agreement on licensing Java3D for OS X is harming those of us who have invested so much in developing software for Java3D and OS X, as well as those who have purchased OS X machines. It is caused by the childish behavior of the Sun and Apple CEOs, who care more

[JAVA3D] transform3d, lookat problem

2003-06-23 Thread Miklos Wagner
Hi guys, I'm pretty new to the Java3D stuff and I've encountered a very strange problem... I wanted to make a very simple application which moves a car around and the user can control it with the keyboard. I also wanted to position the viewpoint behind the car. I made my own Behavior class whic

Re: [JAVA3D] AW: [JAVA3D] Simple Math or ?

2003-06-23 Thread Ingo Brunberg
To get a definite 3x3 rotation matrix you need exactly three points. In your case you could choose the center of the whole molecule as a second point which, I assume, should remain in the same location. But I'm not quite sure how to sensibly choose a third point in your problem. That's the one that