I have also invested a fair bit of time and money learning Java 3D, and I
agree totally that scene graphs are the way to go. Java3D does seem to be
very well thought out like most of Sun's work - the advantage of a
professional and paid team of programmers I guess. But the problem I guess
is that
I have not heard that Java3D is dead. After 4
years of work I sure hope it isn't.
But if worse comes to worse it would not be
horrendous to write a renderer for the Java3D scene graph, especially if you are
porting a specific app. I am convinced scene graphs are the way to build
large 3D
I try to load a vrml file with the xj3d VRML97Loader via an URL. As long as I stay in
my ide everything works fine. When i try to load the file like
"http://localhost/3dc/Buble.wrl"; in my Applet showing in a browser, i get a
"ServiceNotSupported" Exception: "http not supported"
Now, is it not sup
I recentally subscribed to this list and was surprised to hear that Sun is no
longer backing Java3D. Is it the official word from Sun that they are no
longer developing Java3D?
I have in the past written small test applications in GL4Java and Java3D and
am planning a much larger application (game
Jeremy Booth wrote:
If it has support for transparent objects, textured objects etc etc,
then I'd be interested in having a play at least, maybe you fancy
> porting/having it ported to jogl? :),
Porting it will not be an issue. In fact, we've planned from Day 1 to
shift it to a formal OpenGL bin
So this looks like an appropriate point to toss out a bit of marketing:
Xj3D has it's own internal scenegraph layer for OpenGL that sits between
X3D/VRML97 and OpenGL calls. Far less complex than Java3D, but it's a
good framework to start with. If people are interested we can always
break it out a
John Wright wrote:
Who controls JOGL? Per java.net this is "athomas djp gamesadmin
kbr".
You might have looked at the wrong one. The Java Open AL (JOAL) is lead
by "athomas". I have a strong feeling that that is Athomas Goldberg. If
so, the API is in _very_ good hands.
--
Justin Couch
http://jogl.dev.java.net/
"It is part of a suite of open-source technologies initiated by the Game Technology
Group at Sun Microsystems."
As I understand it, the principle developers are Chris Kline and Ken Russell. I'm not
positive about Chris, but I believe Ken is a Sun developer.
As to what
John Wright wrote:
I certainly don't oppose JOGL at all. I consider it a potentially
valuable alternative to Java 3D. What is baffling is why Sun would drop
development of Java 3D.
They are pushing on with Java3D for mobile devices. It seems they are
moving some resources where they feel they w
I fully agree with you've said below - especially with last sentence.
But cannot stop thinking what level (or lack of ) confidence I have
now with respect to Java3D if SUN if not saying anything at all but
"developement has been currently halted".
So going with JOGL is no go - for now - and staying
Some time ago i posted a question on SceneGraphIO about loading branchgroups over the
net.
Now i want to try a different approach. I'm not sure if its possible but is there a
way to load a vrmlfile as a textfile, put it into a stream,
let it pick up by an applet that will use the xj3d VRML97Load
I certainly don't oppose JOGL at all. I consider it a potentially
valuable alternative to Java 3D. What is baffling is why Sun would drop
development of Java 3D.
My issue with JOGL is that it's NOT backed by Sun. My understanding of
java.net is that it is hosted by Sun as a place for 3rd Party
Sean Sylvis wrote:
If someone is developing a graphics application as part of a larger software package that is written in Java, then if the graphics API is also written in Java it makes it much easier to leverage code from the larger software package.
So this looks like an appropriate point to to
Alessandro Borges wrote:
I see few advantages to have a Java OpenGL binding :
* Why a OpenGL game developer go to Java if he/she can still use his old
fellow C/C++ ??
Well, if I write something in VC++ and then try to run it on Linux, it
will fail.
If I write it in java I get the platform ind
Some possible reasons:
> * Why a OpenGL game developer go to Java if he/she can
> still use his old
> fellow C/C++ ??
If someone is developing a graphics application as part of a larger software package
that is written in Java, then if the graphics API is also written in Java it makes it
mu
I think a smart and easy ideia to put Java (games) in the desktop is
including Java3D in the JRE Plug-in.
I see few advantages to have a Java OpenGL binding :
* Why a OpenGL game developer go to Java if he/she can still use his old
fellow C/C++ ??
* Why a Java3D developer go to OpenGL if he/sh
http://jogl.dev.java.net/
"It is part of a suite of open-source technologies initiated by the Game Technology
Group at Sun Microsystems."
Take care,
Paul
- Original Message -
From: John Wright <[EMAIL PROTECTED]>
Date: Monday, June 23, 2003 11:30 am
Subject: Re: [JAVA3D] Java3D on OS X
The Java 3D Frequently Asked Questions list for Monday June 23 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If there
Try
http://jogl.dev.java.net/
seens it is fresh new...
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, June 23, 2003 2:30 PM
Subject: Re: [JAVA3D] Java3D on OS X
> Search Sun's website though and there is no mention of JOGL (for ANY
>
Search Sun's website though and there is no mention of JOGL (for ANY
platform). Search the web for JOGL and there are some obsolete (1997)
references that I assume are something completely different.
It's hard to get motivated to switch to a different technology that Sun
doesn't appear to be back
Hello I need to draw some cylinder on virtual universe. How can I get angle of a
cylinder.
Examples: - I have some points (point3f) in virtual universe. Each two points I am
drawing one line using (LineStripArray). But its very difficult to
identify(visibility ) lines in universe. So I think
Hello I need to draw some cylinder on virtual universe. How can I get angle of a
cylinder.
Examples: - I have some points (point3f) in virtual universe. Each two points I am
drawing one line using (LineStripArray). But its very difficult to identify
(visibility) lines in universe. So I think
Hello,
I am not waiting for Java3D on OS X. It will never happen. I also was
told that there were no Solaris, Linux or Windows Java3D
presentations at Java One.
I am waiting for JOGL on OS X.
John F. Richardson
I "heard" that this was discussed at a recent Mac shareholders meeting...
And Steve J
I "heard" that this was discussed at a recent Mac shareholders meeting...
And Steve Jobs said something to effect "I know, I know, we're aware of it".
This is all second hand information of course, and gives little insight in
terms of whether Mac will actually license the Java3D technology.
However
um, and?
Kev
> The failure of Sun and Apple to reach agreement on licensing
> Java3D for OS X is harming those of us who have invested so
> much in developing software for Java3D and OS X, as well as
> those who have purchased OS X machines. It is caused by the
> childish behavior of the Sun and
The failure of Sun and Apple to reach agreement on licensing
Java3D for OS X is harming those of us who have invested so
much in developing software for Java3D and OS X, as well as
those who have purchased OS X machines. It is caused by the
childish behavior of the Sun and Apple CEOs, who care more
Hi guys,
I'm pretty new to the Java3D stuff and I've encountered a very strange problem...
I wanted to make a very simple application which moves a car around and the
user can control it with the keyboard. I also wanted to position the viewpoint behind
the car. I made my own Behavior class whic
To get a definite 3x3 rotation matrix you need exactly three
points. In your case you could choose the center of the whole molecule
as a second point which, I assume, should remain in the same
location. But I'm not quite sure how to sensibly choose a third point
in your problem. That's the one that
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