On Wednesday 25 June 2003 00:44, Kevin Glass wrote:
> Ah yes, I suppose I was coming more from a gaming point of view than a
> visualisation API. Granted there are great benefits to a scenegraph in any
> circumstance. I'm under the impression that the majority of people
> demorialised by the lack o
On Wednesday 25 June 2003 09:54, Guang Bin Liu wrote:
> Hi J3D team:
>
> Since so many of us are using J3D and would not like to see it dying, why
> can not you change your policy so that we can be charged for using the
> upgraded J3D?
Chances are fewer people would use the API if you had to pay f
Kevin Glass wrote:
> I still can't see why anyone would go for a native binding unless they
> have a desperate need for speed or fancy features. In those cases, why not
> use C++?
To me that seems like the central problem for Sun when trying to
promote JOGL.
JOGL is being aimed at the game devel
Thanks for the vote of confidence :) While I am also one of the owners
on the jogl project, I've only recently begun working with the
implementation which was originally developed by Ken Russell (kbr) and
Chris Kline. djp is indeed Dan Petersen, formerly of the Java3D team.
Justin Couch wrote:
John
Hi J3D team:
Since so many of us are using J3D and would not like to see it dying, why
can not you change your policy so that we can be charged for using the
upgraded J3D?
Best,
G.B. Liu
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I want to see the lines,
how?
I agree, the mixed signals are getting frustrating. Around the time we heard that Java
3D 1.4 was being put in a holding pattern, Clark Masters, the Sun Exec VP for
Enterprise System Products (high-end servers), was quoted as follows in an interview
on High Performance Technical Computing in the
Hi all,
I've been listening to the list for some time.I think it's time some sun
official explained what exactly "in holding pattern" means , how long will
it be Java3D in holding pattern what are SUN's plans for the future of
Java3D , if any.And what exactly is SUN part in the game projects at
ja
I finally managed it. Thanks for your time.
Just did not set up the path correctly. Sounds quite stupid as it is.
Thanks for your response justin.
if anyone comes up with an technique to do such loading, would be great if he will
post it.
Chris
I found this
link interesting...
http://www.artofillusion.org/index
I never
thought 3D graphics performance
was so good
using just AWT. I thought
the mere
copying of arrays of data on
a
java.awt.Canvas was a bottleneck without
going to
hardware.
Or am I
missing something? Perhaps I
The point is, the file should be read into a socket-stream on the server.
Then on the other side, the client should read from this stream and get the file. Then
the client should use the vrml97loader loader(java.io.Reader) to read from this stream.
The Problem is, what ever i do, if i set the Bas
Christian Schnabl wrote:
Could it be that the xj3d loader(java.io.Reader) is not for use to set up a client-server connection?
It works fine, you just have to set a base URL. If you don't do that,
then it won't work because it has nothing to resolve relative URLs to.
--
Justin Couch
Could it be that the xj3d loader(java.io.Reader) is not for use to set up a
client-server connection?
I'm almost sick with this problem. All i want is the server to load a VRML-File, send
it to the client(which is definetly on a other System).
This client should view the File.
scenegraphio does
Alessandro Borges wrote:
I will be very happy if the future is Java3D & JOGL, and not Java3D vs
JOGL.
I am guessing that they may build Java3D on JOGL and DirectX bindings,
so that they don't have too many people maintaining the Open GL bindings.
They don't compete as they have different domains
Some time ago I was wondering how to design a
high level 3D API in java, with JNI, targeting multiple
platforms.
In small words i think something like this
:
java 3D lib
(common for all platforms)
|
--
a interface for JNI calls
(all current features of
OGL)
--
|
> Date: Mon, 23 Jun 2003 14:25:54 -0700
> From: Justin Couch
> Subject: Re: Java 3D, GL4Java, JOGL, GLUT
>
> John Wright wrote:
> Who controls JOGL? Per java.net this is "athomas djp gamesadmin
> kbr". You might have looked at the wrong one. The Java Open AL
> (JOAL) is lead by "athomas". I have a
Hello I need to draw some cylinder on virtual universe. How can I get angle of a cylinder.
Examples: - I have some points (point3f) in virtual universe. Each two points I am
> drawing one line using (LineStripArray). But it’s very difficult to identify
> (visibility) lines in universe. So I thin
If you want to attach geometry to the viewing platform, you need to use
PlatformGeometry. See the PlatformGeometry class and
ViewingPlatform.setPlatformGeometry.
-Paul
Hi guys,
I'm pretty new to the Java3D stuff and I've encountered a very strange problem...
I wanted to make a very simple appli
> Remember, view.setVpcToEc() wants the transform from ViewPlatform
> coordinates to eye coordinates, not the vworld to eye coordinates you
> derived from vinfo.getEyeToVworld(). So the view will be different if
> you've called setNominalViewingTransform() on the ViewingPlatform or
> otherwise man
I have a quick question about this message:
disabling TCL support
Some background I am running Blackdown's java3d 1.3 on Red Hat 9 with
a Radion 7500 m7 graphics card.
before I see this message: "disabling TCL support" on the command line I
get 0.0 whenever I ask the Screen3D for its physical wi
Kevin Glass wrote:
There is also talk of some Java3D-esque scenegraphs being
built ontop of JOGL. And then of course there is the mind2machine
scenegraph.
They are converting OpenMind to be based on JOGL. Maybe this will end up
being the Java3D of the future...
Or..maybe Sun is planning to move Ja
> Kevin Glass wrote:
>
>>
>> I still can't see why anyone would go for a native binding unless they
>> have a desperate need for speed or fancy features. In those cases, why
>> not use C++?
>>
> Its more a problem of reaching the end of the Java3D API and wanting
> more. Ie Xj3D is now ready to ta
Kevin Glass wrote:
I still can't see why anyone would go for a native binding unless they
have a desperate need for speed or fancy features. In those cases, why not
use C++?
Its more a problem of reaching the end of the Java3D API and wanting
more. Ie Xj3D is now ready to tackle pixel and vertex
I agree for use of speed. But i think the problem of speed is just because
Java is not conpiled but need to be interpreted. But on the other way.
Compiuters goes faster than before and RAM become bigger. In this point of
view JAVA goes with buisness. But i agree they must do some effort in
Memories
I'm sure I recall there was a problem with releasing the memory used for a canvas3d.
Is this still the case as of 1.3.1 ?
-ben
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Hi folks!
I was sitting on a piece of test- code and it won't wok which drives me
crazy. I don't find the error (althought there are quite some
posibillites) and maybe it's only because I'm damn tired, but if anybody
could help me out that would surely save the day...
The two files are attached. I
Actually, the 1.4 description talk of some things that are considered
basic in the rest of the world:
* Access to the stencil buffer
* Some direct access to the extensions mechanism
Alot of things in there were nothing to do with the new specs, but just
bringing us in line with what exists (in ha
I agree. Software devellopement is hard work. And always improve. Java
anyway got a big advantage. it is well structured and i am sure it will
improve to use hard ware possibilities.
I Hope
-Message d'origine-
De : Alessandro Borges <[EMAIL PROTECTED]>
Ŕ : [EMAIL PROTECTED] <[EMAIL PROTECT
Hi
I not agree with "Java3D is dead".
The current release 1.3.1 is mature, and offers a good sub-set of OpenGL 1.3
features.
Come on! It was released just few month ago !!! Or do you think this is
like nvidia boards : a new one each 6 months ?
A new release of Java3D (1.4 ?) should :
* offers th
Hi,
I was very busy on J3D. So i come back to JMF. i got some
problem running the transmit on the same machine.
it is possible to do it ?
When i open 2 JMSStudio. One for transmiting the second for
receiving i set the RTP to my local machine.
when i transmit for the first to the sec
I set up the jars in the /ext folder but i still get the HTTPNotSupported Exception
when i view the applet in a browser.
Do you know a way out?
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I believe the actual message was that the 1.4 was in a "holding pattern".
This was clarified as meaning that Java3D wouldn't be seeing new
development for a while (which seems logical now since development efforts
will be targeted at the new gaming developments, jogl, joal, jinput).
However, I've
In this case you may be need find angles between your point based vector and
its projections on XY, ZY and XZ planes.
Vladimir A. Vernikovski
Programmer
---
JPROOF Technologies Ltd.
- Original Message -
From: "Naveen Babu Chikkala" <[EMAIL PROTECTED]
Sorry i did not made myself clear.
Well actually you figured my problem out. The thing is, i used to load
scenes by using the scenegraphio but it caused me troubles with the named objects. I
need to access these objects to make different parts transparent. i had an answer from
the Forum a few we
Christian Schnabl wrote:
"http://localhost/3dc/Buble.wrl"; in my Applet showing in a browser, i get a
"ServiceNotSupported" Exception: "http not supported"
Now, is it not supported by the xj3d loader?
It looks like your classpath is not set up correctly. Have you copied
all of the JAR files into t
Christian Schnabl wrote:
I'm not sure if its possible but is there a way to load a vrmlfile as a textfile, put
it into a stream,
let it pick up by an applet that will use the xj3d VRML97Loader to retrieve the Scene
from this Stream
It's a bit hard to work out exactly what you are trying to do. F
kindy huang wrote:
I am wondering how I can implement smooth walk through
in a 3D architectural model which is stored in VRML or
X3D format and displayed using Xj3D.
Currently I am using KeyNavigatorBehavior,
How much do you need the VRML/X3D handling compared to the rest of your
3D graphics capab
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