Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-25 Thread Kevin Glass
All I can say, is that you appear to be one of a very few (or a one project) that has noted all these problems. Maybe the project you're working on isn't suited to Java3D, maybe the way you're thinking about it isn't suited to Java3D. Either way, you're not talking about a general case here.. In ma

Re: [JAVA3D] Maya file types and loaders question

2003-06-25 Thread William Denniss
On Thursday 26 June 2003 04:35, Michael wrote: > So, I note that Java 3D has built in loaders for .OBJ and .L3D > The important question is can Maya 4 export to either of these file types? > > In the case that it can't, does anybody know of a place where I might get a > loader for Maya files? > Tha

[JAVA3D] Immediate mode error

2003-06-25 Thread Flynn, Parnell (MED)
I am running the 1.3 version of java3d from blackdown on Red Hat 9 with the 1.3.1_08 JDK. I am using the "immediate mode" of rendering and after clearing the graphicsContext3D and drawing the scene when I call swap on the canvas3d the canvas deadlocks. I am doing everything from within the same

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-25 Thread Justin Couch
MisterXen wrote: huge overhead, since I have to manage "visible"-state for each sphere primitive and management of the states is a real pain! And building a complete scene tree for each frame is impossible! In OpenGL I can do per frame (immediate mode) what I want to draw! Any ideas how I could do

Re: [JAVA3D] Memory Leak? SimpleUniverse refers to SetLiveState...(with test case)

2003-06-25 Thread Kelvin Chung
N. Vaidya wrote: On Wed, 25 Jun 2003 15:06:27 -0700, Kelvin Chung <[EMAIL PROTECTED]> >wrote: Bug 4884065 - Memory leak in SetLiveState when branchGroup remove is filed for this. Actually this is not that serious as the memory will free next time the same SimpleUniverse is used. Otherwise y

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-25 Thread MisterXen
Hi Jeremy, I´m sorry that I have to insist on my opinion and I can't agree with you. I don't see the point, why using scene graphs makes your life easier!?! erm, cause it does everything I need without having to re-write it myself, if I load an object from say an AC3D file I have one of two choices

Re: [JAVA3D] Memory Leak? SimpleUniverse refers to SetLiveState...(with test case)

2003-06-25 Thread N. Vaidya
I forgot to add that the memory leak that I mentioned happens usually with textured objects. It is possible that these are the ones in my app. which have such high memory footprint to be conspicuously evident as a leak. Raj >On Wed, 25 Jun 2003 16:32:43 -0600, N. Vaidya <[EMAIL PROTECTED]> wrote:

Re: [JAVA3D] Memory Leak? SimpleUniverse refers to SetLiveState...(with test case)

2003-06-25 Thread N. Vaidya
>On Wed, 25 Jun 2003 15:06:27 -0700, Kelvin Chung <[EMAIL PROTECTED]> >wrote: > >Bug 4884065 - Memory leak in SetLiveState when branchGroup remove > >is filed for this. > >Actually this is not that serious as the memory will free next time >the same SimpleUniverse is used. Otherwise you can always

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-25 Thread Mark Hood
> Date: Wed, 25 Jun 2003 23:49:28 +0200 > From: MisterXen <[EMAIL PROTECTED]> > > We use a stereo projector for our application but I was not able to > produce that format with Java3D (it needs field sequential stereo view > or column interleaved) thus it's kind of worthless :( The default

Re: [JAVA3D] Memory Leak? SimpleUniverse refers to SetLiveState...(with test case)

2003-06-25 Thread Kelvin Chung
White Morph wrote: Hi, I have a very simple test program. A button to add an object(Sphere) every time, another button to delete an object every time. If I deleted all the objects that I added, I suppose there should no BranchGroup, Sphere, Material objects left in the memory if there is no memor

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-25 Thread Jeremy Booth
MisterXen wrote: I´m sorry that I have to insist on my opinion and I can't agree with you. I don't see the point, why using scene graphs makes your life easier!?! erm, cause it does everything I need without having to re-write it myself, if I load an object from say an AC3D file I have one of two c

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-25 Thread MisterXen
Hi Paul, Java3D isn't a High-Level-API: Okay, maybe it is what some people think high-level is, but in detail it is no more than a wrapper for OpenGL, touching the concept of scenegraphs. Most calls seem to be a 1:1 wrappers for OpenGL and the more I got involved into native OpenGL the more t

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-25 Thread Paul Gordon
> Java3D isn't a High-Level-API: Okay, maybe it is what some people think > high-level is, but in detail it is no more than a wrapper for OpenGL, > touching the concept of scenegraphs. Most calls seem to be a 1:1 wrappers > for OpenGL and the more I got involved into native OpenGL the more the

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread James Black
Justin Couch wrote: I would be. From what I've seen publically, nobody at Sun is working on J3D any more. Kelvin, I believe is taking bug reports, but not doing any bug fixes. Mark Hood is floating around but no idea what he's doing these days, and that's it. There's nobody left. DougT isn't worki

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-25 Thread MisterXen
Hi Jeremy, The scenegraph-"capabilities" of Java3D are more debilating than of any use. I couldn't disagree more, it's java3ds scene graph stuff that makes it worth using in spite of any other short comings. Not having to worry about the low level stuff (transparency sorting etc) means you can wor

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread Justin Couch
Paul Gordon wrote: Hmm. First, no one from Sun has directly said to my knowledge that Java3D is in a "holding pattern". The wording used was "stalled" - stated by Doug Twilleager. Same diff... public comments about Sun's commitment. Even if it is in a holding pattern, I would assume that means

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread Kevin Glass
No, Java3D 1.4 is in a "holding pattern". Actually, if you check out this post: http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=3D;action=""> You'll see that one Doug Twilleager (Chief Architect of Java 3D, and now some other placement on JOGL) said exactly that. Kev Paul Gord

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-25 Thread Jeremy Booth
MisterXen wrote: The scenegraph-"capabilities" of Java3D are more debilating than of any use. I couldn't disagree more, it's java3ds scene graph stuff that makes it worth using in spite of any other short comings. Not having to worry about the low level stuff (transparency sorting etc) means you ca

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread Paul Gordon
> I couldn't agree with you more.However we cant get all this things (to me > the bug fixes are most important) while Java3D is in "holding pattern". Hmm. First, no one from Sun has directly said to my knowledge that Java3D is in a "holding pattern". And it certainly wouldn't be the place of the

[JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-25 Thread MisterXen
Hi to all Java3D developers, one year ago I started developing a scientific application with Java3D and I collected experience with Java3D. I had some expectation in what one could do with Java3D, but reality showed, that Java3D is somewhat limited. The reasons: Java3D isn't a High-Level-API: Okay

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread Ivan Yosifov
Hi, I couldn't agree with you more.However we cant get all this things (to me the bug fixes are most important) while Java3D is in "holding pattern". Ivan. From: John Wright <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [JAVA

[JAVA3D] Maya file types and loaders question

2003-06-25 Thread Stone, Michael C
So, I note that Java 3D has built in loaders for .OBJ and .L3D The important question is can Maya 4 export to either of these file types?   In the case that it can't, does anybody know of a place where I might get a loader for Maya files? Thanks.   - Michael

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread Paul Watson
> >.. > > > >What does JOGL give us? First it's given us confusion. Where do we > >find it? Who is developing it? What is the long term > commitment? Is > >there decent documentation? Is there a built version for > download (or > >do we all have to compile it ourselves)? Will several dif

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread John Richardson
Hello, .. What does JOGL give us? First it's given us confusion. Where do we find it? Who is developing it? What is the long term commitment? Is there decent documentation? Is there a built version for download (or do we all have to compile it ourselves)? Will several different people

[JAVA3D] Memory Leak? SimpleUniverse refers to SetLiveState...(with test case)

2003-06-25 Thread White Morph
Hi, I have a very simple test program. A button to add an object(Sphere) every time, another button to delete an object every time. If I deleted all the objects that I added, I suppose there should no BranchGroup, Sphere, Material objects left in the memory if there is no memory leak. But in the

[JAVA3D] Open Flight Loader dowload annoucement

2003-06-25 Thread Shawn Kendall
Hi guys! Just want to tell you that our old Full Sail Open Flight Loader link (which has been gone for awhile) is back up at a new site: The main site address is http://www.imilabs.com/ and the loader page link can be gotten to from there or at the page: although that link may chage in the future.

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison)
John Wright wrote: > What does JOGL give us? I don't think JOGL is aimed at 'us'. It's aimed at the games companies as a 'not too different way of programming than the C/C++ wrapper over OpenGL that you're already using'. My guess is that Sun thinks Java 3D and its supporters can manage on their

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread John Wright
IL-2 / Forgotten Battles uses Java for more than just a "scripting language". Based on the fact that you can swap the JVM for a different version of JVM and the performance / frame rate changes indicates that Java *is* running during real time playing / flying. I do believe Oleg Maddox mentioned

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread Ben Moxon
Unfortunately IL2, although it uses Java as a scripting language, uses a C++ 3D engine. I have seen this rumour around the place for a while and it is just incorrect. I think the faq on the IL2 site corrects this. -ben -Original Message- From: Alessandro Borges [mailto:[EMAIL PROTECTE

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread Alessandro Borges
About : > 1. We need more java-based games to show that fast games can be written > in java. A very good exampe of mass market game in java is IL2-Sturmovik and its new version IL2-Forgotten Batlles. (http://www.il2sturmovik.com) "Game of the Year" from a dozen magazines and game sites. The graphi

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread Kevin Glass
You'd have to ask why you follow the trends and not consider the technology for yourself? Surely a large part of being a developer is finding the right tool for the job based on your own assesment? Kev > --- William Denniss <[EMAIL PROTECTED]> wrote: > I think it would >> be wise to know that the

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread James Black
kindy huang wrote: The situation is always that big company or orgs tell us what is good, like they told us how good Java3D is, blah, blah... when they developed it. And we, developers have to follow the trends, then they said, "oh, this is not good any longer", we then face choices and don't know

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread Kevin Glass
> á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison) wrote: > >>But the speed obsession also works against Java-based anything, >>since the (partial) myth of Java being slow will keep developers >>using C or C++. >> > There are a couple of points that were brought up at JavaOne on this. > 1. We need more java-bas

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread kindy huang
--- William Denniss <[EMAIL PROTECTED]> wrote: I think it would > be wise to know that the solution you pick is not > only good, but one that > will stay good as time goes by. The situation is always that big company or orgs tell us what is good, like they told us how good Java3D is, blah, blah...

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread James Black
á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison) wrote: But the speed obsession also works against Java-based anything, since the (partial) myth of Java being slow will keep developers using C or C++. There are a couple of points that were brought up at JavaOne on this. 1. We need more java-based games to show

[JAVA3D] Java3D on PC-CAVE / CAVE

2003-06-25 Thread Pramual Suteecharuwat
Dear all, Could anybody please suggest or show me some links / demo / or sample programs of how to write a Java3D program on CAVE or PC-CAVE systems ? I am confusing whether I have to do the same thing as writing a program by OpenGL or not. I saw the report from Sun about the Java3D CAVE at the Un

Re: [JAVA3D] Viewing the x,y,z axis

2003-06-25 Thread Young, Jason
Here's a little class I built for viewing the axes... It has billboards for the axis labels so you always know which is which        - Original Message - From: Γιάννης To: [EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 10:48 AM Subject: Re: [JAVA3D] V

Re: [JAVA3D] Aquiring Center of OBJ

2003-06-25 Thread Martin Frey
If you load an OBJ-file you usualy get a shape3D object. If you want to get the geometry of it you need to set the capabilities (Shape3D.ALLOW_GEOMETRY_READ, ..._WRITE) I think then you can do what you want with the geometry. Martin - Original Message - From: "Dennis Msakni" <[EMAIL

Re: [JAVA3D] Viewing the x,y,z axis

2003-06-25 Thread Vladimir Vernikovski
There is good example in J3D demo called "ConfiguredUniverse".   Vladimir A. VernikovskiProgrammer---JPROOF Technologies Ltd. - Original Message - From: Γιάννης To: [EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 11:48 AM

Re: [JAVA3D] Viewing the x,y,z axis

2003-06-25 Thread Fausto Mancini
Try this... [attached]   Any feedback is appreciated...   Fausto.   - Original Message - From: Γιάννης To: [EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 10:48 AM Subject: Re: [JAVA3D] Viewing the x,y,z axis The code doesn't work. I think more coding n

[JAVA3D] Aquiring Center of OBJ

2003-06-25 Thread Dennis Msakni
Hi folks! I'm writing a small Tool to generate some featurePoints for given OBJ- Files. There are two OBJs, one that stays and one that can be moved by keys while they can both be moved by mouse. When the second Object is satisfyingly positioned I want to print out the vector build by the coordina

Re: [JAVA3D] Viewing the x,y,z axis

2003-06-25 Thread Γιάννης
The code doesn't work. I think more coding needed - Original Message - From: Vladimir Vernikovski To: [EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 11:22 AM Subject: Re: [JAVA3D] Viewing the x,y,z axis No, I havn't. I'v just saw how this work, but not

Re: [JAVA3D] Viewing the x,y,z axis

2003-06-25 Thread Vladimir Vernikovski
No, I havn't. I'v just saw how this work, but not tried own coding. Also you can just draw you own axis by using LineArray.   Vladimir A. VernikovskiProgrammer---JPROOF Technologies Ltd. - Original Message - From: Γιάννης To: [EMAIL

Re: [JAVA3D] Viewing the x,y,z axis

2003-06-25 Thread Γιάννης
No further coding? - Original Message - From: Vladimir Vernikovski To: [EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 11:08 AM Subject: Re: [JAVA3D] Viewing the x,y,z axis Yes.   Vladimir A. VernikovskiProgrammer

Re: [JAVA3D] Viewing the x,y,z axis

2003-06-25 Thread Vladimir Vernikovski
Yes.   Vladimir A. VernikovskiProgrammer---JPROOF Technologies Ltd. - Original Message - From: Γιάννης To: [EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 11:01 AM Subject: Re: [JAVA3D] Viewing the x,y,z axis will 

Re: [JAVA3D] transform3d, lookat problem

2003-06-25 Thread Miklos Wagner
Hi Paul, Thanx for the answer! Last night I finally found the solution... When I loaded the model of the car I scaled it down to fit in my world. And then I attached a TransformGroup for moving it around. The problem was that the scaling transform scaled down the movement too! So the car moved

Re: [JAVA3D] Viewing the x,y,z axis

2003-06-25 Thread Γιάννης
will this class allow me to see the lines of x,y,z axis? - Original Message - From: Vladimir Vernikovski To: [EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 11:01 AM Subject: Re: [JAVA3D] Viewing the x,y,z axis Try to use this class: com.sun.j3d.utils.b

Re: [JAVA3D] Viewing the x,y,z axis

2003-06-25 Thread Vladimir Vernikovski
Try to use this class: com.sun.j3d.utils.behaviors.sensor.Mouse6DPointerBehavior   Vladimir A. VernikovskiProgrammer---JPROOF Technologies Ltd. - Original Message - From: Γιάννης To: [EMAIL PROTECTED] Sent: Wednesday, June 25, 2