[JAVA3D] Building CAVEs

2003-06-26 Thread á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison)
Someone asked about tutorials on building CAVEs in Java 3D. The only stuff I've seen is in the book: Java Media APIs: Cross-Platform Imaging, Media, and Visualization Terrazas, Ostuni, and Barlow, SAMS 2002. Terrazas is involved in VR research and business, so there's a heavy slant in his part o

Re: [JAVA3D] Java3d /JOGL /ETC

2003-06-26 Thread William Denniss
On Friday 27 June 2003 03:27, Kevin J. Duling wrote: > As far as using direct OpenGL bindings vs. Java3D go, my own opinion is > that if you're only concerned about speed-speed-speed, then stop using Java > and break out your old ASM books. Years ago it was said that games could > only be written

[JAVA3D] only blank black screens appear on running demos( with no other error )

2003-06-26 Thread Hitesh Harnal
i have recently installed java3D 1.3.1 but the demos are not working properly on my win 2000 PC showing only blank screens/black screens. same thing occurs using the java utility or appletviewer. i have j2sdk 1.4.1 installed on my computer. _

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-26 Thread Mark Hood
> Date: Thu, 26 Jun 2003 18:56:32 +0200 > From: MisterXen <[EMAIL PROTECTED]> > > >> We use a stereo projector for our application but I was not able to > >> produce that format with Java3D (it needs field sequential stereo view > >> or column interleaved) thus it's kind of worthless :( > >

Re: [JAVA3D] Memory Leak? SimpleUniverse refers to SetLiveState...(with test case)

2003-06-26 Thread Kelvin Chung
White Morph wrote: N. Vaidya wrote: On Wed, 25 Jun 2003 15:06:27 -0700, Kelvin Chung <[EMAIL PROTECTED]> >wrote: Bug 4884065 - Memory leak in SetLiveState when branchGroup remove is filed for this. Actually this is not that serious as the memory will free next time the same SimpleUnive

Re: [JAVA3D] web3d/xj3d vrml loader

2003-06-26 Thread Justin Couch
Darrell Hnizdor wrote: After downloading and installing several times, and placing all the jar files in the jre.lib.ext I find that org.web3d.vrml.j3d.VRMLLoader is not included! Hmmm no idea why that would be. It always is. Is this the latest dev release? If so, I didn't put this one out as

[JAVA3D] web3d/xj3d vrml loader

2003-06-26 Thread Darrell Hnizdor
Title: Message   After downloading and installing several times, and placing all the jar files in the jre.lib.ext  I find that org.web3d.vrml.j3d.VRMLLoader is not included! Which makes use the vrml loader impossible.  

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-26 Thread N. Vaidya
Well, let me see what you want to do with your 1000 spheres problem. Every frame you want to draw a certain number of spheres, max. no. = 1000. Your Java 3D approach, which you don't seem to favor, is to pre-allocate and make live all the 1000 spheres and at every frame determine which of these you

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-26 Thread MisterXen
Hi Kevin, All I can say, is that you appear to be one of a very few (or a one project) that has noted all these problems. Maybe the project you're working on isn't suited to Java3D, maybe the way you're thinking about it isn't suited to Java3D. Either way, you're not talking about a general case h

Re: [JAVA3D] Java3d /JOGL /ETC

2003-06-26 Thread Kevin J. Duling
Here here! It's always nice to see a post from David. I usually find he's excellent at putting things into perspective. When developing a game, the rendering engine is only a small part of the process. It should not be the central focus. Gameplay is often sacrificed in favor of eye candy. Som

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-26 Thread MisterXen
Hi Mark, many thanks for your detailed suggestions! We use a stereo projector for our application but I was not able to produce that format with Java3D (it needs field sequential stereo view or column interleaved) thus it's kind of worthless :( The default monoscopic policy of CYCLOPEAN_EYE_VIEW w

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-26 Thread MisterXen
Hi Justin, huge overhead, since I have to manage "visible"-state for each sphere primitive and management of the states is a real pain! And building a complete scene tree for each frame is impossible! In OpenGL I can do per frame (immediate mode) what I want to draw! Any ideas how I could do that

Re: [JAVA3D] Memory Leak? SimpleUniverse refers to SetLiveState...(with test case)

2003-06-26 Thread White Morph
>N. Vaidya wrote: > >>>On Wed, 25 Jun 2003 15:06:27 -0700, Kelvin Chung <[EMAIL PROTECTED]> >wrote: >>> >>> >> >> >> >>>Bug 4884065 - Memory leak in SetLiveState when branchGroup remove >>> >>>is filed for this. >>> >>>Actually this is not that serious as the memory will free next time >>>the same

[JAVA3D] Java3d /JOGL /ETC

2003-06-26 Thread Yazel, David J.
I posted this to the Javagaming site, but thought I should post this here also. I am not having a heart attack over the rumors surrounding Java3D. Hopefully everyon architects their gaming projects which some abstraction over the rendering technology to protect them from these types of hiccups. Wr

[JAVA3D] About 4D texture coordinates

2003-06-26 Thread Alessandro Borges
Hi, I'm  back to work ;-)   I am looking for tutorials about using 4D textures coordinates. I will try some projective textures, shadow, self-shadow, etc and any help will be  appreciated.   Alessandro

Re: [JAVA3D] Java3D is NOT dead!

2003-06-26 Thread Manish Sethi
Hi I'm new to this mailing list. Can you plz point me to the Sun's wordings which says that it's going to put a halt on j3d development. Thanks in advance Manish > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED] Behalf Of Bill Hibbard > Sent: Thursda

Re: [JAVA3D] Java3D is NOT dead!

2003-06-26 Thread Bill Hibbard
> I thought I would finally chime in and and remind people that Java3D is > excellent and stands in a class of its own. It is a great technical > achievement. I agree, Java3D is great. > I am sure in time Java3D for the Mac will come. And I am sure Sun will > continue development on Java3D. We

[JAVA3D] Java3D is NOT dead!

2003-06-26 Thread Ian M Nieves
I thought I would finally chime in and and remind people that Java3D is excellent and stands in a class of its own. It is a great technical achievement. I am sure in time Java3D for the Mac will come. And I am sure Sun will continue development on Java3D. Simply because these things will take s

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-26 Thread Ian M Nieves
Not to mention: 1) support for stereoscopic rendering 2) a realistic view model that takes the viewers realf life phyical position into account 3) ALL the other benefits of Java (threading, utilities, etc) 4) a full vector math library Arguments about Java3D not adding anything to OpenGL are the s

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-26 Thread Alessandro Borges
Did you read my mind ? Alessandro Justin wrote: > So far from your comments, you are appearing to be extremely ignorant > about what scene graphs are and how they function in general. I suggest > you do a heap more reading first before you claim anything more about > what j3D can and cannot do. Ot

Re: [JAVA3D] Is Java3D dead?

2003-06-26 Thread Ben Moxon
I think the thing most likely to kill Java3D deadest quickest is the continued lack of any official position on it from Sun while we discuss this question on every Java3D related forum. It would be good to hear an official statement of some sort, even if it is just to back up the rumours.