Someone asked about tutorials on building CAVEs in Java 3D.
The only stuff I've seen is in the book:
Java Media APIs: Cross-Platform Imaging, Media, and Visualization
Terrazas, Ostuni, and Barlow, SAMS 2002.
Terrazas is involved in VR research and business, so there's
a heavy slant in his part o
On Friday 27 June 2003 03:27, Kevin J. Duling wrote:
> As far as using direct OpenGL bindings vs. Java3D go, my own opinion is
> that if you're only concerned about speed-speed-speed, then stop using Java
> and break out your old ASM books. Years ago it was said that games could
> only be written
i have recently installed java3D 1.3.1 but the demos
are not working properly on my win 2000 PC showing
only blank screens/black screens. same thing occurs
using the java utility or appletviewer. i have j2sdk
1.4.1 installed on my computer.
_
> Date: Thu, 26 Jun 2003 18:56:32 +0200
> From: MisterXen <[EMAIL PROTECTED]>
>
> >> We use a stereo projector for our application but I was not able to
> >> produce that format with Java3D (it needs field sequential stereo view
> >> or column interleaved) thus it's kind of worthless :(
> >
White Morph wrote:
N. Vaidya wrote:
On Wed, 25 Jun 2003 15:06:27 -0700, Kelvin Chung <[EMAIL PROTECTED]> >wrote:
Bug 4884065 - Memory leak in SetLiveState when branchGroup remove
is filed for this.
Actually this is not that serious as the memory will free next time
the same SimpleUnive
Darrell Hnizdor wrote:
After downloading and installing several times, and placing all the jar
files
in the jre.lib.ext I find that org.web3d.vrml.j3d.VRMLLoader is not
included!
Hmmm no idea why that would be. It always is. Is this the latest dev
release? If so, I didn't put this one out as
Title: Message
After downloading
and installing several times, and placing all the jar files
in the
jre.lib.ext I find that org.web3d.vrml.j3d.VRMLLoader is not
included!
Which makes use the
vrml loader impossible.
Well, let me see what you want to do with your 1000 spheres
problem. Every frame you want to draw a certain number of
spheres, max. no. = 1000. Your Java 3D approach, which
you don't seem to favor, is to pre-allocate and make live all the
1000 spheres and at every frame determine which of these
you
Hi Kevin,
All I can say, is that you appear to be one of a very few (or a one
project) that has noted all these problems. Maybe the project you're
working on isn't suited to Java3D, maybe the way you're thinking about
it isn't suited to Java3D. Either way, you're not talking about a
general case h
Here here! It's always nice to see a post from David. I usually find he's
excellent at putting things into perspective. When developing a game, the
rendering engine is only a small part of the process. It should not be the
central focus. Gameplay is often sacrificed in favor of eye candy. Som
Hi Mark,
many thanks for your detailed suggestions!
We use a stereo projector for our application but I was not able to
produce that format with Java3D (it needs field sequential stereo view
or column interleaved) thus it's kind of worthless :(
The default monoscopic policy of CYCLOPEAN_EYE_VIEW w
Hi Justin,
huge overhead, since I have to manage "visible"-state for each sphere
primitive and management of the states is a real pain! And building a
complete scene tree for each frame is impossible! In OpenGL I can do per
frame (immediate mode) what I want to draw! Any ideas how I could do
that
>N. Vaidya wrote:
>
>>>On Wed, 25 Jun 2003 15:06:27 -0700, Kelvin Chung <[EMAIL PROTECTED]> >wrote:
>>>
>>>
>>
>>
>>
>>>Bug 4884065 - Memory leak in SetLiveState when branchGroup remove
>>>
>>>is filed for this.
>>>
>>>Actually this is not that serious as the memory will free next time
>>>the same
I posted this to the Javagaming site, but thought I should post this here
also.
I am not having a heart attack over the rumors surrounding Java3D.
Hopefully everyon architects their gaming projects which some abstraction
over the rendering technology to protect them from these types of hiccups.
Wr
Hi,
I'm back to work ;-)
I am looking for tutorials about using 4D textures
coordinates.
I will try some projective textures, shadow,
self-shadow, etc and any help will be appreciated.
Alessandro
Hi I'm new to this mailing list. Can you plz point me to the Sun's wordings
which says that it's going to put a halt on j3d development.
Thanks in advance
Manish
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED] Behalf Of Bill Hibbard
> Sent: Thursda
> I thought I would finally chime in and and remind people that Java3D is
> excellent and stands in a class of its own. It is a great technical
> achievement.
I agree, Java3D is great.
> I am sure in time Java3D for the Mac will come. And I am sure Sun will
> continue development on Java3D.
We
I thought I would finally chime in and and remind people that Java3D is
excellent and stands in a class of its own. It is a great technical
achievement.
I am sure in time Java3D for the Mac will come. And I am sure Sun will
continue development on Java3D.
Simply because these things will take s
Not to mention:
1) support for stereoscopic rendering
2) a realistic view model that takes the viewers realf life phyical
position into account
3) ALL the other benefits of Java (threading, utilities, etc)
4) a full vector math library
Arguments about Java3D not adding anything to OpenGL are the s
Did you read my mind ?
Alessandro
Justin wrote:
> So far from your comments, you are appearing to be extremely ignorant
> about what scene graphs are and how they function in general. I suggest
> you do a heap more reading first before you claim anything more about
> what j3D can and cannot do. Ot
I think the thing most likely to kill Java3D deadest quickest is the continued lack of
any official position on it from Sun while we discuss this question on every Java3D
related forum. It would be good to hear an official statement of some sort, even if it
is just to back up the rumours.
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