Smith, David wrote:
Actually, it's frustrating. Someone had mentioned
earlier about abstracting out your rendering layer
from the underlying renderer. I've always had problems
with this because underlying J3D layer relies on
javax.vecmath alot. Plus, vecmath might be useful for
non-rendering apps
White Morph wrote:
Hi Kelvin,
I added the following statements in deleteButtonActionPerformed() function
after the line of "com.sun.j3d.utils.universe.Viewer.clearViewerMap();" :
BranchGroup emptyGroup = new BranchGroup();
emptyGroup.setCapability(BranchGroup.ALLOW_DETACH);
u
I'm just thinking ahead.
Actually, it's frustrating. Someone had mentioned
earlier about abstracting out your rendering layer
from the underlying renderer. I've always had problems
with this because underlying J3D layer relies on
javax.vecmath alot. Plus, vecmath might be useful for
non-render
Legal issues aside...
As long as you deliver vecmath.jar itself or package it into you jar, sure!
- Original Message -
From: "Smith, David" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 27, 2003 7:53 PM
Subject: [JAVA3D] vecmath.jar?
Can vecmath.jar be used in an a
Can vecmath.jar be used in an app without Java3D?
Meaning, if I create an app that uses javax.vecmath.*,
will someone without Java3D installed be able to run
that app?
-DaveS
==To
unsubscribe, send email to [EMAIL PROTECT
Darrell Hnizdor wrote:
I ran the min install since I already had Java loaded.
I unpacked all the jars looking for it and no luck.
You ran one of the milestone releases then, not a dev release. Now
that's odd...
Wonder if anyone else has had the problem?
For a milestone release, no, never had it be
I ran the min install since I already had Java loaded.
I unpacked all the jars looking for it and no luck.
Wonder if anyone else has had the problem?
-Original Message-
From: Justin Couch [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 26, 2003 2:30 PM
To: [EMAIL PROTECTED]
Subject: Re: [
Sun's VRML Loaders still work.
Sun's VRML Loaders work with Sun's 3d Scenegraph Editor.
Sun's VRML Loaders animate Web3d.org's VRML based H-Anim
--- ( Human Animation ) Avatars including
NSF / tax-payer supported Finger Spelling for the Deaf.
Sun's Java3d Scenegraph Editor w
I'd just like to say that that I didn't send this. Damn thing spoofed my address.
Apparently that is one of its main traits. more here:
http://securityresponse.symantec.com/avcenter/venc/data/[EMAIL PROTECTED]
-ben
-Original Message-
From: Ben Moxon
Sent: 27 June 2003 10:46
To: [EMAIL
Just use this methods:
Background.setImage(ImageComponent2D image);
Background.setImageScaleMode(Background.SCALE_FIT_ALL);
Vladimir A. Vernikovski
Programmer
---
JPROOF Technologies Ltd.
- Original Message -
From: "Christian Schnabl" <[EMAIL PROTE
I have a short question:
How can i manage to render the scene on a background image?
i simply want to use an image instead of a coloured background.
lets say some gradientpainting or company logo.
i hope this is not a dump question.
thanks,
Chris
Hi Kelvin,
I added the following statements in deleteButtonActionPerformed() function
after the line of "com.sun.j3d.utils.universe.Viewer.clearViewerMap();" :
BranchGroup emptyGroup = new BranchGroup();
emptyGroup.setCapability(BranchGroup.ALLOW_DETACH);
universe.getLocale
This is a tipical video driver issue.
Try to update your video card drivers.
Are you using OepnGL or DirectX version ?
Alessandro
- Original Message -
From: "Hitesh Harnal" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 27, 2003 12:44 AM
Subject: [JAVA3D] only blank bla
Title: Polygon culling and backface normal flip problems
Hi all.
We would like to be able to display our objects using two-sided polygons. To achieve this we use setCullFace(PolygonAttributes.CULL_NONE) and setBackfaceNormalFlip(true). The problem is that while this seems to work fine with
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