- Original Message -
From: "Justin Couch" <[EMAIL PROTECTED]>
To: "Fausto Mancini" <[EMAIL PROTECTED]>
Sent: Tuesday, July 01, 2003 8:17 AM
Subject: Re: [JAVA3D] [cyclic scene graph]
> Fausto Mancini wrote:
>
> > I am trying to manage a scene modeled by a graph. The problem is that
the
>
Could you use Link and SharedGroup to achieve what you want ?
Kev
> I am trying to manage a scene modeled by a graph. The problem is that
> the graph is cyclic (a node can have more than one parent).
> It is typical of some mechanism where you have more links connected to
> the same joint.
> It i
I am trying to manage a scene modeled by a graph. The problem is that the
graph is cyclic (a node can have more than one parent).
It is typical of some mechanism where you have more links connected to the
same joint.
It is not only a problem of visualization...
Thank you.
- Original Message
Title: [JAVA3D] RES: [JAVA3D] Offscreen Rendering in stereo
-Mensagem original-De: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]Em nome de Robson Augusto
SiscouttoEnviada em: segunda-feira, 30 de junho de 2003
10:04Para: [EMAIL PROTECTED]Assunto: [JAVA3D]
RES: [JAVA3D]
Hi all:
I have implemented the shadow by projective texture
mapping,
but the demo is not on-line yet.
When it is available, I will post it.
Greg
- Original Message -
From:
Alessandro Borges
To: [EMAIL PROTECTED]
Sent: Tuesday, July 01, 2003 3:31 AM
Subject: Re: [JA
Thanks Alessandro
But I still cann't understand what c0, c1 and c2
infer.
Do c0, c1, c2 separately infer the red, blue,
green color ?
Thanks again
Greg
- Original Message -
From:
Alessandro Borges
To: [EMAIL PROTECTED]
Sent: Monday, June 30, 2003 10:20 PM
Sub
> Date: Mon, 30 Jun 2003 11:48:07 -0400
> From: "Young, Jason" <[EMAIL PROTECTED]>
>
> [cm1] = A B C D = [w2vp][vp2e][e2cc]
> (inverse is cm1^-1)
> [...]
> so if I have my own projection matrix, I can apply these matrices to the
> geometry vertices:
>
> [w2vp][vp2e][my_projection][cm1^-1]
>
GREAT
It works fine ;-) ,
Thank you Kevin.
Björn
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There is some demos available below, but I am
not sure if it will fit you needs:
http://forum.java.sun.com/thread.jsp?forum=21&thread=330689
http://mightymarine.topcities.com/dynamicshadows.html
http://mightymarine.topcities.com/staticshadows.html
A possibilty of working shadows is by using
The Java 3D Frequently Asked Questions list for Monday June 30 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If there
Ok, got it.. :)
Attached is the version that works and an image showing the output.
I'm not sure I really understand why, but the image size you're
producing is not equal to the size of screen otherwise nowt works...
Remember the screen size in on screen mode is the resolution of the
screen. For
Java3D
tutorial section 6.7.2:
"The
complexity of computing shadows is so great it is not part of any real-time
graphics system"
So no,
shadows are not supported directly HOWEVER there are things you can do to create
your own shadows. Read the tutorial chapter 6, that may shed some light on
thin
Can shadows be implemented in Java3D? Are they
currently?
For instance, I have a sun, earth, and satellites.
If the satellites pass to the "non-sunlit" portion of the earth, will they act
as if their is no light source present, and color theirselves
accordingly?
Thanks
Zak
Onkel Voigt wrote:
I wrote a test class using Canvas 3d in offscreen mode, but all I get
is an empty Image. What did I wrong? I hope you can help me to fix
this ...
What sort of machine are you doing this on? If it is a unix machine, and
you don't have X11 installed, or no OpenGL capabilities, then
Kevin Glass schrieb:
I tried it and the other, but it does not work,
could you run this code on your machine,
that I know, that my configuration is OK?
Thank for the time, you are spending for
my problem.
Björn
Try changing
test.u = new SimpleUniverse();
to
test.u = new SimpleUniverse(c);
An
This is a continuation from the projection coordinates thread of 2 weeks ago. I've
read ViewInfo.java and have a set of assumptions, but something is still missing.
Here's the latest...
___
ASSUMPTIONS
- From what I gather from ViewInfo.java
You are right.
But it should be possible to modify the way the
graph is traversed: a cycle could be marked so that is is not traversed more
than one time...
It's just an idea... I don't know if it is
possible...
Fausto.
- Original Message -
From:
Alessandro Borges
To:
Try changing
test.u = new SimpleUniverse();
to
test.u = new SimpleUniverse(c);
And take out your view lines...
I assume this is the same thing, but its how I got it to work..
Kev
> Hi Kevin,
>
> thank you for your fast reply, but it still not work
>
>>Looking at the code for model2sprite (ht
Combine
combine is kind of multitexture
operation.
you can choose the combine operation by
calling
setCombineRgbMode and
setCombineAlphaMode
Read about available combine modes.
not all video cards will support all combine
modes.
c0, c1 and c2:
The colors sources to combine.
You can set
Hi Kevin,
thank you for your fast reply, but it still not work
>Looking at the code for model2sprite (http://model2sprite.dev.java.net)
>three things might be worth trying:
>
>1) Make sure rendering your scene to a normal canvas actually shows
>something.
This works , I use the HelloUniverse Dem
Hello,
Somebody has some example of as to make offscreen rendering in stereo?
thanks Robson
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To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
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Looking at the code for model2sprite (http://model2sprite.dev.java.net)
three things might be worth trying:
1) Make sure rendering your scene to a normal canvas actually shows
something.
2) Try using c.getOffscreenBuffer().getImage() after the rendering instead
of relying on you're original image
Hello Java3d Fans,
I am a Java3d beginner and want to programm an servlet, which
create an JPEG of a JAVA3d-Scene.
I wrote a test class using Canvas 3d in offscreen mode, but all I get
is an empty Image. What did I wrong? I hope you can help me to fix
this ...
Thank you
Here is the program:
[.
Dear all:
I didn't understand the mean of
parameters of Combine Mode, c0, c1 and c2, when I saw the class,
TextureAttributes, in the document.
Can anyone explain these parameters, and how
to get them by color source and color operand?
Sincerely
Thanks in advance
Greg
Title: Polygon culling and backface normal flip problems
Oh, ok, sorry about
that. Now i attached the correct modified version. The last column has the
polygon attributes set.
Anyway, we
discovered that removing a couple of ticks from the hardware acceleration bar in
win2k properties->settin
You are right. I've just thought about having all
nodes at the same level in the j3d scenegraph and manage them with a cyclic
graph logic. I was just wondering if it is possible, for instance, to decompose
a cyclic graph into a set of acyclic graphs.
Thank you!
Fausto Mancini
- Ori
Hi all java3d interest group.
I'm a researcher from Milan (Italy). We are using
java3d for scientific visualization...
I've a question, and I hope this could be
interesting for other members of the community...
I know that java3d scenegraph is acyclic (no
loops), but I need to represent a c
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