> I am needing viewer/object collision. My scene is just a
> house, and I dont
> want the viewer to run through walls,etc...
>
> Zak
Have you looked at the demo I mentioned?
The collision detection routines probably handle
collisions between an object and the viewer platform
(which as I understand
I am needing viewer/object collision. My scene is just a house, and I dont
want the viewer to run through walls,etc...
Zak
- Original Message -
From: "Stephen Montgomery" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 02, 2003 4:54 PM
Subject: Re: [JAVA3D] (Important!!)
I had a similar problem, in my JTabbedPane app,
where multiple JFrames containing Simple Universes ran fine. As soon as I tried
to change to VirtualUniverse and sensing the hardware configuration on one
panel, everything froze.
According to the J3D tutorial (http://www.j3d.org/tutorials/ra
I'm a bit jaded by the j3d collision detection. Don't get me wrong
though, it is nice... but it took over a week of effort to find out that
it didn't handle cases where there were multiple objects in collision.
However, the demo Lars mentioned works well (in the single-body
collision case, of cour
I'm not sure yet, Zak, but I think maybe you want some sample code
involving collision detection? ;-)
Have you looked at TickTockCollision? This is one of the demos
that comes with java3d. On my machine it's at
C:\lib\java\j2sdk1.4.1_03\demo\java3d\TickTockCollision\TickTockCollision_plugin.htm
Am I persistant, or what?..
Anyway,
Is anyone using the j3d.org navigation capabilities
with collision detection implemented? If so, can someone send me a working demo
that shows the collision detection working?
I have tried all the demos included with the
j3d.org package, and none
:)
Hi everybody,
Has anybody used the CyberVRML loader? I have a
problem that it is not loading the textures correctly. It will load most of the
texture but some parts are not loaded. I also get the error (see buttom of the
page):
Second question, if i can not resolve the above how
do I get
With a
bit more debugging and stepping through stuff, it seems that the line that
causes all the trouble is this one:
public
Canvas3D View3D= new
Canvas3D(SimpleUniverse.getPreferredConfiguration());
Is
there something wrong with the way I'm doing this, or is there a better way to
find
Is anyone using the j3d.org navigation capabilities
with collision detection implemented? If so, can someone send me a working demo
that shows the collision detection working?
I have tried all the demos included with the
j3d.org package, and none of them use the collision detection featu
I GOT IT!! THANK YOU! :)
> I'd call this either a bug in the Transform3D API design or the
> documentation or possibly both. The Point3d variants of transform()
> only apply 3D transforms; w is assumed to be 1.0 and the 4th row of
the
> transform matrix isn't used. You need to use the V
- Original Message -
From: Zak
Nixon
To: [EMAIL PROTECTED]
Sent: Tuesday, July 01, 2003 8:32 PM
Subject: [JAVA3D] Viewer/Object Collision Detection
Is anyone using the j3d.org navigation capabilities
with collision detection implemented? If so, can someone send me a working demo
FYI,
I found a solution for this problem!!!
simply add a MouseListener to the Canvas3D array of mouse listeners and call a
consume() on the mouse event in the mouseReleased( MouseEvent ) method.
finally it was almost to easy to have spend a whole day of trying and evaluating!!!
cheers,
Karsten
The
Canvas3d fits within its boundaries fine, its just when it is first shown this
black rectangle appears over the center of my screen - looking at it now
I think it is the same size as my application but drawn right in the
centre of the monitor. The rectangle does not show any of the canv
>
> This happens on IE & JRE 1.4.x only. This happens with any
> applet, it is not
> Java3D specific.
>
> I could not reproduce on IE & JRE 1.4.0_01 (IE 5.5 Win 2k)
> I could not reproduce on IE & JRE 1.3.1_08. (IE 5.5 Win 2k)
> I could not reproduce on Netscape 7.0 & JRE 1.4.x
>
i simply f
Hello I have some problem like saving state of (Transformation, Rotation, and Zooming)
Example: - with swing Choice box I am selecting one graph .its select some branches
in universe. After that using mouse I am rotating graph, shifting my position of graph
and setting size of the universe.
If
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