Re: [JAVA3D] (Important!!) Viewer/Object Collision Detection

2003-07-02 Thread Lars Huttar
> I am needing viewer/object collision. My scene is just a > house, and I dont > want the viewer to run through walls,etc... > > Zak Have you looked at the demo I mentioned? The collision detection routines probably handle collisions between an object and the viewer platform (which as I understand

Re: [JAVA3D] (Important!!) Viewer/Object Collision Detection

2003-07-02 Thread Zak Nixon
I am needing viewer/object collision. My scene is just a house, and I dont want the viewer to run through walls,etc... Zak - Original Message - From: "Stephen Montgomery" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 02, 2003 4:54 PM Subject: Re: [JAVA3D] (Important!!)

Re: [JAVA3D] Problem in creating Canvas3D ( previously adding Canvas3D at runtime)

2003-07-02 Thread Peter Kryszkiewicz
I had a similar problem, in my JTabbedPane app, where multiple JFrames containing Simple Universes ran fine. As soon as I tried to change to VirtualUniverse and sensing the hardware configuration on one panel, everything froze.   According to the J3D tutorial (http://www.j3d.org/tutorials/ra

Re: [JAVA3D] (Important!!) Viewer/Object Collision Detection

2003-07-02 Thread Stephen Montgomery
I'm a bit jaded by the j3d collision detection. Don't get me wrong though, it is nice... but it took over a week of effort to find out that it didn't handle cases where there were multiple objects in collision. However, the demo Lars mentioned works well (in the single-body collision case, of cour

Re: [JAVA3D] (Important!!) Viewer/Object Collision Detection

2003-07-02 Thread Lars Huttar
I'm not sure yet, Zak, but I think maybe you want some sample code involving collision detection? ;-) Have you looked at TickTockCollision? This is one of the demos that comes with java3d. On my machine it's at C:\lib\java\j2sdk1.4.1_03\demo\java3d\TickTockCollision\TickTockCollision_plugin.htm

[JAVA3D] (Important!!) Viewer/Object Collision Detection

2003-07-02 Thread Zak Nixon
Am I persistant, or what?..   Anyway, Is anyone using the j3d.org navigation capabilities with collision detection implemented? If so, can someone send me a working demo that shows the collision detection working?   I have tried all the demos included with the j3d.org package, and none

[JAVA3D] test

2003-07-02 Thread Zak Nixon
:)

[JAVA3D] CyberVRML loader texture problem

2003-07-02 Thread Adam Shadbolt
Hi everybody,   Has anybody used the CyberVRML loader? I have a problem that it is not loading the textures correctly. It will load most of the texture but some parts are not loaded. I also get the error (see buttom of the page):   Second question, if i can not resolve the above how do I get

Re: [JAVA3D] Problem in creating Canvas3D ( previously adding Canvas3D at runtime)

2003-07-02 Thread Ben Moxon
With a bit more debugging and stepping through stuff, it seems that the line that causes all the trouble is this one:   public Canvas3D View3D= new Canvas3D(SimpleUniverse.getPreferredConfiguration());   Is there something wrong with the way I'm doing this, or is there a better way to find

[JAVA3D] (Important!!) Viewer/Object Collision Detection

2003-07-02 Thread Zak Nixon
  Is anyone using the j3d.org navigation capabilities with collision detection implemented? If so, can someone send me a working demo that shows the collision detection working?   I have tried all the demos included with the j3d.org package, and none of them use the collision detection featu

Re: [JAVA3D] projection coordinates

2003-07-02 Thread Young, Jason
I GOT IT!! THANK YOU! :) > I'd call this either a bug in the Transform3D API design or the > documentation or possibly both. The Point3d variants of transform() > only apply 3D transforms; w is assumed to be 1.0 and the 4th row of the > transform matrix isn't used. You need to use the V

[JAVA3D] Fw: [JAVA3D] Viewer/Object Collision Detection

2003-07-02 Thread Zak Nixon
  - Original Message - From: Zak Nixon To: [EMAIL PROTECTED] Sent: Tuesday, July 01, 2003 8:32 PM Subject: [JAVA3D] Viewer/Object Collision Detection Is anyone using the j3d.org navigation capabilities with collision detection implemented? If so, can someone send me a working demo

Re: [JAVA3D] Stalled IE

2003-07-02 Thread Karsten Fries
FYI, I found a solution for this problem!!! simply add a MouseListener to the Canvas3D array of mouse listeners and call a consume() on the mouse event in the mouseReleased( MouseEvent ) method. finally it was almost to easy to have spend a whole day of trying and evaluating!!! cheers, Karsten

Re: [JAVA3D] Adding a Canvas3D at runtime

2003-07-02 Thread Ben Moxon
The Canvas3d fits within its boundaries fine, its just when it is first shown this black rectangle appears over the center of my screen - looking at it now  I think it is the same size as my application but drawn right in the centre of the monitor. The rectangle does not show any of the canv

Re: [JAVA3D] Stalled IE

2003-07-02 Thread Karsten Fries
> > This happens on IE & JRE 1.4.x only. This happens with any > applet, it is not > Java3D specific. > > I could not reproduce on IE & JRE 1.4.0_01 (IE 5.5 Win 2k) > I could not reproduce on IE & JRE 1.3.1_08. (IE 5.5 Win 2k) > I could not reproduce on Netscape 7.0 & JRE 1.4.x > i simply f

[JAVA3D] Saving state of (Transformation, Rotation, and Zooming)

2003-07-02 Thread Naveen Babu Chikkala
Hello I have some problem like saving state of (Transformation, Rotation, and Zooming) Example: - with swing Choice box I am selecting one graph .its select some branches in universe. After that using mouse I am rotating graph, shifting my position of graph and setting size of the universe. If