But I don't understand this: why is Java3D any different from the JDK? I mean,
if
they were willing to release the sources for the JDK and retain copyrights why not do
the same for Java3D? I mean, don't they want license fees when people port it to
different platforms?
Can someone
Bang is (was) a 3D MOO game engine, built using Java 3D and Jini
It's last known URL was http://www.in-orbit.net/,
which no longer works.
Does anyone know what happened to it?
- Andrew
===
To unsubscribe, send email to [EMA
Hi all!
We have a brief announcement.
Our latest Open Flight Loader is just released.
The main site address is
http://www.imilabs.com/
http://www.imilabs.com/loader/loader/index.html
This is version 1.0, with support for Java3D 1.3 and multitexture as
well as bug fixes.
Thanks for your interest.
-
I am learning 3D. Is there a set of patterns and
frameworks available for Java 3D?
kurt kirkham...
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For ge
I think you can do something like:
Point3f center = new Point3f();
sphere.getShape().getGeometry().getCoordinate(0, center);
That's what it looks like from looking at the class docs,
but I haven't tried it.
I'm assuming that getGeometry() returns a GeometryArray
in the case of spheres.
Lars
Ian M Nieves wrote:
My thought is that the graphics card still has to transform ALL faces that
are sent to it, before it can determine which are back facing. And then
perhaps, by eliminating back facing faces, some processing is saved in
texturing, lighting, etc.
And to determine it yourself, you
Zak Nixon wrote:
Can anyone explain this stack trace?(I get it when I need to display my
canvas3D)
java.lang.NullPointerException
at
javax.media.j3d.GeometryArrayRetained.updateAlphaInVertexData(GeometryArrayR
etained.java:2026)
at
javax.media.j3d.GeometryArrayRetained.execute(GeometryArrayRetaine
Can anyone explain this stack trace?(I get it when I need to display my
canvas3D)
java.lang.NullPointerException
at
javax.media.j3d.GeometryArrayRetained.updateAlphaInVertexData(GeometryArrayR
etained.java:2026)
at
javax.media.j3d.GeometryArrayRetained.execute(GeometryArrayRetained.java:226
0)
at
They belong to sun and so I'm afraid they're not big on handing them out, as far as I
know.
There is progress towards a Java3D-like renderer compatible with the new OpenGL apis (
see David Yazel's posts previously) and you may have more sucess using this over a
port of jogl or lwjgl, both of w
Hi,
I'd like to port the Windows sources of Java3D to OS/2 (we have an OpenGL
implementation). Where do I find the sources?
Thanks,
Gili
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of
Hello all,
I was wondering if someone might know the performance impact of culling
back facing faces BEFORE they are sent to the graphics card...
Normally, people just send their geometry to the graphics card, and the
graphics card can cull back facing faces... to improve performance for the
rest
On Tuesday 08 July 2003 23:00, you wrote:
> I am not a lawyer, but the license would be something like:
Your best bet would be to get one that some other person (lawyer) has already
made up.
Check out: http://www.opensource.org/licenses/index.php for a list of open
source licenses if that is what
I am not a lawyer, but the license would be something like:
1. Copy right holders are not liable for anything bad that happens through
the use of the software.
2. The code can be used to support any project, commercial or personal.
3. Distributions of the source need to include the copyright and
Thanks. You are, of course, correct. I guess what I'm asking is how much
"housekeeping" I have to do myself. If I translate the spheres in the
space, is there some method I can use to get the new center point of the
sphere (e.g. sphere.getCenter()) or do I have to translate the sphere
and also tran
Stone, Michael C wrote:
I've tried using the PolygonAttributes function setBackFaceFlip(true), but
that did nothing. Similarly, switching the flag of my object loader to
ObjectFile.REVERSE had no effect. Any other suggestions on how I can flip
the normals on my model?
- Michael
PolygonAttributes.s
15 matches
Mail list logo