Re: [JAVA3D] FW: [JAVA3D] Porting Java3D

2003-07-08 Thread Gili
But I don't understand this: why is Java3D any different from the JDK? I mean, if they were willing to release the sources for the JDK and retain copyrights why not do the same for Java3D? I mean, don't they want license fees when people port it to different platforms? Can someone

[JAVA3D] Any one know about Bang?

2003-07-08 Thread á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison)
Bang is (was) a 3D MOO game engine, built using Java 3D and Jini It's last known URL was http://www.in-orbit.net/, which no longer works. Does anyone know what happened to it? - Andrew === To unsubscribe, send email to [EMA

[JAVA3D] Open Flight Loader 1.0 dowload annoucement

2003-07-08 Thread Shawn Kendall
Hi all! We have a brief announcement. Our latest Open Flight Loader is just released. The main site address is http://www.imilabs.com/ http://www.imilabs.com/loader/loader/index.html This is version 1.0, with support for Java3D 1.3 and multitexture as well as bug fixes. Thanks for your interest. -

[JAVA3D] 3D Patterns

2003-07-08 Thread Kurt Kirkham
I am learning 3D. Is there a set of patterns and frameworks available for Java 3D? kurt kirkham... === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For ge

Re: [JAVA3D] shape locations

2003-07-08 Thread Lars Huttar
I think you can do something like: Point3f center = new Point3f(); sphere.getShape().getGeometry().getCoordinate(0, center); That's what it looks like from looking at the class docs, but I haven't tried it. I'm assuming that getGeometry() returns a GeometryArray in the case of spheres. Lars

Re: [JAVA3D] Performance & culling faces

2003-07-08 Thread Artur Biesiadowski
Ian M Nieves wrote: My thought is that the graphics card still has to transform ALL faces that are sent to it, before it can determine which are back facing. And then perhaps, by eliminating back facing faces, some processing is saved in texturing, lighting, etc. And to determine it yourself, you

Re: [JAVA3D] Error stack trace when opening canvas

2003-07-08 Thread Kelvin Chung
Zak Nixon wrote: Can anyone explain this stack trace?(I get it when I need to display my canvas3D) java.lang.NullPointerException at javax.media.j3d.GeometryArrayRetained.updateAlphaInVertexData(GeometryArrayR etained.java:2026) at javax.media.j3d.GeometryArrayRetained.execute(GeometryArrayRetaine

[JAVA3D] Error stack trace when opening canvas

2003-07-08 Thread Zak Nixon
Can anyone explain this stack trace?(I get it when I need to display my canvas3D) java.lang.NullPointerException at javax.media.j3d.GeometryArrayRetained.updateAlphaInVertexData(GeometryArrayR etained.java:2026) at javax.media.j3d.GeometryArrayRetained.execute(GeometryArrayRetained.java:226 0) at

[JAVA3D] FW: [JAVA3D] Porting Java3D

2003-07-08 Thread Ben Moxon
They belong to sun and so I'm afraid they're not big on handing them out, as far as I know. There is progress towards a Java3D-like renderer compatible with the new OpenGL apis ( see David Yazel's posts previously) and you may have more sucess using this over a port of jogl or lwjgl, both of w

[JAVA3D] Porting Java3D

2003-07-08 Thread Gili
Hi, I'd like to port the Windows sources of Java3D to OS/2 (we have an OpenGL implementation). Where do I find the sources? Thanks, Gili === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of

[JAVA3D] Performance & culling faces

2003-07-08 Thread Ian M Nieves
Hello all, I was wondering if someone might know the performance impact of culling back facing faces BEFORE they are sent to the graphics card... Normally, people just send their geometry to the graphics card, and the graphics card can cull back facing faces... to improve performance for the rest

Re: [JAVA3D] High performance java3d renderer for games

2003-07-08 Thread William Denniss
On Tuesday 08 July 2003 23:00, you wrote: > I am not a lawyer, but the license would be something like: Your best bet would be to get one that some other person (lawyer) has already made up. Check out: http://www.opensource.org/licenses/index.php for a list of open source licenses if that is what

Re: [JAVA3D] High performance java3d renderer for games

2003-07-08 Thread Yazel, David J.
I am not a lawyer, but the license would be something like: 1. Copy right holders are not liable for anything bad that happens through the use of the software. 2. The code can be used to support any project, commercial or personal. 3. Distributions of the source need to include the copyright and

Re: [JAVA3D] shape locations

2003-07-08 Thread Nick Collier
Thanks. You are, of course, correct. I guess what I'm asking is how much "housekeeping" I have to do myself. If I translate the spheres in the space, is there some method I can use to get the new center point of the sphere (e.g. sphere.getCenter()) or do I have to translate the sphere and also tran

Re: [JAVA3D] Back-facing normal flipping

2003-07-08 Thread Jeremy Booth
Stone, Michael C wrote: I've tried using the PolygonAttributes function setBackFaceFlip(true), but that did nothing. Similarly, switching the flag of my object loader to ObjectFile.REVERSE had no effect. Any other suggestions on how I can flip the normals on my model? - Michael PolygonAttributes.s