Hi all!
I looked at Alessandro's scenegraph (what he
suggested in his post once) and to main. My body parts all have a TG as
parent.
All body parts classes were created with the
following logic:
public class RightShin extends
TransformGroup{
public
RightShin() {
Transfor
I am working with win32 distributions of
java3d 1.3, and 3 different betas from 1.3.1, all of which
contain the HeadSpaceMixer class in j3daudio.jar.
At 12:20 PM 22/07/2003 +1000, Guang Bin Liu wrote:
Thank you
for the information. But I can not find the
headspace/HeadspaceMixer.class
in my pack
Thank you for the information. But I can not
find the headspace/HeadspaceMixer.class in my
package. There is only a com/sun/j3d/audioengine.class. Why?
What version of J3D are you using? Or do I need to downloaded a seperate
3D audio?
Best, G.B.
- Original Message -
They are in j3daudio.jar:
$ jar -tf j3daudio.jar | grep Headspace
com/sun/j3d/audioengines/headspace/HeadspaceMixer.class
com/sun/j3d/audioengines/headspace/HeadspaceParams.class
com/sun/j3d/audioengines/headspace/HeadspaceThread.class
At 11:48 AM 22/07/2003 +1000, Guang Bin Liu wrote:
Hi:
In y
Yes, Tornadolabs J3dtree Scenegraph Tree Viewer works
-
I've used it and it's been documented in the Java3d archives.
Here's an image of it Running ( and documentation follows ):
http://www.frontiernet.net/~imaging/sc_vrml_picking_with_
Hi:
In your code, there is an import:
import com.sun.j3d.audioengines.headspace.HeadspaceMixer;
Please tell me where to find headspace.HeadspaceMixer?
Thank you!
G.B.
- Original Message -
From: "Guy Carpenter" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 22, 2003 11:
I have some sample code that works with point sounds,
but I think it should be fairly trivial to convert it to use
background sounds.
Here's the smallest standalone sound sample I've
been able to create:
http://clearwater.com.au/java/J3DSound6.java
Maybe that will help get you going.
Cheers
I am trying to add background sound to a Java3d
application. I have a *.wav file in my Java directory.
My program creates a "BackgroundSound" object. It also
creates a "MediaContainer" object and references to
MediaContainer object to the sound. It sets the
appropriate 'loop' values, 'initialgains'
Got a client that's interested in having one integrated. Got it my hands
right now and having "fun" with it. Pity my poor graphics card won't
even render at 640x480! lowest it will do is 800x600. I've got some
OpenGL demo code that I've found, but the drivers seem to be mainly
DX8.0a oriented.
Just
The Java 3D Frequently Asked Questions list for Monday July 21 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If there
Having started this discussion I then stupidly forgot to take my notebook
on holiday and now observe that the thread has drifted a little so?.
1) I strongly suspect that my problem and Lewis Walkers are related but are
not the same as I do not get the flickering. Once an object vanishes it
s
please have a
look at
jose-chess.sourceforge.net
it's a Chess
Database including 3D chess board.
Have Fun,
Peter
Sorry simple mistake should have been:
shape3Ds.add(root);
-Ewan
- Original Message -
From: "nagehan pala" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 21, 2003 8:50 AM
Subject: Re: [JAVA3D] I want to move loaded shapes!!
> Thanks Ewan, but I don't understand which "s
Thanks Ewan, but I don't understand which "shapes" did you mean by writing :
// If the current root node is a Shape3D then add it to the list of
Shape3Ds
if (root instanceof Shape3D)
shapes.add(root);
I didn't see any variable with the name "shapes", could you explain it?
Nagehan
From
14 matches
Mail list logo