Tube code looks sound.
It looks actually a lot like what I have been trying to do, but failing.
I am actually programming in jython, there are probably not a lot of us on the list.
Yes, there are reasons why we are using jython.
I will give the code a try tomorrow. I will be sure to credit Peter W
It might help for the list to know,
- In what form do you have the lines?
(what data structures)
> simple list of points
and
- What are your requirements for tubes?
E.g. do they need to be hollow/doesn't matter, open/closed ended,
smooth/jointed...
> hollow
> open
> smooth
Chris
I'm developing an application that displays simulated animals in an
environment. I would like for the user to be able to select any of the
following camera positions and behaviors:
1. Top view - the camera looks down and does not move
2. Animal view - the camera moves according to the same transf
Greetings, Chris,
I received the tip below from Mr. Borges. It was, as you would expect
from him, an excellent tip. I used the his classes as examples to create a
tube from a series of points that defined the path. The source is on the
following site: http://www.idx3d.ch/idx3d/idx3d.html.
Title: Message
Hello
List!
I have
two questions, could anyone who has the experience in these give me some
hint?
1. At
what time does an interpolator's processStimulus() method is called? In other
words, what the defaultWakeupCriterion is been initialized as? If I want to do
something
Chris Fenton wrote:
I have been struggling a bit with this.
I have a 3D line, I would like to generate a 3D tube.
Any Hints,
Hi,
you have to generate the vertex of the triangles (a float array), place
them in some kind of GeometryArray (with setCoordinates), and attach it
to a Shape3d.
Where you p
It might help for the list to know,
- In what form do you have the lines? (what data structures)
and
- What are your requirements for tubes?
E.g. do they need to be hollow/doesn't matter, open/closed ended,
smooth/jointed...
Lars
> -Original Message-
> From: Discussion list for Java
James Sheridan wrote:
> Hi All,
>
> I've got a transparent gif that I want to use as a texture but I can't
> figure out how to make just the transparent section of the gif
invisiable
> while leaving the rest untouched - any pointers please?
FWIW, I've successfully used small gifs with transparent
Granted, I am new to java3d, but extrusion nodes are not covered in Selman Java 3D
programming, nor do they seem to be well documented with java3d.
My lines have no pedictable geometry, two of the example I saw relied on this fact (a
spring, and gears)
Could you point at an example,
Chris
=
I think you need an extrusion node
Paul Watson (Senior Design Consultant)
www.rcid.ncl.ac.uk
Resource Centre for Innovation in Engineering Design
Bruce Building
University of Newcastle Upon Tyne
Newcastle Upon Tyne
NE1 7RU, UK Tel: 0191 222 5306
-Original Message-
From: Chris Fenton [mai
I have been struggling a bit with this.
I have a 3D line, I would like to generate a 3D tube.
Any Hints,
Chris
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What Alessandro wrote, solved my problem. I can add the rotationinterpolator
to my class but it doesn't makes any rotation.
Bye,
Levi
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Hi George,
I just saw the email on the search for a solution to transforn a point
from one coordinate system to another.
I am not sure whether the desired new coordinate system (a, b, n) is
orthogonal.
I´m not sure, how the plane of Brian is oriented, but I assumed that vec(a)
lies parallel to the
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