Very much appreciate it Doug. Extraordinarily comforting
to say the least.
And in general to the list, my humble opinion is that if at
all there was a time to think of doing 3D graphics with Java,
now is probably the best time. Especially so, after all the
public announcements and commitments to 3
There is a demo included with Java3D called "PackageInfo" that shows how
to
check the version of Java 3D that is installed.
- John Wright
Starfire Research
Auguste Genovesio wrote:
>
> I'm looking for a very simple sample code which would check whether java3D
> is setup or not.
>
> thanks
>
> --
Hi,
The default driver for NVidia cards on linux does software rendering.
You can download the latest driver from http://www.nvidia.com/. I have
seen huge performance improvements but along with this came a few bugs
(visual artifacts, problems with offscreen rendering, etc).
Regards,
Renoir
Aless
What is bounds supposed to be in the transformGroup above the viewPlatform?
Mine is autocomputed to: center (0, 0, 0) rad= -1.0
I find this very strange. And the viewPlatform isself has a NULL bounds.
Do anyone know what the 'normal' values would be? Is it normal to
explicit set the bounds of th
I have
found that the OpenGL versions are far more reliable than the DirectX ones, and
more likely to run on different systems.
-ben
-Original Message-From: Vladimir Vernikovski
[mailto:[EMAIL PROTECTED]Sent: 06 August 2003
12:40To: [EMAIL PROTECTED]Subject: [JAVA3D]
Ab
No offense taken. The only thing I can offer right now is my
sincerest appologies for this whole process taking so long. I
really do feel for all you developers who have been waiting for
an official answer. My only explanation is that Sun is a big company,
and it sometimes takes big companies a
Thanks Paul. Because of where I am at, I can't say anything too public
about what is going on. We are working towards something that should
make the Java 3D development community happy.
Doug.
Paul Pantera wrote:
I was a member of the Java 3D group at Sun from its inception to the
initial
round
What about a textured sphere in the Background node, with some behavior
to change the starly textures ??
Do not forget to inverse the normals of the sphere ...
About texture animation see the TextureByReference demo.
Alessandro
Dr. Thomas escreveu:
Hello,
Does anyone know of a fairly straight-for