On Saturday 09 August 2003 10:50, Mario wrote:
> "you loose the benifit of J3D being cross platform"
>
> That's not true...J3D is still cross platform in the sense that code you
> write in Windows will work on Linux...so, you can compile in Windows and
> the classes should transfer to Linux. Althou
Doug Twilleager wrote:
If lighting is enabled, then material should apply to all geometry types -
just like in OpenGL. Might be a driver bug.
Can't be a driver bug because we've tried it on at least three different
manufacturers chips - Matrox, ATI and nVidia and they all do the same -
material n
Alan, I don't believe so. Don't quote me but I thought I heard someone
mention at some point that they aren't.
- John Wright
Starfire Research
Alan Hudson wrote:
Are lines and points susposed to be affected by Materials in Java3D? I
thought so, but they don't seem to be. I can't find support ei
Robert Gomez-Reino wrote:
Could anybody send me the source code of a very simple 3D class?
Something like the ColorCube class. I'm a beginer but I need to learn
quickly how to create my own geometries and appeareances.
Hi,
the source for ColorCube is in the java-utils-src.jar so you can look there
P Watson wrote:
Hi,
I was hoping someone may be able to help.
I have a primitive box vrml file which I have loaded into my Java3d
scene and I would like to click on it to get the x,y,z coords.
The x and y coords provided seem fine but I don't understand why the Z
coordinate seems to vary between -
hi all
There is a problem in my program. I added OrbitBehavior to viewingPlatform.
When I rotate the platform, all shapes are rotated as expected. When you
click on one of the shapes, the name of this shape is shown, using Text3D.
However the text3d string is not shown properly, because the platfor