Re: [JAVA3D] Support for Java3D

2003-08-27 Thread Bernd Fondermann
what I read from your interpretation, Justin, is, that Sun is so busy with their internal politics that there is just no time or energy left for them to deal with all that "community" or "customers" in the "outside world". not the best state for a company to be in. in fact, bigger or smaller compa

Re: [JAVA3D] Support for Java3D

2003-08-27 Thread Jeroen Lapre'
Justin, thank you for this honest update on the state of Java3D. I have been an advocate of Java3D for years, but problems, including what you describe, have forced me to look for alternatives. e.g. I'm currently using gl4java for my personal projects, due to the continued non-existance of Java3D

Re: [JAVA3D] Support for Java3D

2003-08-27 Thread Justin Couch
Theron Crissey wrote: Does anyone have any news on Sun's decision to stop supporting Java3D? Other than a statement on j3d.org, I can't find news about the subject. Unfortunately there is very little because Sun's marketing and management teams feel that it is the best thing to say absolutely noth

Re: [JAVA3D] expanding the view

2003-08-27 Thread Saeid Nourian
extend your view boundry. Flavius wrote: I've followed the original Java 3D tutorials, found on javasoft.com, and I've builded a little world with a couple of planets and where you can move around. The thing is, you have to get really close to the objects in order to be able to see them. If you th

Re: [JAVA3D] Support for Java3D

2003-08-27 Thread Ben Moxon
Sun aren't very good at formal announcements, but they have decided to fire all the developers that remained on it and adopt an openGl binding to offer 3D capabilities from Java. All that points away from continued development or even maintainance of Java3D. It won't stop working how it does n

[JAVA3D] expanding the view

2003-08-27 Thread Flavius
I've followed the original Java 3D tutorials, found on javasoft.com, and I've builded a little world with a couple of planets and where you can move around. The thing is, you have to get really close to the objects in order to be able to see them. If you think of, say a FPS game, you have to see o

Re: [JAVA3D] Support for Java3D

2003-08-27 Thread P. Flavin
Java3d is alive and well in that the capabilities it gave us yesterday still work today, and will work tomorrow and forevermore. Justin Couch and Yumetech.com had problems with the Sun VRML Loaders and their project to replace them with something better, but that is

[JAVA3D] Support for Java3D

2003-08-27 Thread Theron Crissey
Does anyone have any news on Sun's decision to stop supporting Java3D? Other than a statement on j3d.org, I can't find news about the subject. Thanks, Theron === To unsubscribe, send email to [EMAIL PROTECTED] and include in

[JAVA3D] Native DLL exception

2003-08-27 Thread James Sheridan
Hi All,I have recently been getting the following native exception - has anyoneseen it before and if so do you have any idea what causes it?   It occursrandomly from what I have observed and I see it about every second day butsometimes more.Thanks in advance -James--