hi,
I think it is a good idea in principe. Hi doot you think
about using the Object database technologie. Each object couldbe a class.
I am not sure it help but it is one idea you could think
about.
regards
Herve
-Message d'origine-De :
Alessandro Borges <[EMAIL PRO
Thank you all!
Here is what I learned about ColoringAtributes. It is used when there is no
light and no vertex color.
I found error in my normal generation.
Thanks!
Lan
At 05:27 PM 9/16/2003 +0200, you wrote:
You have to make sure that
1. the light has an InfluencingBound, which includes your Sh
Is your directional light pointing to right direction ?? It may need to be
reversed.
Alessandro
- Original Message -
From: "Lan Wu-Cavener" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 16, 2003 12:09 PM
Subject: [JAVA3D] help on appearance
> Hi, every one:
>
> I
You have to make sure that
1. the light has an InfluencingBound, which includes your Shape3D object
2. the light comes from the correct direction (an object lighted from behind
appears black)
3. I am not sure, but maybe you have to specify the ColoringAttributes as
well, because there the shade mod
Hi, every one:
I have this problem that I can not figure out now. I have geometry set with
normals, but no vertex colors. I used a new Appearance() to build Shape3D.
The objects look gray which is correct default color. But if I use
Material ma = new Material();
ma.
Today & tomorrow Sun Webcasts announce new
projects that include
Java and 3d Java apps in packages designed
to replace Microsoft packages with packages
based on Linux and Solaris bundleded with
Java, Open Office or Star Office, and Mozilla.
| Opening Address & Welcome
| ---