Title: RE: [JAVA3D] swing paint problems
Have you tried the -Dsun.java2d.noddraw=true VM parameter?
Pasi
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Paul Brown
Sent: 18. syyskuuta 2003 19:42
To: [EMAIL PROTECTED]
Subject: Re
> Hi people,
> is anybody working with this? Loading geometries from databases? Can you give
> me any information about this? Recommendations?
Yes, I've been doing it for years, starting from before I was in the
Graphics Research Group at Sun. Like someone else said, it starts out by
using a BLOB.
Hi Jeremy,
thanks for your reply. I cannot call "invoke and wait" because I'm
already on the Swing event despatching thread. For the same reason,
"invokeLater" has no effect.
I think the Swing event despatching thread must be competing with the
Canvas3D renderer thread for cpu/graphics card time -
I had a similar problem rendering JPopup menus as a result of an event
generated by a pickBehaviour. Heavyweight popups work fine but lightweight
popups struggle to paint. The solution I used was to use the swing utility
method SwingUtilities.invokeAndWait(runnableObject). This works fine for
swing
Title: SiG Software Integration GmbH
SiG Software Integration GmbH
Hi all,
designing "Materials" for the "Appearance" of objects is more or less a
trail and error process, right?
I found some good examples in literature (e.g. JAVA 3D Jump API Jump Start,
p. 125) - but not many.
In
I've narrowed it down to a problem painting the greyed out icons of disabled
JButtons. If there is a Canvas3D present, it slows down painting of the
whole Swing panel if it contains disabled JButtons with icons.
The two workarounds I've tried are:
- disabling the buttons on component or window sho