Re: [JAVA3D] generate sweep surface

2003-10-31 Thread Kelvin Chung
On Fri, 17 Oct 2003 14:34:01 +0530, MUNDE SANDEEP VIJAYKUMAR <[EMAIL PROTECTED]> wrote: >hi all, > >i want to generate sweep surfaces. actually using any kinds of closed or >open curves and a path as input given by user, system must be able to >give swept surface. how to solve this problem > >than

Re: [JAVA3D] Apple released Java3D support on Macintosh OS X 10.3 Panther to developers reported on Applet java-dev list

2003-10-31 Thread Michael Schnieders
Sweet, Well done Macintosh and Sun, my next laptop can be a Mac!! _ Fretting that your Hotmail account may expire because you forgot to sign in enough? Get Hotmail Extra Storage today! http://join.msn.com/?PAGE=features/es ===

Re: [JAVA3D] Apple released Java3D support on Macintosh OS X 10.3 Panther to developers reported on Applet java-dev list

2003-10-31 Thread Oleg Pariser
Unbelievable! Now, does anybody know if there is any hardware that can do stereo on OS X? Thanks, -Oleg Pariser @Multimission Image Processing Lab JPL === To unsubscribe, send email to [EMAIL PROTECTED] and include in the bo

[JAVA3D] picking problem

2003-10-31 Thread Flavius Alecu
ok, i'm using picking for collision avoidanceso I have a big room 200x300 meters and I start in the middle of it. I just implemented collision detection with the help from andrews book...but i have some problems with it... i use: picker.setShapeRay(start, vStop) where start is the Point3d where

Re: [JAVA3D] back culling standard for VRML?; how to set to CULL_NONE in VRML

2003-10-31 Thread Kevin
comments inline... On Fri, 2003-10-31 at 15:12, Justin Couch wrote: > Kevin wrote: > > > It think that VRML only supports the solid attribute in IndexedFaceSets > > is my problem. However, I think I am using a X3D v3.0 document (one of > > the examples on the x3d site), so theoretically I should

Re: [JAVA3D] Apple released Java3D support on Macintosh OS X 10.3 Panther to developers reported on Applet java-dev list

2003-10-31 Thread Justin Couch
Christian Britton wrote: Woohoo! Strait from the source, official press release! Just updated the J3D FAQ and j3d.org front page with the news. Need to update the download page as well, but got pulled off to do some bug hunting first. Will get to fix it this evening. -- Justin Couch

Re: [JAVA3D] back culling standard for VRML?; how to set to CULL_NONE in VRML

2003-10-31 Thread Justin Couch
Kevin wrote: It think that VRML only supports the solid attribute in IndexedFaceSets is my problem. However, I think I am using a X3D v3.0 document (one of the examples on the x3d site), so theoretically I should have this support under all geometry. However, when I tried it, I received a parse

[JAVA3D] Removing branch groups takes a long time

2003-10-31 Thread Josh Richmond
Hi everyone, I have an application displaying approx. 50 000 polygons in 4 views. I need to be able to "hand-over" objects in the scene from one branch of the scenegraph to another. I do this by detaching the BranchGroup of the object and re-attaching it to a new parent. When I use the OpenGL driv

Re: [JAVA3D] back culling standard for VRML?; how to set to CULL_NONE in VRML

2003-10-31 Thread Kevin
> Setting the solid flag to FALSE will make us turn on two sided lighting. >This is only available on IndexedFaceSets in VRML. X3D allows this > for all geometry. It think that VRML only supports the solid attribute in IndexedFaceSets is my problem. However, I think I am using a X3D v3.0 doc

Re: [JAVA3D] Apple released Java3D support on Macintosh OS X 10.3 Panther to developers reported on Applet java-dev list

2003-10-31 Thread Christian Britton
Woohoo! Strait from the source, official press release! "Java3D and Java Advanced Imaging Developer Previews Developer Previews of Java3D and Java Advanced Imaging are now available for Mac OS X v10.3 (Panther) through the ADC download site. These developer seeds fall under Apple Developer Connec

[JAVA3D] Apple released Java3D support on Macintosh OS X 10.3 Panther to developers reported on Applet java-dev list

2003-10-31 Thread P. Flavin
I can confirm that an unconfirmed post to Apple's java-dev list claims the poster saw downloads available from Apple.com : ( several have posted on it, and Noone disputes it ) | Java 3D and JAI Developer Previews Available !!! | -

Re: [JAVA3D] back culling standard for VRML?; how to set to CULL_NONE in VRML

2003-10-31 Thread Alan Hudson
Kevin wrote: All, Forewarning, I am a bit of a newbie in Java3D (I did my senior project with it about 4 years ago and haven't touched it since until about a week ago). The Task: My company has a 3D Viewer that I am tasked to port into a web environment. I have been able to get some demos going

Re: [JAVA3D] back culling standard for VRML?; how to set to CULL_NONE in VRML

2003-10-31 Thread Jeremy Booth
> Yeah, I found it in the PolygonAttributes in Java3D...I was looking for > the parallel in X3D VRML. I've never used VRML or X3D, but a quick google shows solid as a propery on geometry shared between the different types, false means turn of all cliping, true means use backface HTH Jeremy

Re: [JAVA3D] Apple developing Java 3D API support

2003-10-31 Thread Christian Britton
This from Apple's Devsite FAQ (http://developer.apple.com/java/faq/#api_1): "Q: When will Java3D or Java Advanced Imaging be available on Mac OS X? A: Apple would like to have Java3D and JAI on Mac OS X. We're working with Sun to try to bring both over to our platform. There are currently no annou

Re: [JAVA3D] Apple developing Java 3D API support

2003-10-31 Thread Christian Britton
Wow, if only this were true... I'm hoping it is. It's been so long! CHRIS - Original Message - From: "David Murphy" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 31, 2003 12:03 PM Subject: [JAVA3D] Apple developing Java 3D API support > According to a *reliable* foru

Re: [JAVA3D] developing a 3d desktop

2003-10-31 Thread Ben Moxon
But also ATI are very bad at OpenGL - it is one area where, afaik, Nvidia still do a little better. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Christian Britton Sent: 31 October 2003 17:01 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] develo

Re: [JAVA3D] back culling standard for VRML?; how to set to CULL_NONE in VRML

2003-10-31 Thread Kevin
> if your normals are set correctly the > only thing that is culled is the inside of the cube, now unless you > actually want to view the inside of your computer monitor this isn't a > problem. The only time the back face will get culled is when the normals > are pointing away from the viewer. I t

[JAVA3D] Apple developing Java 3D API support

2003-10-31 Thread David Murphy
According to a *reliable* forum on a rumour site Apple has released a developer version of Java 3 D for Panther (Mac OSX 10.3) http://www.thinksecret.com rgds Dave === To unsubscribe, send email to [EMAIL PROTECTED] and inclu

Re: [JAVA3D] developing a 3d desktop

2003-10-31 Thread Christian Britton
Just a note on DirectX Java 3D and ATI Radeon cards: I get DOUBLE the FPS using DirectX versus OpenGL. OLDER cards should be getting higher FPS on OpenGL Java 3D than DirectX. The cards released in the past 2 years are strongly DirectX optimized. CHRIS - Original Message - From: "Alessand

Re: [JAVA3D] Embedding 2D graph in 3D scene

2003-10-31 Thread Christian Britton
Totally agree, We're using this technique for a quake-like game for our navigation map. CHRIS - Original Message - From: "Mike Pilone" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 31, 2003 7:11 AM Subject: Re: [JAVA3D] Embedding 2D graph in 3D scene > Hello, > > You

Re: [JAVA3D] back culling standard for VRML?; how to set to CULL_NONE in VRML

2003-10-31 Thread Jeremy Booth
> The Problem: > > I've been very successful at getting the demos going using the X3D > Loader. However, they all render using BACK_CULLing and for my purposes > I need to rotate the objects and look at all aspects of them. I can't > find a culling parameter on the Material element or anywhere el

[JAVA3D] back culling standard for VRML?; how to set to CULL_NONE in VRML

2003-10-31 Thread Kevin
All, Forewarning, I am a bit of a newbie in Java3D (I did my senior project with it about 4 years ago and haven't touched it since until about a week ago). The Task: My company has a 3D Viewer that I am tasked to port into a web environment. I have been able to get some demos going in Java3D fa

Re: [JAVA3D] developing a 3d desktop

2003-10-31 Thread Ben Moxon
DirectX 9 actually talks to the .net runtime, so you can use it with C# or Managed C++ which should save a whole bunch of memory worries. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Nicholas Pappas Sent: 31 October 2003 14:42 To: [EMAIL PR

Re: [JAVA3D] developing a 3d desktop

2003-10-31 Thread Nicholas Pappas
> im doing this for my final year project.Yes im planning to replicate the windows > desktop and make it into 3d and put it ontop of the current windows desktop sort of > like a skin.I have yet to determine which language i need to use to do this, that is > why im trying to find out if java3d ca

[JAVA3D] LineAttributes Antialiasing and back to front wierdness

2003-10-31 Thread Chris Fenton
Pretty standard I have 3D trace data that I store in LineStripArrays But this is wierd When I set LineAttributeAntialiasing to true the trace data is rendered in the wrong order with respect to distance from the camera. In other words lines that should be at the BACK appear IN FRONT of lines that a

[JAVA3D] Developing a 3d desktop: Sun's 3D Desktop; Picking with Animation responce with VRML & Java3d

2003-10-31 Thread P. Flavin
3D Desktop Demo Info has been posted previously. For 3D Desktop Demo _ student _ project ... Having access to both the APIs and source code would be advantageous, and having an active developer community with access to all the internals would be advantageous, and a layered OS design would be e

Re: [JAVA3D] Embedding 2D graph in 3D scene

2003-10-31 Thread Olivier Lefevre
Thanks for this reply. If I understand you right, you are suggesting doing this to the image after generating it, correct? I suspected that is the way it is usually done. However, while that works probably well for some things, I am afraid that for a line drawing (i.e., what I want to embed) it wil

Re: [JAVA3D] developing a 3d desktop

2003-10-31 Thread Alessandro borges
Hi, Just a few explanations: * DirectX is a API for 3D,2D Sound, etc. Commonly it is used in C++ programms, but can be used by another languages, using a king of bridge. Runs on Windows platform only. * There is a Java3D OpenGL and Java3D DirectX, this last is a Windows only version (using DX 8

Re: [JAVA3D] Embedding 2D graph in 3D scene

2003-10-31 Thread Mike Pilone
Hello, You would be able to do this quite easily by just generating the 2D image and texturing it onto a geometry of some kind, probably just a simple 4 point quad array. As far as updating, you can either regenerate an image, and replace the first one, or look at using ImageComponent by referenc

Re: [JAVA3D] collision avoidance/terrain following

2003-10-31 Thread Ben Moxon
Probably simpler than you need, but a basic introduction: http://www.newview.co.uk/e/tutorials/java3d/index.jsp -ben -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Flavius Alecu Sent: 31 October 2003 00:27 To: [EMAIL PROTECTED] Subject: [JAVA

Re: [JAVA3D] collision avoidance/terrain following

2003-10-31 Thread Michael Pfeiffer
At http://www.3dchat.org/dev.php you can find an other source package. The KeyNavigator ( http://www.3dchat.org/doc/com/vwp/j3d/utils/behaviors/keyboard/KeyNavigatorBehavior.html ) implements collision avoidance and terrain following. This class alsocontains a little bit more but possibly it can h

Re: [JAVA3D] developing a 3d desktop

2003-10-31 Thread stereo typical
thanks for your reply, im doing this for my final year project.Yes im planning to replicate the windows desktop and make it into 3d and put it ontop of the current windows desktop sort of like a skin.I have yet to determine which language i need to use to do this, that is why im trying to find out