On Fri, 17 Oct 2003 14:34:01 +0530, MUNDE SANDEEP VIJAYKUMAR
<[EMAIL PROTECTED]> wrote:
>hi all,
>
>i want to generate sweep surfaces. actually using any kinds of closed or
>open curves and a path as input given by user, system must be able to
>give swept surface. how to solve this problem
>
>than
Sweet, Well done Macintosh and Sun, my next laptop can be a Mac!!
_
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Unbelievable! Now, does anybody know if there is any hardware that
can do stereo on OS X?
Thanks,
-Oleg Pariser
@Multimission Image Processing Lab
JPL
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ok, i'm using picking for collision avoidanceso I have a big room
200x300 meters and I start in the middle of it.
I just implemented collision detection with the help from andrews book...but
i have some problems with it...
i use: picker.setShapeRay(start, vStop) where start is the Point3d where
comments inline...
On Fri, 2003-10-31 at 15:12, Justin Couch wrote:
> Kevin wrote:
>
> > It think that VRML only supports the solid attribute in IndexedFaceSets
> > is my problem. However, I think I am using a X3D v3.0 document (one of
> > the examples on the x3d site), so theoretically I should
Christian Britton wrote:
Woohoo!
Strait from the source, official press release!
Just updated the J3D FAQ and j3d.org front page with the news. Need to
update the download page as well, but got pulled off to do some bug
hunting first. Will get to fix it this evening.
--
Justin Couch
Kevin wrote:
It think that VRML only supports the solid attribute in IndexedFaceSets
is my problem. However, I think I am using a X3D v3.0 document (one of
the examples on the x3d site), so theoretically I should have this
support under all geometry. However, when I tried it, I received a
parse
Hi everyone,
I have an application displaying approx. 50 000 polygons in 4 views. I
need to be able to "hand-over" objects in the scene from one branch of
the scenegraph to another. I do this by detaching the BranchGroup of the
object and re-attaching it to a new parent. When I use the OpenGL
driv
> Setting the solid flag to FALSE will make us turn on two sided lighting.
>This is only available on IndexedFaceSets in VRML. X3D allows this
> for all geometry.
It think that VRML only supports the solid attribute in IndexedFaceSets
is my problem. However, I think I am using a X3D v3.0 doc
Woohoo!
Strait from the source, official press release!
"Java3D and Java Advanced Imaging Developer Previews
Developer Previews of Java3D and Java Advanced Imaging are now available for
Mac OS X v10.3 (Panther) through the ADC download site. These developer
seeds fall under Apple Developer Connec
I can confirm that an unconfirmed post to Apple's java-dev list
claims the poster saw downloads available from Apple.com :
( several have posted on it, and Noone disputes it )
| Java 3D and JAI Developer Previews Available !!!
| -
Kevin wrote:
All,
Forewarning, I am a bit of a newbie in Java3D (I did my senior project
with it about 4 years ago and haven't touched it since until about a
week ago).
The Task:
My company has a 3D Viewer that I am tasked to port into a web
environment. I have been able to get some demos going
> Yeah, I found it in the PolygonAttributes in Java3D...I was looking for
> the parallel in X3D VRML.
I've never used VRML or X3D, but a quick google shows solid as a propery
on geometry shared between the different types, false means turn of all
cliping, true means use backface
HTH
Jeremy
This from Apple's Devsite FAQ (http://developer.apple.com/java/faq/#api_1):
"Q: When will Java3D or Java Advanced Imaging be available on Mac OS X?
A: Apple would like to have Java3D and JAI on Mac OS X. We're working with
Sun to try to bring both over to our platform. There are currently no
annou
Wow, if only this were true... I'm hoping it is. It's been so long!
CHRIS
- Original Message -
From: "David Murphy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 31, 2003 12:03 PM
Subject: [JAVA3D] Apple developing Java 3D API support
> According to a *reliable* foru
But also ATI are very bad at OpenGL - it is one area where, afaik, Nvidia still do a
little better.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Christian Britton
Sent: 31 October 2003 17:01
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] develo
> if your normals are set correctly the
> only thing that is culled is the inside of the cube, now unless you
> actually want to view the inside of your computer monitor this isn't a
> problem. The only time the back face will get culled is when the normals
> are pointing away from the viewer.
I t
According to a *reliable* forum on a rumour site Apple has released a
developer version of Java 3 D for Panther (Mac OSX 10.3)
http://www.thinksecret.com
rgds Dave
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Just a note on DirectX Java 3D and ATI Radeon cards: I get DOUBLE the FPS
using DirectX versus OpenGL. OLDER cards should be getting higher FPS on
OpenGL Java 3D than DirectX. The cards released in the past 2 years are
strongly DirectX optimized.
CHRIS
- Original Message -
From: "Alessand
Totally agree,
We're using this technique for a quake-like game for our navigation map.
CHRIS
- Original Message -
From: "Mike Pilone" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 31, 2003 7:11 AM
Subject: Re: [JAVA3D] Embedding 2D graph in 3D scene
> Hello,
>
> You
> The Problem:
>
> I've been very successful at getting the demos going using the X3D
> Loader. However, they all render using BACK_CULLing and for my purposes
> I need to rotate the objects and look at all aspects of them. I can't
> find a culling parameter on the Material element or anywhere el
All,
Forewarning, I am a bit of a newbie in Java3D (I did my senior project
with it about 4 years ago and haven't touched it since until about a
week ago).
The Task:
My company has a 3D Viewer that I am tasked to port into a web
environment. I have been able to get some demos going in Java3D fa
DirectX 9 actually talks to the .net runtime, so you can use it with C# or Managed
C++ which should save a whole bunch of memory worries.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Nicholas Pappas
Sent: 31 October 2003 14:42
To: [EMAIL PR
> im doing this for my final year project.Yes im planning to replicate the windows
> desktop and make it into 3d and put it ontop of the current windows desktop sort of
> like a skin.I have yet to determine which language i need to use to do this, that is
> why im trying to find out if java3d ca
Pretty standard I have 3D trace data that I store in LineStripArrays
But this is wierd
When I set LineAttributeAntialiasing to true the trace data is rendered
in the wrong order with respect to distance from the camera.
In other words lines that should be at the BACK appear IN FRONT of lines
that a
3D Desktop Demo Info has been posted previously.
For 3D Desktop Demo _ student _ project ...
Having access to both the APIs and source code
would be advantageous, and having an active
developer community with access to all the internals
would be advantageous, and a layered OS design
would be e
Thanks for this reply. If I understand you right, you are suggesting doing this to
the image after generating it, correct? I suspected that is the way it is usually done.
However, while that works probably well for some things, I am afraid that for a line
drawing (i.e., what I want to embed) it wil
Hi,
Just a few explanations:
* DirectX is a API for 3D,2D Sound, etc. Commonly it
is used in C++ programms, but can be used by another
languages, using a king of bridge. Runs on Windows
platform only.
* There is a Java3D OpenGL and Java3D DirectX, this
last is a Windows only version (using DX 8
Hello,
You would be able to do this quite easily by just generating the 2D
image and texturing it onto a geometry of some kind, probably just a
simple 4 point quad array.
As far as updating, you can either regenerate an image, and replace the
first one, or look at using ImageComponent by referenc
Probably simpler than you need, but a basic introduction:
http://www.newview.co.uk/e/tutorials/java3d/index.jsp
-ben
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Flavius Alecu
Sent: 31 October 2003 00:27
To: [EMAIL PROTECTED]
Subject: [JAVA
At http://www.3dchat.org/dev.php you can find an other source package. The
KeyNavigator
(
http://www.3dchat.org/doc/com/vwp/j3d/utils/behaviors/keyboard/KeyNavigatorBehavior.html
) implements collision avoidance and terrain following. This class
alsocontains a little bit more but possibly it can h
thanks for your reply,
im doing this for my final year project.Yes im planning to replicate the windows desktop and make it into 3d and put it ontop of the current windows desktop sort of like a skin.I have yet to determine which language i need to use to do this, that is why im trying to find out
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