Re: [JAVA3D] Strange Xj3d bug...

2003-11-04 Thread Alan Hudson
Paul Gordon wrote: Hi folks, When I load VRML97 files with textures, random numbers of shapes do not get the textures applied, and on the screen I get several messages of the form Failed to create buffered image for: myfile.jpg Many shapes use the same texture image file, and it appears for some

[JAVA3D] Strange Xj3d bug...

2003-11-04 Thread Paul Gordon
Hi folks, When I load VRML97 files with textures, random numbers of shapes do not get the textures applied, and on the screen I get several messages of the form Failed to create buffered image for: myfile.jpg Many shapes use the same texture image file, and it appears for some of the loaded shape

[JAVA3D] Java3d is now the best solution for Web Animation in a Browser with Apple Macintosh OS X Supporting Java3d soon

2003-11-04 Thread P. Flavin
Ian Nieves wrote: > > Lets not forget Solaris and SGI. > > Solaris is the web as much, if not more, > than any other operating system. > > Linux probably being the next in line. ... > > Ian | http://archives.java.sun.com/cgi-bin/wa?A2=ind0311&L=java3d-interest&P=2724 In Reply to: Java3d wil

[JAVA3D] Extruded Shape

2003-11-04 Thread Osama Abdalah
Hi All, Iam developing an Extruded shape class in which i give it an array of points that lie on the same plane and a length for the extruded shape can any one tell me how to begin packing the points into Geometry and adding proper textures to it(Normals). Best Regards

Re: [JAVA3D] .mtl file format specification

2003-11-04 Thread Florin Herinean
Comming with additional notes from my old searchings into the issue: illum has 3 allowed values: 0: only the kd value is considered, lighting disabled. 1: ka & kd, lighting on 2: ka, kd, ks, ns, lighting on Textures are defined by: map_k? , where a:

Re: [JAVA3D] .mtl file format specification

2003-11-04 Thread Kevin Glass
OBJ FILE FORMAT: http://www.wes.hpc.mil/faq/tips/vis_tips/obj.htm MTL FILE FORMAT: http://www.wes.hpc.mil/faq/tips/vis_tips/mtl.htm Kev > At the moment I'm developing a .obj file loader for J3D (which works > better than the one from Sun). I already have a specification for the .obj > file but

Re: [JAVA3D] back culling standard for VRML?; how to set to CULL_NONE in VRML

2003-11-04 Thread Kevin
thanks justin...much appreciated. I tried grabbing the source to build it myself, but then decided in favor of getting a workaround going instead (after loading the x3d file, I recurse through all the objects and find the Shape3D nodes and reset their Appearance). Thanks for putting the change in