Paul Gordon wrote:
Hi folks,
When I load VRML97 files with textures, random numbers of shapes do not
get the textures applied, and on the screen I get several messages of
the form
Failed to create buffered image for: myfile.jpg
Many shapes use the same texture image file, and it appears for some
Hi folks,
When I load VRML97 files with textures, random numbers of shapes do not
get the textures applied, and on the screen I get several messages of
the form
Failed to create buffered image for: myfile.jpg
Many shapes use the same texture image file, and it appears for some of
the loaded shape
Ian Nieves wrote:
>
> Lets not forget Solaris and SGI.
>
> Solaris is the web as much, if not more,
> than any other operating system.
>
> Linux probably being the next in line. ...
>
> Ian
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http://archives.java.sun.com/cgi-bin/wa?A2=ind0311&L=java3d-interest&P=2724
In Reply to:
Java3d wil
Hi All,
Iam developing an Extruded shape class in which i
give it an array of points that lie on the same plane
and a length for the extruded shape can any one tell
me how to begin packing the points into Geometry and
adding proper textures to it(Normals).
Best Regards
Comming with additional notes from my old searchings into the issue:
illum has 3 allowed values:
0: only the kd value is considered, lighting disabled.
1: ka & kd, lighting on
2: ka, kd, ks, ns, lighting on
Textures are defined by:
map_k? , where
a:
OBJ FILE FORMAT:
http://www.wes.hpc.mil/faq/tips/vis_tips/obj.htm
MTL FILE FORMAT:
http://www.wes.hpc.mil/faq/tips/vis_tips/mtl.htm
Kev
> At the moment I'm developing a .obj file loader for J3D (which works
> better than the one from Sun). I already have a specification for the .obj
> file but
thanks justin...much appreciated.
I tried grabbing the source to build it myself, but then decided in
favor of getting a workaround going instead (after loading the x3d file,
I recurse through all the objects and find the Shape3D nodes and reset
their Appearance). Thanks for putting the change in