[JAVA3D] Clipping work-around question

2003-11-09 Thread Jørn Cornelius Olsen
Hi, I just started using Java3D. My goal is to create a realistic representation of the Milky Way. To begin with I just created a small region of space (100 by 100 light years), which contains about 4000 stars (PointArray) - the engine renders this just fine. Obviously I had to adjust the clipping

[JAVA3D] Call for suggestion on geometry modeling

2003-11-09 Thread Y.Lu
Well, We are labored at a regular geometry modeling tools based on CSG(Constructive Solid Geometry) and B-rep using purely Java. Any one can give some suggestion on this project? Thanks! Y.Lu [EMAIL PROTECTED]   2003-11-10 ===

Re: [JAVA3D] [ANN] Release : CyberX3D

2003-11-09 Thread P. Flavin
This works: http://www.cybergarage.org/vrml/cx3d/cx3djava/index.html The Sun VRML Loaders still work great, you can animate Web3d.org's VRML H-Anim Avatars in a Browser with the Sun VRML Loaders and use the Java3d Scenegraph. with __ NO __ change to Java policy. ( Nasa's Patti Koenig lied.

Re: [JAVA3D] How to map an offscreen Canvas3D to a textured plane?

2003-11-09 Thread Christian Britton
Ok, I've discovered the ImageComponent2D.Updater interface and well, it saves me call to the Texture2D's setImage method... But that's it. As soon as I call the renderOffscreenBuffer() method, everything grinds to a halt. This isn't good when you want a real-time animated texture!!! Here's my cod

Re: [JAVA3D] simulates projectile motion

2003-11-09 Thread Kampon Tangwaritorn
Where can i find sphere.doProjectileMotion() ? Must i build this method ?or it exists. From: Zak Nixon <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] simulates projectile motion Date: Thu, 6 Nov 2003 13:00:31 -0600 Call

Re: [JAVA3D] simulates projectile motion

2003-11-09 Thread Kampon Tangwaritorn
I think I'll simlulate simply projectile motion. It has not outside force, just a simply one. In my idea I'll calculate position in x and y axis and then point them. I'll calculate about 2000 point so I have a curve of points. Then let the ball move through those points. How about my idea? Do it wo

Re: [JAVA3D] [ANN] Release : CyberX3D

2003-11-09 Thread Michael Pfeiffer
Not Found The requested URL /vrml/cx3djava/index.html was not found on this server. Le Mon, 10 Nov 2003 01:25:07 +0900, Satoshi Konno <[EMAIL PROTECTED]> a écrit: Hi, I have released new X3D packages, CyberX3D, for X3D / VRML developers. CyberX3D are development packages for programers, you can ea

[JAVA3D] [ANN] Release : CyberX3D

2003-11-09 Thread Satoshi Konno
Hi, I have released new X3D packages, CyberX3D, for X3D / VRML developers. CyberX3D are development packages for programers, you can easily read and write the X3D/VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily. CyberX3D for C++ http://www

[JAVA3D] SharedGroup bug?

2003-11-09 Thread Michael Pfeiffer
Hi, I found a strange effect which appears under Linux/J3D 1.2.1 in the same way as under WindowsXP/J3D 1.3.1. I want to share a small subgraph using a Link node and a SharedGroup. That works fine until I share them for more than about 330 times. When I exceed a (this) specific limit, all shared p

Re: [JAVA3D] QuadArrays - not really

2003-11-09 Thread MUNDE SANDEEP VIJAYKUMAR
on my pc it's working > Hello, > > how do I make 2 QuadArrays in a Shape3D? > I just cant get this work, whats wrong? :-( > > [full code] > import java.applet.Applet; > import java.awt.BorderLayout; > import java.awt.event.*; > import com.sun.j3d.utils.applet.MainFrame; > import com.sun.j3d.utils.

[JAVA3D] J3D directx8 supports?

2003-11-09 Thread stereo typical
does Java3D v1.3.1 DirectX version 8.0 support these now? cuz directx7 doesnt >>    Line width>    Line antialiasing>    Point size>    Point antialiasing>    PolygonAttributes backFaceNormalFlip>    RenderingAttributes ROP_XOR>    3D Texture>    Texture color table > The New Yahoo! Search- Now wit

Re: [JAVA3D] developing a 3d desktop

2003-11-09 Thread stereo typical
Hi, so what your saying is i have to learn c++? can i opt to learn java instead and use that with  directx? cuz from what ive heard learning c++ is a pain! and im wondering wether i have enough time to learn c++ as i have only 6 mths plus? and in a weeks time i have to submit my proposal and tell

Re: [JAVA3D] How to map an offscreen Canvas3D to a textured plane?

2003-11-09 Thread Frederic Barachant
>1) When calling the offScreenCanvas.renderOffScreenBuffer() method, the >texture isn't updated. I have to refresh the ImageComponent2D of the >Texture2D manually by calling >mapPlane.getAppearance().getTexture().setImage(0, screenshotBuffer) -> even >though it's the same ImageComponent2D that's us