Hi,
I just started using Java3D. My goal is to create a realistic
representation of the Milky Way. To begin with I just created a small
region of space (100 by 100 light years), which contains about 4000 stars
(PointArray) - the engine renders this just fine. Obviously I had to adjust
the clipping
Well,
We are labored at a regular geometry modeling tools based on CSG(Constructive
Solid Geometry) and B-rep using purely Java. Any one can give some suggestion on this
project? Thanks!
Y.Lu
[EMAIL PROTECTED]
2003-11-10
===
This works:
http://www.cybergarage.org/vrml/cx3d/cx3djava/index.html
The Sun VRML Loaders still work great,
you can animate Web3d.org's VRML H-Anim Avatars in a Browser
with the Sun VRML Loaders and use the Java3d Scenegraph.
with __ NO __ change to Java policy. ( Nasa's Patti Koenig lied.
Ok, I've discovered the ImageComponent2D.Updater interface and well, it
saves me call to the Texture2D's setImage method... But that's it. As soon
as I call the renderOffscreenBuffer() method, everything grinds to a halt.
This isn't good when you want a real-time animated texture!!!
Here's my cod
Where can i find sphere.doProjectileMotion() ?
Must i build this method ?or it exists.
From: Zak Nixon <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] simulates projectile motion
Date: Thu, 6 Nov 2003 13:00:31 -0600
Call
I think I'll simlulate simply projectile motion.
It has not outside force, just a simply one.
In my idea I'll calculate position in x and y axis and then point them.
I'll calculate about 2000 point so I have a curve of points.
Then let the ball move through those points.
How about my idea?
Do it wo
Not Found
The requested URL /vrml/cx3djava/index.html was not found on this server.
Le Mon, 10 Nov 2003 01:25:07 +0900, Satoshi Konno <[EMAIL PROTECTED]>
a écrit:
Hi,
I have released new X3D packages, CyberX3D, for X3D / VRML
developers.
CyberX3D are development packages for programers, you can
ea
Hi,
I have released new X3D packages, CyberX3D, for X3D / VRML
developers.
CyberX3D are development packages for programers, you can
easily read and write the X3D/VRML files, set and get the scene
graph information, draw the geometries, run the behaviors easily.
CyberX3D for C++
http://www
Hi,
I found a strange effect which appears under Linux/J3D 1.2.1 in the same
way as under WindowsXP/J3D 1.3.1.
I want to share a small subgraph using a Link node and a SharedGroup. That
works fine until I share them for more than about 330 times. When I exceed
a (this) specific limit, all shared p
on my pc it's working
> Hello,
>
> how do I make 2 QuadArrays in a Shape3D?
> I just cant get this work, whats wrong? :-(
>
> [full code]
> import java.applet.Applet;
> import java.awt.BorderLayout;
> import java.awt.event.*;
> import com.sun.j3d.utils.applet.MainFrame;
> import com.sun.j3d.utils.
does Java3D v1.3.1 DirectX version 8.0 support these now? cuz directx7 doesnt
>> Line width> Line antialiasing> Point size> Point antialiasing> PolygonAttributes backFaceNormalFlip> RenderingAttributes ROP_XOR> 3D Texture> Texture color table
> The New Yahoo! Search- Now wit
Hi,
so what your saying is i have to learn c++? can i opt to learn java instead and use that with directx? cuz from what ive heard learning c++ is a pain! and im wondering wether i have enough time to learn c++ as i have only 6 mths plus? and in a weeks time i have to submit my proposal and tell
>1) When calling the offScreenCanvas.renderOffScreenBuffer() method, the
>texture isn't updated. I have to refresh the ImageComponent2D of the
>Texture2D manually by calling
>mapPlane.getAppearance().getTexture().setImage(0, screenshotBuffer) -> even
>though it's the same ImageComponent2D that's us
13 matches
Mail list logo