Hi,
I've developed an API to apply boolean operations on solids and an
application based on the constructive solid geometry that uses it. They are
freely available at http://primordial.cic.unb.br/lcmm/projetos/boolean/. For
those who are going to try it, let me know about critics, sugestions and
e
> How about t3d.set(new Vector3d(-10.0, -10.0, -10.0))?
It doesn't work. What does work is this:
t3d.lookAt(new Point3d(5,5,20), new Point3d(0,0,0), new Vector3d(0,1,0));
t3d.invert();
vp.getViewPlatformTransform().setTransform(t3d);
The trick is to use INVERT function!
Thanks to you all.
Hi,
I played around a little bit with Soundscape and AuralAttributes but with
absolutely no result. With every (also extreme) parameter I tried for the
AuralAttributes there is no change with the sound. After I was not sure if
it was my fault, I tested the Java3D-Demo "ReverbateSound" delivered wi
Osama Abdalah wrote:
Hi all,
I am making an application adding some 3d shapes to
a scene and some lights,But when the numbers are
large(not too largw may be 70 shape3d and 7 light
sources the scene become too heavy)
7 light sources is a lot. AFAIK, on Nvidia card, you get 1 light for
free, but af
On Sun, 14 Dec 2003 23:01:58 +0100, Ondrej Rohlik
<[EMAIL PROTECTED]> wrote:
I can't use setNominalViewingTransform() as I want to set up the "eye" to
point [10,10,10] and let it look to the origin [0,0,0].
If I use t3d.set(new Vector3d(-3.0, -4.0, 5.0)); command instead of
t3d.set(new Vector3d(3.
Dear all!
After the whole afternoon and evening of experiments, reading Java3D API
documentation and tutorial I decided to ask a (trivial?) question.
I have set of objects (ColorCubes) close to the origin of coordinate system.
I can't use setNominalViewingTransform() as I want to set up the "eye
Hi,
I think you have picked your cube using PickCanvas!? Its method
picAll()/pickClosest()/... returns a PickResult object. There you can find
a Method getClosestIntersection() which returns a PickIntersection object.
There you can find a method int getClosestVertexCoordinates() which
returns the
Hello friends,
I have constructed an own cube with QuadArray . It looks nice and works
well. How can I pick a corner of this cube and move this picked point
with
mouseDrag to change this shape online?
Do I need an IndexedQuadArray ?
Thank you for some support.
C. Ratsch
===
hi,
i donot know every thing i change in the options of
the graphics card doesnot seem to change any thing in
the program ,does any one have an idea why?
Best Regards
--- Alessandro Borges <[EMAIL PROTECTED]>
wrote:
> Hi,
>
> I guess you just stress the AGP bandwidth.
> Che