Your object is roughly 35 by 15 by 20 yet you only move your view
platform back the nominal and your object is off to the side, thus you
aren't looking at your object.
Bring the viewplatform back to about -50 or maybe -100 and adjust your
backclip value and you should be able to see it.
- John Wrig
Hi all,
Im trying to load a VRML file with having a movieTexture in it. I installed
the JMF support and Im loading the VRML file with the VRML97 loder. Everythink
is displaying except for the movietexture. No message of errors are
displaying. Is there some extra protocol to see the movietexture in
allowDetach() should be defined on the ojRoot,addsofaBG,mainTG and TG, just double
check from the documentation online to make sure it is defined on a transform group...
which i think it is...
Isaac Kwame
-Original Message-
From: Discussion list for Java 3D API on be
Hi Florin,
Thanx for your answer.
Well, I didn't want to use two shape 3ds because I'm lazy :P I've already
specified the coordinates and texturecoordinates for an entire room, and I'd
like the outside walls to be different from the inside ones. But I guess
it's easier to just copy and paste the c
DXF is extremely complex, and variable. The
published format contains propriety data etc.
I have spent almost a year fiddling with dxf code,
and still encounter dxf files that my code does not work on.
The only way to do it is to get the dxf specs off
AutoCAD's site, and program your own
Hi,
I have a main BranchGroup "objRoot" and I have a BranchGroup for adding each object. I
also have a main TG and a TG for each object where all the rotation, scaling, etc info
is.
The code for adding and deleting is shown below.
Cheers,
Dave.
//
public void
In the java docs:
There is a two step action:
1. set the texture coordinates in your geometry, where you specify to which
texCoordSet you set the coordinates:
"http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3dapi
/javax/media/j3d/GeometryArray.html#setTextureCoordinates(in