At 21:38 09/03/2004 -0500, you wrote:
Silvère Martin-Michiellot wrote:
Two remarks:
Don't expect anything from Sun on this. (After all you could also ask for
networking... and this would finally require many extensions)
Java is quite fast now and native, well, is native.
Over the past couple of ye
At 21:22 09/03/2004 -0500, you wrote:
Silvère Martin-Michiellot wrote:
I did produce a package to do some skinning supporting HANIM spec. If you
want to add support for mesh deformation, well that is ok for me. :)
Two remarks:
Don't expect anything from Sun on this. (After all you could also ask f
This solution only solves half of my problem. When the window is
resized, it will still screw stuff up. I also have another issue where
I want to click on the screen and display on object where the user
clicked. However, if the user clicks too close to the edge of the
window I want to make sure
Moin
On Wednesday 10 March 2004 16:00, you wrote:
> how can i overcome this ??
> javax.media.j3d.CapabilityNotSetException: Shape3D: no capability to allow
> intersect
> at javax.media.j3d.Shape3D.intersect(Shape3D.java:572)
have a look at the j3d-doc of Shape3D:
Throws:
CapabilityNotSe
Hi Kevin,
I'd managed this in adding the containing Branchgroup to the view
BranchGraph, so everey transform, which change the vieplatform is also
made for the "Corne-Object" I did it for an arrow to show the direction
to the desired target.
best regards
rolf
Kevin wrote:
All,
Is there a way to
All,
Is there a way to find out if an object is in the current View or not?
I have an object that I would like to stay on the edge of the screen no
matter how I resize the window or move the viewpoint. Is there a better
or different way to do what I am wanting to do?
Any help would be much appre
All,
I am running into the multiple transparent objects problem listed on the
j3d.org site (text at the bottom of this mail).
I learned everything mentioned in the first paragraph on my own by trial
and error before looking up the problem.
I think I understand what he is asking me to do in the s
Too many triangles, eh? I'd say you're probably right :-)
However, an algorithm to reduce the number in this particular application does not
survive contact with a critical effort-benefit analysis at this point, so it will have
to wait. It does not affect performance (FPS) much, so I'm happy.
An
Title: Strange rendering issues (Now with _real_ attachments)
Cool
effects, aye, but it looks a lot nicer now that they're gone
:-)
Turning double-sided polygons _off_ actually helped
quite a bit (maybe that's what you meant anyway). I also changed the front and
back clipping planes to a t
I m trying to rotate ,transform ...etc my self made shape using (similar to text3D) using pickrotate behavior etc..i keep getting the following exception while trying to do so...how can i overcome this ??
Exception occurred during Behavior execution:javax.media.j3d.CapabilityNotSetException
Hello
How many triangles are in that array ?
(after looking at the closeup screenshot i would say: too much)
do you have overlapping triangles ?
What happens if the array is stripified first ?
Do you set any transparancy-attributes ?
cu
=
Title: Strange rendering issues (Now with _real_ attachments)
Cool
efects ! ;-)
What
happens if you turn double sided polygons on ? If then your image looks ok, it's
most probable that you're having problems with the graphic card zbuffer
resolution, i.e. front polygons and back polygons ju
Title: Strange rendering issues (Now with _real_ attachments)
Hello
Attached is a couple of screenshots of an object viewed from different positions, one very close to it and the other a bit further away. As you can see viewing the object from some distance produces some weird and unpleasan
Title: Strange rendering issues
Hello
Attached is a couple of screenshots of an object viewed from different positions, one very close to it and the other a bit further away. As you can see viewing the object from some distance produces some weird and unpleasant looking "holes". The object
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